I don't see how the AI levelling up excuses them from driving into stationary cars. AI difficulty should have no impact on basic behaviour like that, I would expect the AI at higher difficulties to drive more aggressively, take turns faster, not slow down so you can catch up etc rather than gaining basic driving skills.
And that article quoted Official Playstation Magazines experience with the game - hardly a publication to not do a thorough review on a massive PS exclusive like GT
And fyi, i parked the Challenger 08 on the racing line on monza, all cars passed, if only narrowly..
After a good night with GT5 i come away satisfied but without any final judgement, it will take some weeks before i know if it´s GT3 love again
I honestly don´t give a fuck about those that pick out small bits and details and uses it to bring a game down. For me it´s the complete package. And what i have seen so far is classic GT with so much content it will really take weeks, maybe months to go through. This game is about one thing, and that is cars, and driving them, it presents a wealth of ways to do that, but it always ends up in you, trying to be fast.
There is no story added, no new big thing that tries to spin the game in any other way. You still need to take driving licenses (you gain XP), you still need to earn money, you still get cars after each license is passed, you tune your car, you select the challenges, you win them and earn money.
Special events is the "fun" stuff and they unlock as you go though LVL´s.
For the quick fix, there is fast cars in the Arcade mode and plenty of tracks to drive on. Online seems to be what i wanted, with a few things missing (friend invites HELLO!), but all in all, it looks promising. I like the concept of a "race day" where people join, test the track and settings and then the Host starts the race.
The game is polished and loads fast, and the UI just looks fantastic.
I want to go back and play some more, but the bed is looking for me, i heard it sneaked around in the kitchen..