Is there any possibility that piracy is hurting sales of action games on Wii and DS? Games like GTA: CW would appeal to the same demographic that has enough sophistication to pirate games. There was a thread a while back on console security, and Wii's security is apparently almost trivial to break. We all know about commercial products that are designed to circumvent DS security. A friend of mine, big Nintendo fan, recently bought one of those cards and has stopped buying DS games entirely.
This isn't all that uncommon actually. Pretty much everyone I know, once they start pirating pretty much never bother to buy anything ever again unless there is absolutely no way they can pirate it.
Doesn't matter if they are making over 100k a year or only 10k a year. We have discussions based on it, but as we're all friends to some degree or another it hardly ever goes beyond that.
I always love how they always try to defend their actions as they are just trying it before they buy it, yet they never buy any of them, even if they rave on and on about how awesome a game such and such was. /sigh. Or they complain they don't buy it because of the DRM, and yet they don't buy games without DRM...
Anyways, being that this is purely anecdotal. I'd say roughly 70% of the people that I know that game frequently don't buy a single game that they play other than MMORPGs. A few of them have also had 1 or 2 Xbox Live Gold accounts banned.
Which I find amusing. They'll pay for Xbox Live Gold. But they won't pay for the games that they play on there regularly.
Anyway, the problem is that there really isn't a way to quantify the impact that piracy has. Is is it possible that due to how easy it is to hack a Wii, that piracy could explain the much lower than expected sales of games and attach rates? Sure. Is there any way to know for sure? Not really...
Fortunately for Nintendo they actually make money off consoles, so that offsets to some extent how painful the losses to piracy are.
Regards,
SB