So how does this work? If LPB had some roaring out of the gates, then it'd be very clear that about it's success and we'd be see "told you so...." comments but seeing that it didn't exactly the world on fire, the talk is now about legs? Selling 200k out of the game and then another 200k over the holiday still leaves you behind had your opening been stronger! I'm sure Sony rather sell 400k+ upfront and then let the "legs" develop as they may.
Yes, we will be here to see how things unfold but what's clear from the numbers provided is that LBP had just decent sales. It failed to stamp it's authority as one of "the" games to have this holiday season. CoD5 and a few other games will easily blow it away in sales. At the end of the day, it's about results, not effort. Initial results have been disappointing and from a sales perspective, LBP will just be another PS3 title released. Not "the" PS3 title released.
The community on such a game is catered towards enthusiasts. Enthusiasts who get a thrill from making levels. These are the people who've been aching for the full game for ages and are the ones who buy it at launch. The community for this game isn't going to be anything broad as it'd be for a popular shooter. Even many hardcore gamers don't have any interest in making a level. For the masses, the SP portion of the game is the game. They might download a level here but that's about it. And if the SP is difficult as many have eluded to, then it becomes a difficult word of mouth sale for casuals.