That's pretty awesome. Looks like I'll be waiting even more time for my first playthrough of Cyberpunk!
Just a wild guess that they've had to train specific scaling ratios individually. Based on nothing substantial other than Nvidia saying you can't run DLAA + RR. Then again, they could have just trained 1:1 as one of the chosen ratios so I'm not sure if my guess made much sense in the first place...Why would it? It should work with any input resolution really.
Even if that is the case the same model should work fine with other ratios. It's kinda the reason why ML is so great at these tasks - you can feed it data which it wasn't even trained on and it will still produce good results.Just a wild guess that they've had to train specific scaling ratios individually.
What is the difference between Dlss2 and dlss 3 on a 30xx then ?DLSS 3 is available on older gpus, just not the frame generation part. Same here.
DLSS 2: super resolution (all rtx gpus)
DLSS 3: super resolution (all rtx gpus) + Frame Generation (40 series only)
DLSS 3.5: super resolution (all rtx gpus) + Ray Reconstruction (all rtx gpus) + Frame Generation (40 series only)
The version.What is the difference between Dlss2 and dlss 3 on a 30xx then ?
You may never get to play at this rate if Nvidia keeps using CP2077 as its technology showpiece!That's pretty awesome. Looks like I'll be waiting even more time for my first playthrough of Cyberpunk!
Come on now. Break down what you just here a little more closely.DLSS 3 is available on older gpus, just not the frame generation part. Same here.
DLSS 2: super resolution (all rtx gpus)
DLSS 3: super resolution (all rtx gpus) + Frame Generation (40 series only)
DLSS 3.5: super resolution (all rtx gpus) + Ray Reconstruction (all rtx gpus) + Frame Generation (40 series only)
Does 5700XT support DX12?If DLSS3 is 'DLSS2 + Frame Regeneration', then 20/30 series clearly doesn't support it.
No, they are not. "DLSS" and "AI upsampling" are synonymous. 1, 2, 3, etc. are just versions of said tech.DLSS2 and 'AI upsampling' are synonymous and interchangeable.
This AI upsampling is just one tech in DLSS, as of DLSS 3, so yes, it is a "subset".This AI upsampling isn't some 'subset' technology of DLSS, it is DLSS.
It does. Because the 'AI upsampling' there is v3.5.Anyways, glad to be wrong that 20/30 series wont support 'DLSS3.5', but I mean, it doesn't, since it doesn't support frame generation.
Interesting news. DLSS4 was supposed to introduce new GA (Geometry Acceleration) + SR + FG + RR pipeline working on new Blackwell tensor cores. But it seems that software R&D is moving faster than hardware at Nvidia and they decided to introduce RR in advance. Maybe to counter the FSR3 announcement...
Distance does not matter. Distance is mostly used to implement hacks such as light falloff (to prevent every light potentially affecting every point in the scene across any distance like in the real world), or to implement abstract point lights (which do not exist in reality).From my knowledge i don't see how this connects to the info of the surrounding global environment, especially when you have rough surfaces with super incoherent rays. Maybe it requests additional data such as hit distance
Would love to see Control updated with this. It really needs some advanced denoising.
This is what I was actually hoping for with DLSS3, as noisy RT has bugged me for a while and I'm kinda surprised it doesn't get more critique. But hey, now we get frame gen and advanced denoising.
This scene is pretty stark - DLSS2/3 can't update fast/accurately enough to capture the colour change in the lights overhead, while DLSS 3.5, while still operating on a bit of a delay, actually shows the lighting change reflected in the environment.
View attachment 9435
Im really glad that in Cyberpunk, objects are FINALLY properly grounded with RT. I've been criticising this since Cyberpunk came out with RT and I did again with Overdrive mode(https://forum.beyond3d.com/threads/...tches-and-settings.62263/page-12#post-2266918)
It just looks so much better now with the new denoiser.
DX12 is not the same thing, cuz DX = DirectX, it is not a literal name of a specific technology like super sampling.Does 5700XT support DX12?
No, they are not. "DLSS" and "AI upsampling" are synonymous. 1, 2, 3, etc. are just versions of said tech.
This AI upsampling is just one tech in DLSS, as of DLSS 3, so yes, it is a "subset".
It does. Because the 'AI upsampling' there is v3.5.
Neither is DLSS, or "RTX" for that matter. DLSS 1 and 2 are two completely different technologies while DLSS 3 bundles several of them in a single API - hey, isn't it very much like what DX12 does?DX12 is not the same thing, cuz DX = DirectX, it is not a literal name of a specific technology like super sampling.
Yes, it is.DLSS3 is not a different version of DLSS, either. It's just DLSS2 + Frame Generation.