neckthrough
Regular
This is an absolutely asinine comment. The objective of a benchmark is to provide a representative, yet repeatable facsimile of a real-world scenario. Yes, the ability to perform contrastive evaluations on competing platforms is important, but if the workload being tested is irrelevant to the real-world use, then the benchmark has failed its primary reason to exist. It's like trying to compute Pi on a gaming GPU. It's repeatable and portable but utterly useless (* I should note that there are other kinds of tools -- microbenchmarks, power viruses, etc. that are used in ablation studies and stress-tests to analyze/debug specific elements of a design, but that's not what we are talking about here).The point of benchmarks isn't "real world usage", they're benchmarks, they almost never reflect actual gameplay realities. The point is to normalize visual quality across a set of GPUs to see how they perform rendering the exact same set of frames.
Intellectual wars are fought on a regular basis to determine if benchmark suites like SPEC are representative of real-world CPU use cases. They never really get there, but it is the goal. To say that the point of benchmarks isn't real-world usage is utterly ridiculous -- that literally *is* the point, even though different benchmarks achieve varying degrees of success.
In this specific context, yes, using FSR to evaluate an NVIDIA GPU is completely absurd because *nobody* will be using the GPU that way. It's like comparing an Airbus A350 and a Boeing 787 but forcing both planes to be flown by Boeing-trained pilots to "normalize" the pilot variable.