Official February 20, 2013 Playstation event

The look & feel reminds me of a web page UI. I would be very happy if a WebKit browser is in fact running in parallel with the game. They can make a seamless web + 3D game/app now. e.g., We should be able to surf and play an embedded game on the same web page, then expand the embedded game into full screen. Zoom out into the Playstation Home meta-world, participate in some web based lucky draw. Compare trophies with friends, and chat with a random PS Home crowd together with a real-life buddy, launch into another game with the whole lot of them.

With 8GB, it would astonish me if they didn't have WebKit continuously resident in memory. Heck, make the entirety of the user interface an HTML 5 app why not?

Was disappointed that there was no mention of the underlying software stack in the conference. I was hoping they had partnered with Google to support Android apps on the thing. It's nice they'll have PlayStation Mobile and, presumably, full HTML 5 apps, Chromebook style, but having a great apps story is the biggest vulnerability I see for them (possible price aside).

Heck, even if they don't explicitly partner with Google now, they could still put an Android app execution environment on it at any time they wanted, a la BB10 or Kindle Fire.

Having that 8GB gives them a lot of room for new features for the entire lifetime of the system, thankfully.

And I even think the Gakai-based video sharing features will be impressive enough for them to convince folks to pay a monthly fee for their network features.

A good job, Sony.
 
Best news I missed: Reduced controller latency

Guys. .very few have discussed the obvious...with. double the gddr5 at a whopping 8gb...how much is thing going to cost??

Im astounded by this revelation and really this puts any scenario where durango would have an advantage. .outside of latency. ...to bed.

Cost is going to be a huge consideration. ..Sony wouldnt be stupid enough to try and flog this thing at £400+ would they?
 
With 8GB, it would astonish me if they didn't have WebKit continuously resident in memory. Heck, make the entirety of the user interface an HTML 5 app why not?

Was disappointed that there was no mention of the underlying software stack in the conference. I was hoping they had partnered with Google to support Android apps on the thing. It's nice they'll have PlayStation Mobile and, presumably, full HTML 5 apps, Chromebook style, but having a great apps story is the biggest vulnerability I see for them (possible price aside).

Heck, even if they don't explicitly partner with Google now, they could still put an Android app execution environment on it at any time they wanted, a la BB10 or Kindle Fire.

Having that 8GB gives them a lot of room for new features for the entire lifetime of the system, thankfully.

And I even think the Gakai-based video sharing features will be impressive enough for them to convince folks to pay a monthly fee for their network features.

A good job, Sony.

They mentioned it's based on Vita OS. The look & feel is more like the new PS Store on PS3.

A WebKit browser can definitely be resident in memory because of the new pause and resume OS feature, and dat 8GB.

In this presentation, they talk more about the vision and tech pieces but not how they are layered together. In E3, they should reveal the full user experience.

I wonder if they will do an interactive cable VoD service there.

Android apps can be added but I think they should focus on new gaming experience first and foremost. The app ecosystem can always be added via Gaikai as a stopgap.
 
OK, I haven't watched the presentation per self but I did watch all the relevant video :)

I'm a bit surprised to read here about some negative comments here and there on the web.
I for one doesn't see anything to complain about neither I temper my joy to at last, after 7/8 years graphic that look like what high PC have been pushing for quiet some time it only will get better.

No surprise on the games but but I'm not sure about what people were expecting, I think the system is going to push (the same may be true for Durango) the best first wave of titles we ever saw.

They are sticking to move which precision seems quiet impressive, even if it doesn't do what kinect does I expect to have advantage first the precision and to the feedback (you hold something), when you sculpt (or what no)t you also have buttons which is my opinion is a plus.
Media Molecule look more and more like it was an amazing choice and investment.

I'm not sold on Gakkai, I mean instant demo is nice but it will depend on one network, for the lucky it is great. Gakkai on the PSV is nice too, especially in a local set-up where latency (and bandwidth through local wifi network) is unlikely to be a problem.

Actually the only thing that bothers me about the system is the thing we don't know about it:
Did Sony stick to its non subscription model?
What is the price of the device?

Other than that and on the contrary of most it, I think that the 8GB are a push over and were not needed, let hope the system won't be overprice and /or the competitor won't initiate a price war as SOny can't respond that is a given.
Honestly if they decided months ago to push on that front I could have seen 6GB be definitely enough.
It seems that Sony did not want to let MSFT a bullet point wrt to specs, and they are betting a lot of their future on that device.

Definitely a good system, so developers made it clear but it might be the easiest system to code for ever: plain UMA, SMP CPU set-up with the ISA providing the best tools and compiler, an up to date GPU.

I read a few comments here about the system not being high end enough, that kind of make me laugh. Card like the HD 7870 are quiet often reviewed at resolution higher than 1080p and quiet often with AA activated. Higher end cards are usually pushed to 2560x1440 or 1600.
There is plenty of power in Sony system.

KZ ran on the ps3, that system has in comparison x8 the bandwidth, if I remove like 30GB/s for the CPU to use (I'm overly generous here it is going to use less) that x7 the bandwidth for "graphics" and only a jump of x2 in resolution.
The same applies to all the ps3 games the system was quiet bandwidth constrain and still devs found their way around those weakness.

I think the best way to see the PS4 is to compare it to on the CPU side Xenon and RSX on the GPU side, it is imo as good as it gets (even too good 8GB is pushing it).
 
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I'm still flabbergasted over the 8GB of GDDR5, never in a million years did I see that coming. I mean there aren't even 4Gb chips out there and even with those it would be 16 chips...Wow.

Certainly a lot nicer surprise than catching a cold and 24h later adding a stomach flu on top :)
Been down for the count most of the day, but it's getting better now.
 
I think that the 8GB are a push over and were not needed

During the discussions of storage devices one of the things that kept creeping up was the cost of having segmented/special ram for cache. "Why not just use the money on more main memory and let the developer/OS work it out". I think it's fantastic that we are getting more than we asked for and now it's up to the developers to show us the value.

Maybe the entrance price will be high, but that remains to be seen. But considering that we had a discussion about how the PC graphics card would have to match the PS4 memory size, this seems like the best investment into the future. Do we have any Graphics cars out there with 8GB? when will it be the norm?.

And we don't know how much the OS is getting (might be alot to begin with). But one thing is sure, it's better with more than less. Thanks to the high bandwidth and very large optical storage, we can expect very detailed and highres assets, this is gonna be a machine that really can put 1080p to good use.. might be time to upgrade the PJ afterall :)
 
I'm pretty happy with what was shown. Especially all those new features aimed at user friendliness. Current gen is extremely lacking in that regard.
 
It's funny seeing people saying diminishing returns, diminishing returns after seeing that Angi demo running real time on the hardware. It's become hyperbole hyperpurely.
 
I'm still flabbergasted over the 8GB of GDDR5, never in a million years did I see that coming. I mean there aren't even 4Gb chips out there and even with those it would be 16 chips...Wow.

Certainly a lot nicer surprise than catching a cold and 24h later adding a stomach flu on top :)
Been down for the count most of the day, but it's getting better now.

It would alleviate load time concerns and auto-video recording.
 
That Agni's demo looked to be exactly the same as first shown in the first few seconds so I didn't bother watching the rest. If it's similar than that's good news.

If we couldn't get Agni's quality until the end of the generation that would be pretty disappointing...
 
Ok, it means I will be getting ma Vita today or tomorrow.

Someone should port the Souls series over to PS4 like day 1. I will be able to play on all 3 consoles. Hopefully there is a way to convert the locked games saves.
 
That Agni's demo looked to be exactly the same as first shown in the first few seconds so I didn't bother watching the rest. If it's similar than that's good news.

If we couldn't get Agni's quality until the end of the generation that would be pretty disappointing...

I was exacty the same video but certainly not in game graphics. While it was rendered in engine I don't think were talking a game enginer here, just a real time cut scene sequence. Even the presenter described it as a target for future games, not the graphics of an existing game in development.
 
Not sure if this is the right thread for this, but interesting, and when you think about it, quite obvious view on what AMD just did with PS4 (not to say the intel doom and gloom are real, but the other parts of it)

Gaming PCs have a stonking great discrete GPU that plugs into the motherboard, and requires its own connection(s) to the PSU. Now what if this graphics card, with fantastically massive RAM bandwidths that Intel can only dream about, suddenly had EIGHT x86 CPU cores inserted into the GPU chip? What if this graphic card was given a 'Southbridge' chip for all the usual inputs and outputs found on the motherboard? Obviously, the graphics card would become the entire PC, with no need for the motherboard at all.

This is what AMD has created. NOT a CPU with inbuilt graphics that need to share a horrendously slow CPU bus (2x64 bits), but a GPU with inbuilt CPU cores, sharing an insanely fast GPU RAM bus, and using a common memory addressing model (HSA).

AMDs designs are light-years beyond those from Intel. Intel's great plan is to build a CPU with a massive companion RAM chip die for the GPU, just like the PlayStation 2 (yes TWO- you know that long obsolete console from many years ago). This Intel CPU is so mega-expensive, only ultra pricey laptops can afford to use it, but none will because ultra pricey laptops need graphics from ATI or Nvidia in order to sell. In other words, Intel's new Haswell GPU initiative is a bust before the first chip even hits the market.

Now the market awaits AMD to become really sane, and sell complete single board PC solutions that follow the design philosophy of the PS4- in other words a single board designed around the GPU, with 8GB of GPU memory soldered on, and the CPU cores contained within the GPU, leeching of the unified HSA GPU bus. Obviously these single-board PC systems can use far more powerful GPU designs than the PS4 because they will need far more power and cooling.

Now that the CPU no longer has to render graphics or decode video, the CPU is left with less and less to do on the PCs used by 99.9% of people, driving Intel's advantage into the ground. Metrics like GPU performance and memory bandwidth are increasingly important, even outside of games. The collapse of the price of DRAM means that memory should have been provided soldered to the motherboard years back, allowing much better quality of data signal = bigger possible bandwidth. Simple computer science 'cache' theory shows that very few people will benefit from more than 8GB, and this 8GB of DRAM should be acting as a level-4 cache to the SSD drive anyway.

Expect the new consoles to cause a massive re-think of the design of the desktop PC, to Intel's extreme disadvantage. Sony and MS are not mugs, and went to AMD for an entire PC-based solution for a very good reason. And both are building products designed to have a 7+ year lifetime.

http://games.slashdot.org/comments.pl?sid=3480141&cid=42961757
 
Sounds like the guy doesn't really understand much of what he's talking about to me. AMD's approach in the PC space is pretty similar to Intels. He's suggesting PC's should start using GDDR5 for system memory and that system memory should be non expandable? Mmm okay.
 
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