NPD October 2008

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The Gadget Show is an hour long show which runs at primetime on one of the five terrestrial channels in the UK. It gets over a million viewers (around 1.3m-1.4m IIRC).

In case anyone is interested, and wants to put into context how much time and effort the Gadget Show put into their top 5 lists, here it is in full.

1. LBP.
2. Tom Clancy's EndWar.
3. Shaun White Snowboarding.
4. Spore.
5. Lego Batman.
 
In case anyone is interested, and wants to put into context how much time and effort the Gadget Show put into their top 5 lists, here it is in full.

1. LBP.
2. Tom Clancy's EndWar.
3. Shaun White Snowboarding.
4. Spore.
5. Lego Batman.

facepalm.gif

That's a terrible list...
 
In case anyone is interested, and wants to put into context how much time and effort the Gadget Show put into their top 5 lists, here it is in full.

1. LBP.
2. Tom Clancy's EndWar.
3. Shaun White Snowboarding.
4. Spore.
5. Lego Batman.

Oh. I asked them to feature LBP on the show...because they featured Wii Music and Gears 2. They loved Gears 2... odd
 
facepalm.gif

That's a terrible list...
For the gadget-y consumer, it's not bad. Ignoring Batman, Spore is unique in its scope, Snowboarding is a realistic (dunno how accurate the controls are) Wii Fit board snowboarding game, Endwars has voice control, and LBP is a unique build-it-yourself title. If you're looking for something unique and interesting, not the usual core-gamer selection, it's a list that sums up someof the more original offerings. With the way the gaming market is set to expand, there are people I'm sure who'll be far more impressed with Snowboarding than Gears 2, etc.
 
I think LBP and Pinata simply prove that Sony and Microsoft just don't 'get' the mainstream games market in the same way that Nintendo does. Both are titles geared towards an audience away from their core markets, and yet both possess gameplay mechanics or features that the mainstream market doesn't understand or isn't attracted to.

In my view...

It's not just the mechanics. Relevance plays an important part too. My wife won't be bothered with a hi-tech toy unless it's relevant to her lifestyle. BrainAge, WiiFit, WiiSports, NintendDogs all serve a need that an average consumer can relate to, and they can see the fun in the mechanics immediately (Thanks to the well-done advertisements). Wii also has novelty, new level of usability, and reasonable price point to spur impulse buy.

LBP looks fun and very cute (to most people) but is generally not useful to people's lives... other than interactive entertainment. The user-generated content part is too difficult for consumers (daddies, kids) right now and there is no motivation for people to get involved other than self expression. Where self expression is concerned, the audience is limited and copyright restrictions tend to linger in creators' mind.

The whole user-generated content thing strikes a chord with the core gamer, but for the mainstream user who probably doesn't even connect the PS3 online, it's a total non-starter.

LBP fills an important gap. It can sell based on visual/presentation alone (if the price is right). Depending on which direction Sony takes it, LBP has the potential to build a following for them due to the user tools and consumer-level open platform. It is like the early days of Flickr, they attracted and sustained the interest of professional and amateur photographers in the hundred thousands. But once they were able to address the photo storage needs of everyone, their growth exploded.


Both of these games are core titles with 'casual' cosmetics and nobody is fooled.

You'll likely see people going for LBP plushies. The user tools in LBP makes it open-ended and different from other games.

On the plus side, as word spreads, I'm sure the longevity of LBP will be better than many games, but I think it's safe to say that it's not a system seller and won't 'break' PS3 out of its core audience - just as Pinata failed in this regard on 360.

That's because the LBP launch title only delivered the vision halfway. In its first release, MM created a relatively open platform around end user tools. This is the unique selling point of LBP at the moment.

Unfortunately, LBP's built-in platforming levels are like old platforming games. The user tools are not part of the process. Co-op authoring will help but without a mission or purpose-in-life, it may be hard to rally the crowd ("Save the Pluto" is not relevant or interesting to people).

For its current base, Sony should continue to make it worthwhile for creators to make LBP "worlds". LBP competitions are merely short term, tactical moves.

I feel that Sony can do a few things to complete the LBP picture:

* Focus and may be generalize on a layperson's needs (e.g., education and interaction between users, family website publishing and sharing, family photo album creation and sharing, school presentation/projects creation and sharing, animated postcards) and make the process entertaining for the creator and its audience.

* Simplify the user tools further, like using camera imports to create animated objects.

* Make the end product (at least parts of it) accessible by everyone in the world, including those without LBP.

Then, bundle LBP with PS3 or lower the console price.

Oops, this post should probably go into the LBP thread.

EDIT: MM, make it easy to search for the (good) levels. It's important for sharing.
 
Snowboarding is a realistic (dunno how accurate the controls are) Wii Fit board snowboarding game

Shaun White Snowboarding is not the game you're thinking of. It's a regular 360 game that IGN (not that they are the ultimate authority) thinks is a 7.1.

Not a list with a lot of credibility. By anyone's standards. It makes one wonder if there were "promotional considerations" involved.
 
Shaun White Snowboarding is not the game you're thinking of...
Well the game they showed was a Wii snowboarding game, cross-platfomr but with Wii Fit support.

Not a list with a lot of credibility. By anyone's standards. It makes one wonder if there were "promotional considerations" involved.
This is too OT to discuss.
 
Maybe it was a matter of rating? Endwar is the most mature, at a T, 16+ PEGI, no idea what BBFC rating was. The rest are E. Almost every big-name game this holiday is Mature.

Doesn't explain why, say, Nuts and Bolts isn't there, though.
 
According to here, LBP hit 750K. Is that shipped or sold through ? Where did they get the figure ?

It's actually better than I thought in this crowded schedule.
 
Ok sorry Nesh, I think I misunderstood your post in the first place.
Yes I agree that there are explanations behind the number whether we consider attach rate or sales of specific games (new IP, old IP, "ex" exclusive).
In regard to the numbers themselves, gamasutra made a graph with aligned launch which do a capture of the situation 23 months after launch (basically the Ps3/wii now and the 360 last year), the ps3 is around 5 the 360 slightly more than 6, that's more than 20% , numbers have to be take carefully (especially as we speak of millions of owners impact is decoupled).

Anyway MCorbo made some nice calculations in regard to attach rate in a dedicated thread. It would be may better for the one interested to continue the discussion in this thread:
http://forum.beyond3d.com/showthread.php?t=47813&page=3
The datas he put on the table are interesting and finer.

I think the method I am using is better able to create a normalized view of attach rates than a simple launch-aligned view as it allows you to take into account factors that have happened during the aditional time the older console has been on the market. In this case, you'd be ignoring everything that has happened to the 360 over the last year by looking at it as it was in Oct. 2007.

For those who are curious the PS3 and 360 are in a dead heat in yearly sales rate and the Wii is very slightly higher. This is a change from 6 months ago when the PS3 came out to be a bit higher than the 360 and the Wii was more than a full game higher than that.
 
The number appears from nowhere, at least it's not present in this interview.
 
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The 750K figure "happens" to correspond with vgchartz (which probably means it can be safely ignored for now)...
Code:
Region	Japan	America	Others	Total
Sales	0.07m	0.42m	0.25m	0.74m
Week 1	49,839	144,434	176,556	370,829
Week 2	16,163	204,185	76,253	296,601
Week 3	8,598	66,278	n/a	74,876
 
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