Nope.
Control
MechWarrior 5
Wolfenstein Youngblood
Minecraft
Death Stranding
Deliver Us The Moon
Bright Memory
And many others show the exact same phenomenon, DLSS 2 being equal or better than native.
DF was praising DLSS2 as the second coming awhile ago. It can be argued if its more important then ray tracing even. I dont get that one person here tries to argue its bad in any way.
Once more no. Yes DLSS 2 has artifacts and problems, yet they are fewer than those of native + TAA. The titles I mentioned have been tested by media outlets, and their conclusions are contradictory to your statement.I have Control i.e. and no, DLSS is not better than native. Minecraft? Don't make me laugh. Cease Nvidia marketing.
https://www.dsogaming.com/pc-perfor...an-sword-vii-dlss-2-0-ray-tracing-benchmarks/The reason we suggest using DLSS Quality is because there aren’t any noticeable differences between this mode and native resolutions. Not only that, but DLSS Performance also does a great job, and can come close to native resolutions. This is one of the best DLSS implementations, and we strongly suggest using it.
https://www.dsogaming.com/articles/ghostrunner-dlss-2-0-ray-tracing-benchmarks/Below you can also find some comparison screenshots between native 4K and DLSS Quality 4K. As you can see, some metallic surfaces are more reflective when using DLSS 2.0. Apart from that, DLSS 2.0 Quality is almost identical to the native resolution. Therefore, we strongly suggest enabling DLSS in this game.
Just read guerilla games presentation on Horizon, they actually accumulate samples for just 2 frames, Death Stranding uses the same AA without FXAA preprocessing step, hence image is super sharp in Death Stranding with TAA, it's also quite unstable and there is a lot of aliasing, shimmering and flickering everywhere.it is a game programmed with arse because it applies unhealthy levels temporal AA on everything blurring the image
Wrong, Filmic SMAA 2x actually does some quincunx sample aggregation for low frequency details hence it makes certain surfaces look blurrier for the filmic look.CoD images i posted we see that that game does not apply unreasonable amount of IQ reducing TAA - the result is that you can perceive the IQ loss when applying DLSS as per the images posted
Just read guerilla games presentation on Horizon, they actually accumulate samples for just 2 frames, Death Stranding uses the same AA without FXAA preprocessing step, hence image is super sharp in Death Stranding with TAA, it's also quite unstable and there is a lot of aliasing, shimmering and flickering everywhere.
DLSS obviously accumulates samples over much longer frames sequences, that's why it produces way more temporarily stable images during motion and it can even reconstruct subpixel details on static shots, the stuff you can't achieve with neighborhood color clamping in TAA.
Wrong, Filmic SMAA 2x actually does some quincunx sample aggregation for low frequency details hence it makes certain surfaces look blurrier for the filmic look.
As for temporal reuse, it does temporal accumulation just for 2 frames as the name suggests, it also does image preprocessing with morphological SMAA prior to sample accumulation.
You can get better texture crispness with DLSS by simply tweaking texture lod bias - https://forum.beyond3d.com/threads/...g-discussion-spawn.60896/page-62#post-2178969
I would characterize this not as more reflective, but as oversharpening artifacts. Additionally, the mesh-pattern in some of the light effects seem noticeably lower res (larger squares) for the DLSS-shots. Haven't played the game, but judging from the screenshots I am not sure if I would enable DLSS here.
#1 = nativeBlind test for DLSS... Feel free to tell me which is DLSS, which is native. The third one, you can guess what it is. These are not mine since I don't have a DLSS capable card... In case anyone knows where I got it from, I also scrambled them, to make sure it is different from its original source.
A:
B:
C:
Middle one looks the worst by far. The first and third each have their own pros and cons. I prefer the first overall.Blind test for DLSS... Feel free to tell me which is DLSS, which is native. The third one, you can guess what it is. These are not mine since I don't have a DLSS capable card... In case anyone knows where I got it from, I also scrambled them, to make sure it is different from its original source.
A:
B:
C:
What is in this context considered native, no AA at all or some sort of other AA-mode like TAA?Blind test for DLSS... Feel free to tell me which is DLSS, which is native. The third one, you can guess what it is. These are not mine since I don't have a DLSS capable card... In case anyone knows where I got it from, I also scrambled them, to make sure it is different from its original source.
Ok. I'll spill the beans a little bit. Two of them are 4K, one has some form of AA (I will reveal what it is later), the other one does not, and the other is DLSS.What is in this context considered native, no AA at all or some sort of other AA-mode like TAA?
Ok. I'll spill the beans a little bit. Two of them are 4K, one has some form of AA (I will reveal what it is later), the other one does not, and the other is DLSS.
Is DLSS considered a 4K image here? But i guess you’re implyingOk. I'll spill the beans a little bit. Two of them are 4K, one has some form of AA (I will reveal what it is later), the other one does not, and the other is DLSS.
Yup. It's those three options. The DLSS one is upscaled to 4K, meaning not native 4K, while the other two are native 4K.Is DLSS considered a 4K image here? But i guess you’re implying
1. 4K TAA
2. 4K no AA
3. DLSS
Which internal resolution is DLSS is that? Quality mode? Performance mode?Yup. It's those three options. The DLSS one is upscaled to 4K, meaning not native 4K, while the other two are native 4K.
The first image is DLSS Quality - it doesn't miss high contrast light lamps on the ceiling. TAA usually misses such high contrast edges in most cases unless some morphological AA is applied prior to TAA.Yup. It's those three options. The DLSS one is upscaled to 4K, meaning not native 4K, while the other two are native 4K.