Hopefully people realize that they also have the option of lowering in-game details in order to achieve a fps boost. The additional upside of it would be that it works at every resolution, does not require tensor cores and can be fine-tuned to individual taste.Yea it's really splitting hairs. Most people will take the frame rate boost, that's appreciably more frame rate vs the loss on detail, especially in motion.
unless you had a lot of horsepower where native is concerned, I would DLSS.
Maybe I should start to market "reduced details for more fps" as the marvelous RDFMF-technique.