Ignore is bliss
If you refer to me I'm pretty clear on that only use dlss2.0 when you need it or when you like it. Matters of taste often are very personal like the oversharpening artifacts in dlss. Some like them, some really don't. And there really are odd exceptions like death stranding where native sucks. And then there is the brian karis tweets linked. He is one of the ue5 developers. I'm also pretty clear on that temporal algorithms cannot realistically be understood by looking at stills, by nature it requires watching video or playing the game. Things can break or make in movement,...
No, sorry, my message was clear since first post. DLSS is a good feature that may help achieving good framerates at resolution which are normally not playable with a given graphic card with a low impact on IQ. So if you need it, use it.
What I'm contesting is the fact someone can say it's even better than native solution "because Jensen says so" when it's a (quite advanced) upscaling but as an upscaling it has its share of issues.
If you refer to me I'm pretty clear on that only use dlss2.0 when you need it or when you like it. Matters of taste often are very personal like the oversharpening artifacts in dlss. Some like them, some really don't. And there really are odd exceptions like death stranding where native sucks. And then there is the brian karis tweets linked. He is one of the ue5 developers. I'm also pretty clear on that temporal algorithms cannot realistically be understood by looking at stills, by nature it requires watching video or playing the game. Things can break or make in movement,...