The PC release also has support for NVIDIA's DLSS Super Resolution, Frame Generation (also known as DLSS 3), NVIDIA's Deep Learning Anti-Aliasing (DLAA), Intel's Xe Super Sampling 1.2 (XeSS 1.2) and AMD's FidelityFX Super Resolution 2.2 (FSR 2.2) from day one. AMD's FSR 3 Frame Generation isn't supported on launch day, but the developers will add it in a future update.
All implemented upscaling solutions are able to use Dynamic Resolution Scaling (DRS) at 30, 45 and 60 FPS, a very welcome feature. When DRS is active, the internal resolution will scale from 100% to a maximum of 50% in more demanding scenes.
In order to run Horizon Forbidden West at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there can be differences in the implementations of NVIDIA's DLSS, Intel's XeSS and AMD's FSR, so we are keen to take a look at how temporal upscalers perform in Horizon Forbidden West.