i doubt 80% of them on gamerankings has even play the game. so did u play the game by any chance?
Let me get this straight, you doubt that 80% of the reviewers out there, actually played lair?
i doubt 80% of them on gamerankings has even play the game. so did u play the game by any chance?
yeah, as in actually played it properly maybe put some effort into the 6axis. and not rushing onto his next game review in a couple of hours. but the point is, i could care less about wat the reviewers would say as long as I, MYSELF enjoy the game. and I, am not the minority amongst other lair owners.Let me get this straight, you doubt that 80% of the reviewers out there, actually played lair?
but the point is, i could care less about wat the reviewers would say as long as I.
The head of the game is claiming that he can do a move 8/10 times and that is perfectly acceptable. Anything after that is just noise.
And the fact that console games now get regular updates\downloadable content, doesn't that make fixed reviews a little bit obsolete? It seesm to me that most people get fixated on either a win or lose scenario and now that the games(sic) more fluid they aren't able to respond in way that's suitable. With the latest firmware update on the PS3 Lairs controls are now far more responsive. Doesn't make it a different game, but does make a large part of the review obsolete.
The issue of a rereview is actually very interesting. Gamespot policy for example is never to rereview a game after it's been patched. The review the retail copy and that's it. Their resoning is that developers need to be accountable for the product that's on the shelves. Plus it would be imposible to keep up with the patches of every game out there. I have to say I agree with this 100%. It's the only way to stop developers from shipping unfinished crap and patching it later. However this particular case it's a little different. IF the firmware update results in more responsive controls (and I don't know if that's true) then ir posses an interesting problem. F5 obviously developed the game with the new firmware in mind and as far as I know it was out at or very near the release of the game. So as a consumer I don't really care if the controls of the review build are less responsive, what I need is information to make a purchase of the retail product that's available to me. Plus it seems unfair that the developer should be punish for stuff that's essentially out of their control like firmware updates. This is interesting because it's something that couldn't happen last gen and I think in this case they should update their reviews IF the controls are better (note I'm not saying this should give the game good reviews if it still sucks, but it should be noted, and if the game is no longer broken as some reviews suggest, I as a consumer want to know.)
Conversely, reviewers could also just refuse to review anything but a retail copy. But there are obviously some conflicts of interest there, especially when it comes to print magazines.
Well, to be fair, many games (or any other product) out there come with a reviewer manual. These manuals are usualy some notes printed on basic white sheets of paper, containing important/noteworthy points about the product.You never ever issue a reviewer manual / guideline.
In addition to what others have said, what about those who are unable to easily obtain these patches, or are unaware even of their existence? IMO firmware updates are bad enough if they improve the gameplay like in this case, let alone patches. If Sony or MS or Nintendo release a game in a certain state to the market, that is the state it should be reviewed in. That way it removes any possibility that the reader has an inferior version of the game to the reviewer.
Depends - modern consoles (and handhelds) often come with the minimum required firmware on the disc. We had this discussion very early in the generation already, with Ridge Racer 7 for PS3 requiring a firmware update, for instance, on day one.
It's another reason why when I was a reviewer I sometimes felt you should never review a game before you can review a retail version - a great manual can make a big difference, and add a lot of value to a game. No, I'm not generally a big manual reader, but I used to love them when I was much younger, and when I was really keen on a game, I'd read the manual of a game back-to-front on the train or whenever else I was in a position where I couldn't play the darn game.
I don't get it...
Why is it bad that F5 send a fact sheet explaining the controls?
I realize that it should have been done prior to the game been reviewed and all, but what is so bad with them doing it now...
Of course I can be completely off topic and missing something very obvious...
Anyway, I am thinking, I'll buy this game when it reaches the 20-30 euros price tag... I'd love to try it, but wouldn't pay full price just to justify my curiosity over a possibly broken control scheme.
I don't remember being unable to take a turn whle ascending.gamespy said:"the motion-sensing controls of Lair are incapable of registering tilt on more than one axis. That means that whenever you want to turn, you can forget about ascending or descending"
http://ps3.gamespy.com/playstation-3/lair/817994p1.html
The bolded part has been stealth-edited in afterwards I believe as I don't remember that part when reading the review when it was released. Other than that you can use L2 och R2 to pull a wing in and make the turn narrower, like airbrakes in Wipeout... or use the 180 which work far more often than IGN and Gamespy claims. To me it seems his SIXAXIS where broken or he did'nt bother to learn how to control it properly.IGN said:You can't corner or move with any precision in Lair. I missed the toro and thought that I could just turn around and go back to the beast, but my turn was so wide that by the time I was facing the right way, I was already over my foe. The only strategy was to go waaaaaaay out over the water, turn around and slowly come back to the bad guy so that the computer knew exactly who I wanted to take down. Even then, it wasn't unheard of to pick up a trooper by mistake. True, you can jerk the controller to pull off a 180-degree turn, but like all of the Sixaxis controls, I found it horribly unresponsive. Eventually, I just gave up on it -- even though the game refused to let me and had me doing 180s and speed bursts (another wrist-flick move) against my will.
http://ps3.ign.com/articles/817/817117p2.html
The problem with re-reviewing after a patch, is that not everyone has their console online.
The problem with re-reviewing after a patch, is that not everyone has their console online.
ALWAYS you should write the review with the patch in mind nowdays.
Especially if you are a magazine reviewer. ALWAYS you should write the review with the patch in mind nowdays.