Blind test for DLSS... Feel free to tell me which is DLSS, which is native. The third one, you can guess what it is. These are not mine since I don't have a DLSS capable card... In case anyone knows where I got it from, I also scrambled them, to make sure it is different from its original source.
A:
B:
C:
Deliver Us the Moon, (my own shots)
2700X @PBO, 4*8GB 3066MHz CL12,
RTX 2060 @2025-2040/8000MHz
2560*1080 no AA
2560*1080 TAA High
2560*1080 DLSS Quality
2560*1080 no AA
2560*1080 TAA High
2560*1080 DLSS Quality
Are those artifacts just above the lettering on the WSA wall sign, or is that sunlight streaming through the gaps (grating) on the "WbIFY" sign? It's totally missing from the TAA High image, though appears in the No TAA and DLSS images.Thank you!
In Scene 2 TAA wins as DLSS has some weird artifacts. (e.g. the shadow of the yellow pole under the WSA sign on the wall is all effed up).
Deliver Us the Moon, (my own shots)
2700X @PBO, 4*8GB 3066MHz CL12,
RTX 2060 @2025-2040/8000MHz
2560*1080 no AA
2560*1080 TAA High
2560*1080 DLSS Quality
2560*1080 no AA
2560*1080 TAA High
2560*1080 DLSS Quality
This is correct.A. DLSS Quality
B. Native
C. Native TAA
Images A has no jaggies around florescent lights, B with most and C with still some but looks like TAA is working.
This is correct.
Are those artifacts just above the lettering on the WSA wall sign, or is that sunlight streaming through the gaps (grating) on the "WbIFY" sign? It's totally missing from the TAA High image, though appears in the No TAA and DLSS images.
Edit: Might be related to position of sun when images were taken.
This is correct.
Until you look at the fps counterSo native is clearly trash and DLSS and TAA have trade offs depending on your distaste for jaggies or softness. No objective winner.
Until you look at the fps counter
At least in that game the DLSS looks better to me. It resolves the chain-link fence a little bit better.
And that's why I keep insisting (ad nauseum) that DLSS comparisons should be performed an iso-performance setup. The non-DLSS options will have to make some serious quality cutbacks to make up for the performance deficit.In all the heat of the discussions going we forget what DLSS is all about That dlss is competing with native images and sometimes even besting it says enough. Anyway, its there to improve performance to begin with.
And that's why I keep insisting (ad nauseum) that DLSS comparisons should be performed an iso-performance setup. The non-DLSS options will have to make some serious quality cutbacks to make up for the performance deficit.
An issue is that the advantages of temporal related gains are basically impossible to really convey or compare unless you effectively physically have the audience essentially "on site" so to speak. Since most (really almost all) discussion/content is purely online based this effectively just defaults to static comparisons as the path of least resistance.