not at all. I will be getting impressions from a bunch of x360 games tommorow from my friends at the show .Kolgar said:Got you a little rattled, jvd?
Don't get so upset over nothing. I'm just pointing at things that are just very specific for realtime rendered scenes. Geometry popups, lack of shadows, texture shimmering on the ground, etc. If I'm wrong so be it. I have said I was suspicious from the beginning, though. The animation, the model smoothness, and the lighting looks better than I'd expect realtime footage to look.Laa-Yosh said:Last time, then ignore on.
They did the whole f***ing thing themselves.
All the glitches you see are probably results of rushed production (they've been working night and day before E3) and compositing errors. See, CGI is rendered in layers and passes and then put together in a compositing app like After Effects or Digital Fusion.
Do me a favour and look at those screens. No CGI I've ever seen, no matter how crappy it was, has such image quality and such problems. This demo also had very obvious texture shimmering on the ground and other places. Even if that really was CGI, the graphics still looked like something that would be possible to replicate in realtime.Most CGI uses fake motion blur, as not many studios can afford PRMan. This also tends to introduce aliasing problems.
Well then that makes it your 1st. There, your life's complete now.No CGI I've ever seen, no matter how crappy it was, has such image quality and such problems.
Trawler said:mckmas8808 said:Does anybody think that the Getaway City was on of the best cities on a next gen console that we have seen so far?
Seeing as we haven't seen ANYTHING running on a next gen console yet, the answer has to be no.
Can someone explain to me what the use case is for gigabit ethernet on a game console?
oooh. Buy 2 and DOUBLE the rendering power. Buy 10 and raise it by an order of magnitude.
Sony demonstrated this at SIGGRAPH 2000 with their unified framebuffer
design (they used the z-buffer to merge separate renders) -- they plan
on ganging up their rendering units to make workstations.
jimpo said:They have no other choice. ... I don't see the moral difference in "hyping your console 304%" and "hyping your console 862%"...
PS3 Price Revealed?
One of the most expensive consoles ever created, according to Japanese reports.
by Matt Casamassina
May 17, 2005 - According a an article published in the May 17th edition of Japan's Mainichi Shimbun, the PlayStation 3 could be one of the most expensive mass-market videogame consoles ever created. Officials from Sony apparently told the newspaper that PlayStation 3s would sell in Japan for "less than 50,000 yen each." That translates to about $465 US dollars.
Sony unveiled its next-generation console at the Electronics Entertainment Expo 2005. The beast of a machine utilizes the powerful Cell processor, a custom-designed graphics chip by Nvidia, and 512MBs of RAM for a quantum leap in performance. The system will also be the first-ever to support high-def movie-playback out of the box, taking advantage of the upcoming Blu-ray Disc format.
Sony claims that PS3 will be roughly 35 times more powerful than PS2. If Mainichi Shimbun is correct, gamers will be asked to pay a hefty price for the high-end functionality.
IGN was unable to validate this news with Sony officials. Stay tuned for more as the story breaks.