Playstation 3 e3 thread 3

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ecliptic said:
I thinK Sony has seriously set them up for giant fall with the fake Killzone 2 footage.

It's specs place it around twice as powerful as the Xbox 360 (though there are some number games being played with the shader ops I feel, but the Cell vs. the Xbox 360 CPU seems a bit more clear in this direction)

My ass its twice as powerful. X360 GPU kills the PS3 GPU.

Not so sure about that...the PS3's GPU seems to have about twice as many transistors and it's been in development for as some estimate 2 years or so. Other than this superficial observation I will concede we need to know more about both graphics processors.

...do I have the wrong cologne on or something? People think I'm here to rag on the competition or something...I'm just here to talk and I only said what I said in response to another post.
 
Guys PLEASE for god's sake, the same thread has already been locked twice. Is it possible to keep things to a higher level than "this GPU is gonna kick's that GPU's ass" and "WTF u smoking!"...

Please.
 
I thought the design of the controlller was really strange and interesting - very fresh. My hope is that it should be ergonomical, but from the looks pics shown that could be an issue. Nonetheless iI'm happy with it and think its a welcomed chang3.

On the other hand, I'm not overly impressed with the console design however the black version from some angle look very sexy and stylish.


X360 GPU kills the PS3 GPU.
Really? In what aspects?
 
Yeah..I heard KZ2 was a PS2 title and they were hiring new people to develop KZ3 :?
 
NVidia had said that PS3 GPU will be ready by the end of 2005. It means that there could be some changes..? 8)
 
I think the KZ stuff was actually rendered on ps3 and seemed comparable to the other fps vid shown at the end of the presentation.

Know I think post processing effects are a given for all this stuff. I imagine the frame rate can be stabilized post capture as well as some level of AA can be applied.

I was Pleasantly surprised by sony, they seem to be very far along in development. I think this remaining time is focused on software but the hardware is likely pretty final.

Sony really showed something about their hardware, some of those demos did things that current top of the line pcs are not capable of. This is somewhat a tuff comparison because no developers currently target the best pcs exclusively. My opinion is top of line pcs cannot power some of the things going on. In the graphics department top line cards can power most of those shaders, I think the difference lies in the amount of objects, and other cpu limited things.
 
hey69 said:
so this means that Sony has a devkit with a cell AND a RSX graphicchip already inside?

was tim sweeney showed the demo on a cell+GF6800ULTRAin sli kind of way or ...?

so i'm guessing few of these (if not all) demos are running in 1-25fps so they upscaled the 'realtime demos' to what they believe will be the estimated speed of the RSX gpu? (frame by frame rerendered to 60fps trough recording)

I read that the UE3 Demo had an adjustable camera, so atleast that was realtime.
Cell-Workstations are rumored to be in use for a few months, even if those (like) had "only" 2 6800 Ultras, they should be able to run the E3-Demos (those that werent Renders anyway). Maybe not in 1080p and without hitches, but still.
 
flick556 said:
I think the KZ stuff was actually rendered on ps3


Newsflash!! There is no PS3 yet.

If anything, it was running off devkits. But i'm skeptical it was realtime at all. If it was, well i'm very happy, but i'm keeping my expectations low.
 
Npl said:
hey69 said:
so this means that Sony has a devkit with a cell AND a RSX graphicchip already inside?

was tim sweeney showed the demo on a cell+GF6800ULTRAin sli kind of way or ...?

so i'm guessing few of these (if not all) demos are running in 1-25fps so they upscaled the 'realtime demos' to what they believe will be the estimated speed of the RSX gpu? (frame by frame rerendered to 60fps trough recording)

I read that the UE3 Demo had an adjustable camera, so atleast that was realtime.
Cell-Workstations are rumored to be in use for a few months, even if those (like) had "only" 2 6800 Ultras, they should be able to run the E3-Demos (those that werent Renders anyway). Maybe not in 1080p and without hitches, but still.

Yes you can see them adjusting the camara using a controller during the unreal demo.

On another note that reminds me they where using a ds2 controller instead of the new one. So I guess ds2 will be compatable with ps3,
 
I watched the Killzone 2 trailer again (man that is cool). However, I would like to caution you gentlemen against believing this is real time without a closer look. Examine what is possible with today's top of the line hardware, and then watch the video again. Character models look to be straight geometry (check out rounded silhoutte as indication), with 20 + characters on screen, surrounded by a VERY high poly world. We are talking poly counts SIGNIFICANTLY higher that Gears of War (as soon as we take GOW normal-mapping out of the equation) running at a smooth (no sign of jerk, hitch, pause, anything) 60fps through all scenes. Notice the extremely cinematic explosions, and camera angles. Take a look at Unreal Engine 3 running on PS3 hardware, and you will notice some lurches, pauses and such, when Tim S.'s sidekick manipulates the camera. This is a demo of a (mostly) indoor enironment, relatively low poly count for enironment, and two detailed characters w/ poly counts not approaching those of Killzone 2's (UE3 characters are specced between 5000 and 10k polys). Even this relatively simple scene is not running perfectly in real time. Then take a look at Killzone's perfect AA quality, smooth framerate, incredibly high poly counts in comparison. I will eat my words if Killzone 2 looks exactly like this at 60 fps come PS3 launch. When we see gameplay videos then all of this will be put to rest. As of right now, I remain skeptical about some of the incredibly realistic demos both consoles have shown. Some of it is believeable, some of it is not. Just don't expect graphic quality that is leaps beyond high-end games today. It just wont happen.
 
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HAH! Big mistake!! The N. 38 bus doesn't go that way!!!! ;)
 
From what I can tell the PS3 GPU looks basically like a souped up 6800U, probably with 24 pipes like the R500 in the x360. Of course the R500 is running at 500 MHz while the RSX is 550 so naturally, and all things being equal, it seems the RSX may be slightly faster. Overall though they seem to be more or less on par.

On the CPU side of things it paints a different picture. Cell appears to be quite a bit more capable then the three core PowerPC used in the x360. At least that's what I have gathered.

BTW, it seems none of you have noticed the writing on the bottom of the screenshots of the system. Subject to change

This is nothing new for Sony, they often make last minute design changes and I wouldn't be at all surprised if the controller looks nothing alike the current, the system will probably go through a few changes as well, albeit minor.
 
I am pretty happy so far. The only letdowns, nothing from Naughty Dog (or did I missed something), Insomniacs 1st person shooter was meh and that hideous controller.
 
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