NPD October 2008

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It was a new franchise on the PS3 also.

On the ps3 but not on Playstation consoles. Playstation owners had the chance to paly Devil may cry 1 , Devil may cry 2 , Devil May cry 3 and many invested them selves in the prior story. ON the 360 unless they owned a playstation of some sort they wouldn't know much about the game.

Now if you took somethign like madden as an example or new game like say Starwars the force unleashed you might have something to compare . But taking a past sony exclusive and using that as an example is pretty poor in my book.
 
It matters to them how much they can sell on the PS3. The table catisfit posted shows that the interest the PS3 userbase has for third party games is very similar to that of the 360's. Therefore it gives reason to support the console.

For example check the DMC4 percentages. Userbase was 72 to 28. Yet the sales ratio was 56 to 44. Obviously if they followed the MS's PR statements, and fanboyish talk that give the impression that software dont sell on the PS3 because it is used primary as a Blu Ray player they would have taken a significant opportunity cost by not supporting it.

Things might have been even more interesting if we could observe worldwide percentages too.

Most attach ratios are based on NPD results, which account for the US market and the place where the 360 is most popular. Developer decisions do not depend only on one market. If they observe that the interest is generally significant worldwide, they will release it for every market. There are many potential sales they cant simply ignore.

The attach rate or a comparison of the percentage of combined sales to the percentage of a combined userbase may be useful for analysis and projections, but on it's own it's not going to convince a publisher to support PS3. If sales are considered poor based on the raw sales numbers it isn't enough that you can say, "If PS3 had a similar userbase, it would sell as well as 360." You'd actually have to acquire that userbase.

I'm not saying sales are "poor" or trying to further the PS3 owners don't by games argument since I don't think either are true. What I am saying is sales are sales and no amount of explanation or normalizing of numbers could turn poor sales into acceptable ones from a publisher's point of view.
 
I'm not saying sales are "poor" or trying to further the PS3 owners don't by games argument since I don't think either are true. What I am saying is sales are sales and no amount of explanation or normalizing of numbers could turn poor sales into acceptable ones from a publisher's point of view.

I think the numbers are important because of the opposite direction: they give the publishers what sort of effort they should put into the PS3 version. If the PS3 version will be 1/3 of the total sales it may not make sense to spend a lot more into perfecting the PS3 version, which is likely what we're seeing.

The problem is that that may have a backlash of its own. Looking at catisfit's chart, Rainbow Six Vegas 2 performed significantly better on 360 than PS3. This may be because R6V2 is a recognized franchise on 360 but not on PS3, as with DMC4, or because R6V2 PS3, when released, was horribly buggy and word of mouth spread. Supposing it's the second (if only for argument's sake) then that confirms what joker has said about poor port backlash. So publishers now have to figure out just how much they have to spend extra on a PS3 port.
 
I think the numbers are important because of the opposite direction: they give the publishers what sort of effort they should put into the PS3 version. If the PS3 version will be 1/3 of the total sales it may not make sense to spend a lot more into perfecting the PS3 version, which is likely what we're seeing.

Remember though as sony's install base grows it will start selling at a lower tie ratio.

The problem is that that may have a backlash of its own. Looking at catisfit's chart, Rainbow Six Vegas 2 performed significantly better on 360 than PS3. This may be because R6V2 is a recognized franchise on 360 but not on PS3, as with DMC4, or because R6V2 PS3, when released, was horribly buggy and word of mouth spread. Supposing it's the second (if only for argument's sake) then that confirms what joker has said about poor port backlash. So publishers now have to figure out just how much they have to spend extra on a PS3 port.

they may find the extra money isn't justifed. Remember its just going to keep getting harder and harder to compete on the 360 as more and more games are released and their is a bigger back log to sell against. many may feel extra effort should be pushed at making the 360 the best possible verison they can.
 
Remember though as sony's install base grows it will start selling at a lower tie ratio.

Sure, maybe, but catisfits numbers haven't really shown this. I don't think there's much reason to believe that 360 owners are radically different from PS3 owners in the US. Their buying habits don't really reflect that.

they may find the extra money isn't justifed. Remember its just going to keep getting harder and harder to compete on the 360 as more and more games are released and their is a bigger back log to sell against. many may feel extra effort should be pushed at making the 360 the best possible verison they can.

Yes, you're one of the many. But it's not up to the peanut gallery to decide what publishers should spend. Publishers have the numbers and the analysts, we're just making really poor guesses based on the trickle of information we receive.

Personally, I don't think 'the best possible version' pays off in any case. Past a certain level of polish (which isn't that high) art will win over technical prowess. Consumers just aren't that picky, 'lifestylers' and 'enthusiasts' like us notwithstanding.
 
I think the people that jumped on the "LBP is going to light up the expanded market" bandwagon are the same people insisting for the last 2 years that Nintendo's success is a total fluke and largely due to MS and Sony not having any premier titles that don't feature stabbing zombies in the face. All those deluded casuals needed to see was a cute character in dazzling HD doing some amazing things with physics or a gigantic world, and they'd forget all about Wii. Basically, people don't want to believe that Nintendo is doing something fundamentally right with the Wii that MS and Sony pretty much can't replicate without massively retooling their strategies.

As for me, the more I learned about LBP, the more I knew it wasn't going to be an expanded audience smash success. Dorks like me who were building Doom wads back in the day get excited about level editors that allow you to enact amazing feats of Rube Goldberg wizardry, but that's not anything close to what's driving the expanded market.
 
Sure, maybe, but catisfits numbers haven't really shown this. I don't think there's much reason to believe that 360 owners are radically different from PS3 owners in the US. Their buying habits don't really reflect that.

Its very hard to look past and see how the ps3 tie rates will look as it sells to an increasingly larger casual market segment. That is whats happening with the 360 now , its entering a period of its life where the majority of hardcore gamers are already in and they are now getting the casuals that don't buy as many games.

Yes, you're one of the many. But it's not up to the peanut gallery to decide what publishers should spend. Publishers have the numbers and the analysts, we're just making really poor guesses based on the trickle of information we receive.

Oh certianly its hard to tell. I'm just giving a reason why devs aren't focusing more on ps3 ports. You need to be able to bring out a competitive title and each year it gets harder to do that on all systems. however you have to figure out what console you want to invest the most in and go from there. Would getting the ps3 verison up to par mean less resources to put in game mode b ? Would the lack of game mode b mean a loss of sales on the xbox 360 verison that is greater than the loss of sales on the ps3 for a poor port ? I'm sure these are just some of the many questions that developers go through.

Personally, I don't think 'the best possible version' pays off in any case. Past a certain level of polish (which isn't that high) art will win over technical prowess. Consumers just aren't that picky, 'lifestylers' and 'enthusiasts' like us notwithstanding.

It depends on who your selling too I guess. I know makign a game if i'm going up against gears of war 2 and resistance 2 i'd want my game to be as poslihed as possible.
 
I think that if we speak about attach rates, actual PS3 number should be compare to last year xbox one. I'm pretty sure Ms spoke about it last year and at the same period of the year ( I'm to lazy to go through last year MS PR).
It won't change others facts (that have been bring on the table multiple time) as the importance of install base and how poor games/ports make you lose quiet some sales (/to which extend PS3 and 360 owners overlap).
 
What I don't understand is why 7 days of sales are blowing your minds. If the game continues to sell at a somewhat steady pace for the next few months, the install base will be fairly large.

Jumping the gun, you all are.
 
What I don't understand is why 7 days of sales are blowing your minds. If the game continues to sell at a somewhat steady pace for the next few months, the install base will be fairly large.

Jumping the gun, you all are.

I don't think anyone disagrees that it'll end up selling quite well. It just doesn't look like the big title to spur the PS3 that Sony and PS3 fans have been hoping for.
 
I don't think anyone disagrees that it'll end up selling quite well. It just doesn't look like the big title to spur the PS3 that Sony and PS3 fans have been hoping for.

I'm a PS3 and LBP fan and I'm surprised how well it sold. Does it count?
I'm pretty sure some people were claiming (and wishing) it wouldn't make it to top 10. Are we going to discuss those people also.

As for LBP effect, I agree that its casual appeal doesn't go much beyond the presentation currently. However, I predict Sony will push it as a casual game once there are sufficient hardcore level designers. And there will be updates along this line.

I strongly doubt we will see any significant LBP sale this month, or the next. The interesting question is how well it will do in the long run. No amount of discussion will predict that though. It's, after all, about user generated content.
 
I'm a PS3 and LBP fan and I'm surprised how well it sold. Does it count?
I'm pretty sure some people were claiming (and wishing) it wouldn't make it to top 10. Are we going to discuss those people also.

There was some talk on this forum and in the gaming press in general that this would be a smash hit. This is a sales thread, so I think it's reasonable to discuss that.

I'm sure some people wanted it to fail and not reach the top 10. If you want to discuss that, go for it. I'm not sure what there is to discuss in that regard.
 
Sony might be expecting more... Sony worldwide studios boss Shuhei Yoshida predicts LBP to be their best seller this year.

And it very well could be. 7 days of sales is not enough to proclaim doom and gloom for the franchise when we still have another 60 days of shopping to go through.

With the way the Economy is now, I wouldn't be surprised to see people waiting more than ever for Black Friday. We'll see once November NPD's roll around if we can get some solid LBP numbers for the entire month of November.
 
Sony might be expecting more... Sony worldwide studios boss Shuhei Yoshida predicts LBP to be their best seller this year.

He didn't really say that. Or at least, I read it as more important. It's the same with MS, really: a while back they were talking about how their casual gaming push would be their biggest advertising effort of the year. To MS' shifting strategy, what's a more important title? Lips or Fable 2? Which will sell more? I don't think even MS expects Lips to outsell Fable 2 out of the gate.
 
There was some talk on this forum and in the gaming press in general that this would be a smash hit. This is a sales thread, so I think it's reasonable to discuss that.

I'm sure some people wanted it to fail and not reach the top 10. If you want to discuss that, go for it. I'm not sure what there is to discuss in that regard.

I'm not sure what there is to discuss who said what, or whether LBP is a hit or not now given the sales are evident.

The reason I replied, however, was I don't remember selecting a representative.
 
I am going to pose a serious question here, no trolling or anything. Do you guys think Sony should throw in the towel a bit early (ala MS last gen) for the PS3 and jumpstart the next gen early? PS3 is pretty much in a bad situation right now. It will not come even close to half of what PS2 did. How about a PS4 in 2010 or early 2011?
 
What I don't understand is why 7 days of sales are blowing your minds. If the game continues to sell at a somewhat steady pace for the next few months, the install base will be fairly large.

Jumping the gun, you all are.
You all are? When most people have said what you've said, long term sales might be better? :???:

Incidentally Channel 5's 'Gadget Show' had a top 5 games list, and LBP topped it. The presenter recommended people bought a PS3 to play it. It looks likea game that didn't win over the existing gamer base who like their existing games, but may grow (as has been said before).

What interests me most is that on Eurogamer's Most Wanted list, LBP was topping it with about 430 votes neck and neck wth Fable 2. It'd be interesting to see how representative those Most Wanted lists are.
 
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