Nvidia shows signs in [2023]

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Even for nVidia themselves dlss3 is for 40 series...
Yeah, from your link:
DLSS 3 games are backwards compatible with DLSS 2 technology. DLSS 3 technology is supported on GeForce RTX 40 Series GPUs. It includes 3 features: our new Frame Generation tech, Super Resolution (the key innovation of DLSS 2), and Reflex. Developers simply integrate DLSS 3, and DLSS 2 is supported by default. NVIDIA continues to improve DLSS 2 by researching and training the AI for DLSS Super Resolution, and will provide model updates for all GeForce RTX gamers, as we’ve been doing since the initial release of DLSS
 
Fellas, this is not rocket science. 30 seconds of reading comprehension is all it takes to figure out what GPU supports what. This is a technical community, not a branding forum. Let's continue to discuss the technology instead of obsessing over whether the branding was or wasn't challenging for a TikTok-addled brain to make an informed purchase.
 
Neither is DLSS, or "RTX" for that matter. DLSS 1 and 2 are two completely different technologies while DLSS 3 bundles several of them in a single API - hey, isn't it very much like what DX12 does?


Yes, it is.
DLSS SR 3.x is a different version of DLSS SR with features which were never present in DLSS 2.
Stop being obtuse just because you can't admit that you're wrong.

Also it is because of people like you and the media who can't be bothered to get their info straight is why we have lots of people thinking that DLSS 3 only works on 40 series GPUs now. This is just pure FUD in its finest.
The fact that you're getting so anal about this and telling people to look up specific revisions of DLSS just shows who's really to blame for this issue.. and it's not any consumer. Not that it's hard to understand.. but still.. Nvidia are just mudding the water even further now with this shit. They should have just left the framegen stuff out of "DLSS" as a package. The package should have been called "RTX" which consists of:

DLSS = Super Resolution (All RTX)
FG = Frame Generation (40 series+)
RR = Ray Reconstruction (All RTX)

Would have been much easier to just keep it at that.
 
Look I agree that the thread here shouldn't get bogged down in discussing the failings of Nvidia's naming scheme, but let's get real here - DLSS is named the way it is because it benefits Nvidia's branding first and foremost. I've seen numerous threads on other forums by people, including me, who were confused by what elements of DLSS 3.5 are supported on which architectures. It's just not the "tik-tok" kids who are unclear on this.
 
The fact that you're getting so anal about this and telling people to look up specific revisions of DLSS just shows who's really to blame for this issue..
The press, who can't be bothered to explain things properly and rely on translating Nv's marketing materials - which are obviously made in way which helps them selling their latest products. And those who like the press prefer to just blindly repeat whatever they feel "proper" like "eh, 3.5 won't work on non-40 series because 3 doesn't" instead of actually thinking about the technologies and how they work where.

The only people being "anal" here are those who continue to spread this FUD a day after it has been officially debunked. Think about that.


They should have just left the framegen stuff out of "DLSS" as a package. The package should have been called "RTX" which consists
Frame gen being bundled with DLSS makes sense from both adoption and user experience effect, and it is "super sampling" of sorts just not the one which increase image resolution.


DLSS = Super Resolution (All RTX)
FG = Frame Generation (40 series+)
RR = Ray Reconstruction (All RTX)
RR is a part of "DLSS" because it's "super resolution for ray traced surfaces". So your proposal makes as little sense as what we have officially really.

It literally says Super Resolution is DLSS 2, which is automatically included in by DLSS 3 and continues to be developed. RTX 20/30 support DLSS 2, not 3.
It also literally says that it will continue being developed AS A PART OF DLSS 3.
 
The press, who can't be bothered to explain things properly and rely on translating Nv's marketing materials - which are obviously made in way which helps them selling their latest products. And those who like the press prefer to just blindly repeat whatever they feel "proper" like "eh, 3.5 won't work on non-40 series because 3 doesn't" instead of actually thinking about the technologies and how they work where.

The only people being "anal" here are those who continue to spread this FUD a day after it has been officially debunked. Think about that.



Frame gen being bundled with DLSS makes sense from both adoption and user experience effect, and it is "super sampling" of sorts just not the one which increase image resolution.



RR is a part of "DLSS" because it's "super resolution for ray traced surfaces". So your proposal makes as little sense as what we have officially really.
*sigh*

Marketing shouldn't need translating... and if it does.. that's on Nvidia.

You're definitely being anal, but w/e.

No it doesn't. It makes sense being it's own thing, since DLSS isn't required to be used with FrameGen. The "adoption and user experience effect" is the RTX umbrella branding.

No, it's better to keep them separate... because the day will come where not all RTX GPUs will run some new iteration of it.. and then you'll be back to square one.
 
Marketing shouldn't need translating
WTF am I even reading? Are you really expecting marketing to provide a clear and complete picture? Why do we even need independent press then if that's what marketing does?

Yeah, w/e. I don't think that there's any way to explain that DLSS 3 work on all RTX GPUs to those who can't understand it.
 
WTF am I even reading? Are you really expecting marketing to provide a clear and complete picture? Why do we even need independent press then if that's what marketing does?

Yeah, w/e. I don't think that there's any way to explain that DLSS 3 work on all RTX GPUs to those who can't understand it.
When explaining what feature sets your hardware supports... uh duh.. yes I expect it to be clear and not need translating.. The independent press is there to HOLD THEM TO their marketing..

DLSS3 doesn't work on all RTX GPUs... because the way consumers understand DLSS3 is that it's DLSS2+FG... and if you can't admit that simple fact.. then there's not point in arguing with you.
 
When explaining what feature sets your hardware supports... uh duh.. yes I expect it to be clear and not need translating..

DLSS3 doesn't work on all RTX GPUs... because the way consumers understand DLSS3 is that it's DLSS2+FG... and if you can't admit that simple fact.. then there's not point in arguing with you.

What would you do differently?
 
When explaining what feature sets your hardware supports... uh duh.. yes I expect it to be clear and not need translating.. The independent press is there to HOLD THEM TO their marketing..
"Holding them to their marketing" in this case means explaining exactly how DLSS 3 work on what h/w. The majority of press has completely failed to do that - which is very apparent from this very discussion.


DLSS3 doesn't work on all RTX GPUs... because the way consumers understand DLSS3 is that it's DLSS2+FG... and if you can't admit that simple fact.. then there's not point in arguing with you.
So you are saying that some tech doesn't work the way it actually does because consumers don't understand how it works?
 
I already explained it just above.

RTX is a suite of features:
DLSS works on all RTX GPUs
RR works on all RTX GPUs
FG works on 40 series+

They should have kept things separate.

I like that. Can you turn on RR and FG without upscaling today?
 
"Holding them to their marketing" in this case means explaining exactly how DLSS 3 work on what h/w. The majority of press has completely failed to do that - which is very apparent from this very discussion.



So you are saying that some tech doesn't work the way it actually does because consumers don't understand how it works?
No... the term "DLSS3" and "games which support DLSS3" are understood to support both DLSS2 and framegen. That's a simple fact. That's literally how they marketed it. Spider-Man Remastered had DLSS2.x and Framegen.. and was marketed as "DLSS3."

If the game supports DLSS3... you know it supports framegen... that was the entire point.
 
So gaming now less than 20% of revenue and has much lower margins. Not that the gaming margins are low.

NVIDIA was worth $8.53B in August 2013. Now it's $1160B. I'm honestly speechless. Jen-Hsun truly one of the most effective CEOs of all time.
 
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