Apparently edge reviews suck at video games if they cant control very well.
you've read the review?
Apparently edge reviews suck at video games if they cant control very well.
I'm pretty sure that's not the case though. IIRC Lair is rendered at 1920x1080...hence the PR cries of "1080P!"
Famitsu gave Lair 33/40
"Sligthly" diffrent approach than european or us reviewers
Hah, 82/100. I'm not surprised, I thought that knights and dragons would be to their liking, especially with motion controls, huge environments and other monsters. They love their monsters.
From PSM3. Is that now the official PS3 magazine?
From PSM3. Is that now the official PS3 magazine?
Lair - 54
"Lord of the Rings meets Reign of Fire. And explodes. A massive disappointment"
Depending on whom you talk to, the game either boasts impressive Sixaxis controls or the game boasts Sixaxis controls and shallow gameplay forged by Satan himself in order to steal the souls of people who play this game. The truth really lies closer to the former than the latter. However, that is not to say that Lair is a game that you can immediately pick up and play. For better or worse, Lair does have a fairly steep learning curve. The air controls are entirely Sixaxis based: you tilt the controller to adjust your altitude and heading. Tilt right, you go right. Tilt left, you go left.
Honestly, it is hard to get used to in the beginning. Playing through the first Prologue mission, I felt completely and utterly lost. This feeling is my best guess as to why Lair has over a dozen Tutorials, a full third of which are dedicated to flight. I believe this is the source of most of the complaints about its control: I, like most other gamers, tend to skip Tutorials when I play games. When I tried to do that with Lair, I was banging my head against the wall trying to figure out all the moves I could do on the dragon. After about an hour of running through the Tutorials, I got much better at it, and honestly, the controls work much better than I originally thought.
I cannot possibly emphasize this point enough: play through all of the Tutorials, and ideally, play at least the flight courses more than once. Many people will have trouble with the 180-degree turn, which requires you to jerk the Sixaxis up. In all honesty, it reminds me of the shield bash with the Wii Nunchuk in Twilight Princess: motion-sensing technology is not quite mastered as of yet, but with practice, it is a hurdle you can overcome.
I think this highlights a major concern for developers, and something Wii addresses from the other direction. Designing a game, you also have to consider how it's going to be received. Wii is 'KISS'. LAIR is 'Make it real, man!' and real life = hard to learn = no fun. Imagine if Guitar Hero needed you to have the skills of Hendrix to play the game?! It's successful because it's dummed down the real-life complexity into something that people can live vicariously, with lots of the thrill of success but without any of the hard graft. There has to be a curve that describes complexity and appeal, where with increasing complexity, interest tails off. I know if I have to take too much in, my brain switches off. Molyneux is trying to address this exactly in Fable 2. It's the old gameplay balance, which must be both hard and terrifying if you're wanting to do something new!Since we are bumping this borderline troll thread with Lair info, here is something useful. I thought this review nailed some info that the larger, sloppier review sights seem to gloss over.
http://www.gameplaymonthly.com/reviews/lair.php
Huh? That Famitsu score is actually very good!
Did they improve the game for Japan release? Will the Euro release have the missions and control issues solved?
True, I started up the tutorial to see if I missed any techniques, and realized late in Chapter 10 that I have done dragon ram wrongly
That's why I couldn't do it when I wrote my impression earlier on.
Eurogamer reviewed the US release, didn't they?I don't know but eurogamer just gave it a 4/10.
speaking as a guitarist who could play some hendrix note-perfect (until i got RSI that is 17yrs ago) i looked at some vids of ppl playing guitar hero about 6 months ago (i was interested cause of the hype) man i laughed + said what a bunch of losers, (some u can see have spent like 100hrs learning a song by pushing these 4 buttons!!, perhaps time better spendt actually learning to play the song on guitar, though after 100hrs u maybe able to strum along anyways)I think this highlights a major concern for developers, and something Wii addresses from the other direction. Designing a game, you also have to consider how it's going to be received. Wii is 'KISS'. LAIR is 'Make it real, man!' and real life = hard to learn = no fun. Imagine if Guitar Hero needed you to have the skills of Hendrix to play the game?! It's successful because it's dummed down the real-life complexity into something that people can live vicariously