The real life vs game lap times silly.
Real life factors that can greatly effect laptime but are not considered in game:
Condition of brakes
Rotors, pads and fluid used
Tire model
Tire pressure (huge)
Ambient temp and track temp
Road surface
Wind
Enjoy the racing games for what they are, fun racing games. Digging deeper will just have you finding more holes.
GT5's driving model provides great chassis feedback which let's you push a car to it's game designed limitations. That is what makes the gameplay fun.
Except GT5 does account for brakes, road surface, wind, tempurature, and a number of other factors, and has since GT4...
Honestly, the biggest "factor" in lap times is nothing of what you mentioned, and everything to do with the human condition. In a video game you have no fear of serious injury, so you can push cars beyond their limits and take risks that you otherwise wouldn't in real life. When a professional driver gets behind the wheel of a video game ala GT5, they are racing as they would in "real life" because they are conditioned to do so.
Edit: Also I don't understand how you can spout off something like "tire model" on a whim when it's extremely clear that GT5 does have a tire model, as evidenced by the wide selection of tires that very by grip rating...I mean, did you just write that post out of your butt? It's so full of conjecture...I get the impression many times that you either haven't followed GT5 much, or you just don't know much about sim racers / or racing in general.
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