Fancy graphics are pretty easy if you don't sweat framerate...
While Crytek targets a 30FPS update on both consoles, in practice neither system manages to achieve anywhere near that level of smoothness on a sustained basis. In some like-for-like scenes with short draw distances and few effects on-screen, both versions manage 30-32FPS for short periods of time but the engine fails to sustain this for long. Instead we see general frame-rates hovering between the 24-28FPS mark on the 360 across a general run of play, with the PS3 version regularly falling behind when confronted with longer draw distances and a more taxing variety of shader effects and lighting.
At the lowest point, frame-rates plummet down close to single digits in some areas - even when there is apparently little in the way of hectic action taking place. During a short section of gameplay taking place in a small building early on in stage three, we witnesses by far the biggest sustained drop in performance on both versions of the game. As we were slowly making our way out of an elevator and into a confined room frequented by just two enemy personnel, frame-rates took a dive down to a sustained 14FPS on the PS3 and 16FPS on the 360 before exiting the immediate area, in which case we were still looking at sub-30FPS performance on both consoles.
It's a Far Cry from Rage!
Boom boom.
Nobody is using CE, certainly not in the capacity of UE.
gametrailers said:
Just came across the following video:
Underwhelming IMHO...
I hadn't even heard of any of the other titles except SC. I get the impression these are probably coming from smaller developers, rather than seeing any of the big names making huge AAA releases using CE3.Star Citizen looks alright. Didn't see anything else in there too impressive.
It’s almost as if taking upward of four years to develop and publish $60 games, then praying that they sell tens of millions of copies, is becoming an unsustainable business model.
Devs/Publishers need to figure out how to turn a profit on a game that sells 3-5 million rather than chasing the COD blockbuster sales figures. Seems in-line with what Crytek is saying, even though they could probably re-evaluate what they're doing as well.
Square Enix lost $138 million for the fiscal year, despite sales of Tomb Raider (3.4 million), Sleeping Dogs (1.75 million) and Hitman Absolution (3.6 million)
http://www.wired.com/gamelife/2013/03/square-enix-president-resigns/
Devs/Publishers need to figure out how to turn a profit on a game that sells 3-5 million rather than chasing the COD blockbuster sales figures. Seems in-line with what Crytek is saying, even though they could probably re-evaluate what they're doing as well.
I find it hard to believe those games didn't make them money, but DO find it easy to believe they hoped those games would sell more to cover up losses elsewhere (like iono, developing Final Fantasy Versus XIII for at least 7 years or the colossal screw-up that was Final Fantasy XIV that required 3 extra years of dev time to fix it).
I find it hard to believe those games didn't make them money, but DO find it easy to believe they hoped those games would sell more to cover up losses elsewhere (like iono, developing Final Fantasy Versus XIII for at least 7 years or the colossal screw-up that was Final Fantasy XIV that required 3 extra years of dev time to fix it).