DavidGraham
Veteran
I guess with more complex rays the gains would be higher.SER brings 11% more performance in Portal RTX: https://www.computerbase.de/2022-12...k-test/#abschnitt_benchmarks_mit_und_ohne_ser
I guess with more complex rays the gains would be higher.SER brings 11% more performance in Portal RTX: https://www.computerbase.de/2022-12...k-test/#abschnitt_benchmarks_mit_und_ohne_ser
where and what you test can change results of things - wait a bit for more analysis before reaction IMO
So 30% performance was promised, 11% is actually being delivered. SER seems like a marketing gimmick now.
Was that 30% performance gain for the RT operations only, or the entire game?
That tweet could mean either, but if you speed up RT performance by 29%, then an overall game speedup of 11% doesn't seem too off the mark.
It's Nvidia so it could easily be just the RT calculations or even a specific, best case frame from the game.They quoted performance increases in specific games so it has to be overall performance. 30% would be impressive but 10% isn’t bad either. Would be nice if Nvidia shared how they came up with their numbers but that’s not going to happen.
"A 30% more efficient usage of shaders" doesn't mean "+30% of average performance".So 30% performance was promised
Portal with RTX is pulling almost 600W if I unlock the power limit
Latest MSI Afterburner works for me. That's 4.6.5 Beta 3.I can't get the FPS to show either through Afterburner or Nvidia's Performance Overlay (which shows "N/A"). Not sure what the deal is but I've seen others reporting the same issue.
So 30% performance was promised, 11% is actually being delivered. SER seems like a marketing gimmick now.
The implementation described above resulted in a 20-30% speed increase in Lumen reflections on the GPU, measured when profiling a typical workload in UE5 City Sample.Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering | NVIDIA Technical Blog
Learn about Shader Execution Reordering (SER), a performance optimization that unlocks the potential for better ray and memory coherency in ray tracing shaders.developer.nvidia.com
You must be running at 4k, right? At 1440p with all the Nvidia Remix settings set to Ultra, DLSS Quality, and Frame Generation on, I only pull around 350-365W with GPU utilization >95% and CPU (Ryzen 5900x) around 15-20%. I can't get the FPS to show either through Afterburner or Nvidia's Performance Overlay (which shows "N/A"). Not sure what the deal is but I've seen others reporting the same issue.
Beat the game again and had forgotten how awesome the ending credits song is. "This was a triumph...."
It that surprising?Portal with RTX is pulling almost 600W if I unlock the power limit
A bit, if you consider that barely anything else pushes the GPU this much. From further experimentation I did notice enabling SER bumps the power draw by 50-70W, likely because of better GPU utilization.It that surprising?
Did you try other PT apps like Minecraft / Q2RTX?A bit, if you consider that barely anything else pushes the GPU this much.
Did you try other PT apps like Minecraft / Q2RTX?