Billy Idol
Legend
ok, guys...now I am shocked!!
it happens, that I follow exactly Quaz's setup
(BTW, thank you very much sir for the setup...it happens that I have a VT20 as well, but only 42" so I followed exactly your post)
And man, what can I say! Up to now, 3D was just a gimmick for me, a nice to have and show around feature...show 3D TV 5 minutes to a buddy, and then move on (because up to now, it wasn't very special...fun, but nothing that adds to the experience except some in your face explosions or something like this!)
In GT5 (but only with the setup Quaz proposes...NOT the standard setup) it is kind of mind blowing....because it really adds to the experience, it really adds to the feeling! First time, I thought for a brief moment that it is odd, when I changed back to 2D mode to check the difference. What strikes me the most...on the first track in arcade mode...I could ses that some of grass is 3D (yeah, I know...I am a bad driver...but I am like Skynet, and learn with geometric speed...so watch out ), which just looked (un)real...passing a car is so cool, sense of depth helps me to feel the curve and break point better - everything feels very natural (sorry, cannot explain it better).
The only thing that is kind of a downer: the HUD just does not fit there anymore, IMO. As Quaz suggested, I choose the very narrow cockpit view, where I could read the speedmeter...if the HUD would not block it.
I did not go through all the options yet: is there a possibility, to setup the HUD and reduce the amount shown on screen...for the ultra real experience in 3D...the real driving simulation, it would be perfect to have a pure HUD free possibility - would look unreal IMO.
Also I tested photomode - very good, gives me a feeling how a 3D FPS shooter could be (can't wait to check COD BO in 3D out).
GT5 3D is the first time, I am really happy that I bought the 3D version of my TV.
it happens, that I follow exactly Quaz's setup
default parallax is ridiculous. it's 5mm for max positive parallax on my 50" (except for cockpit view, the FOV is different and the FOV affect parallax), induce a big depth compression (it's like the horizon was 10-15cm beyond the screen)
my 3D setting for a true orthostereosopic experience (and full depth)
Cockpit view with "very narrow" mode
Convergence: 0.9
Parallax: (size screen dependant)
65" = 6 or 7 (6 if you have a low interocular distance like 6.5cm or less, 7 if your interocular is near 7cm)
60" = 7
55" = 7 or 8 (7 if you have a low interocular like 6.5cm or less, 8 if your interocular is near 7cm)
50" = 8 or 9 (8 if you have a low interocular like 6.5cm or less, 9 if your interocular is near 7cm)
46" = 9
42/40/37" = 10
and if possible play at a distance x1 diagonal of the screen for right FOV
it's agressive but very realist (and unforgettable) experience. i played lot of hours without problem
need a good TV with few ghosting (for me VT20 with contrast 30 and brightness 20 for hide ghosting)
this will be better if we would can OFF the HUD (depth conflict with some element of the dashboard when convergence is 0.9)
for other views (not cockpit) parallax 10 for all TV size and convergence 0.70
but it isn't orthostereoscopy or full depth
edit: if it's off-board maybe you can move the post
(BTW, thank you very much sir for the setup...it happens that I have a VT20 as well, but only 42" so I followed exactly your post)
And man, what can I say! Up to now, 3D was just a gimmick for me, a nice to have and show around feature...show 3D TV 5 minutes to a buddy, and then move on (because up to now, it wasn't very special...fun, but nothing that adds to the experience except some in your face explosions or something like this!)
In GT5 (but only with the setup Quaz proposes...NOT the standard setup) it is kind of mind blowing....because it really adds to the experience, it really adds to the feeling! First time, I thought for a brief moment that it is odd, when I changed back to 2D mode to check the difference. What strikes me the most...on the first track in arcade mode...I could ses that some of grass is 3D (yeah, I know...I am a bad driver...but I am like Skynet, and learn with geometric speed...so watch out ), which just looked (un)real...passing a car is so cool, sense of depth helps me to feel the curve and break point better - everything feels very natural (sorry, cannot explain it better).
The only thing that is kind of a downer: the HUD just does not fit there anymore, IMO. As Quaz suggested, I choose the very narrow cockpit view, where I could read the speedmeter...if the HUD would not block it.
I did not go through all the options yet: is there a possibility, to setup the HUD and reduce the amount shown on screen...for the ultra real experience in 3D...the real driving simulation, it would be perfect to have a pure HUD free possibility - would look unreal IMO.
Also I tested photomode - very good, gives me a feeling how a 3D FPS shooter could be (can't wait to check COD BO in 3D out).
GT5 3D is the first time, I am really happy that I bought the 3D version of my TV.