Haha, I lied! Just wanted to address this quickly...
In this case, what I'm seeing are quite simply scores that don't reflect their comments; or, rather, comments that take up 80% of the column complaining about something they, IMHO, are probably weighing too heavily. Now I'm certainly willing to be shown wrong (and I'm already blaming Sony/F5 for trying to FORCE immature controls or mechanics that would take 10 seconds to program in a workaround for those not as thrilled), but I get the feeling from reading review that some things are being overemphasized for the sake of overemphasizing it, and that they actually have free reign to right now. Sony's been rather a punching bag this gen (well, ever since announcing the PS3's price), and even though I see completely mediocre games score in the 7's all the time, and completely infuriating things (like a game's camera controls) knock off perhaps a point from the total score, it just doesn't seem to be the case here.
Personally, I think this might mark something ELSE that's up instead... what reviewers might want to really give some games, but in the end don't feel they can. (Due to customer pressure, boss pressure, advertiser pressure, or what have you; conscious or unconscious.) I'd just like to point out again that IGN, for instance, essentially gave Drakengard an 8. I'll let that sink in for anyone who's played more than a few levels of Drakengard.
...and on that topic, I will now shut up. I swear. (I hope...)
At any rate, I don't think their (Sony + F5's) reactions TO all this has been handled remotely well, and the review guide--if they were going to do anything with it--indeed needed to be bundled early, as opposed to being used by damage control. Essentially, F5 should have sucked it up and said "there are still some issues with X/Y/Z and we're taking care of that in an upcoming patch" and "we really DO think you'll like our controls best, but since we understand not all gamers' tastes are the same as our own, we've added analog control (which they already frickin' HAVE if you route it through the PSP or plug in a Dual Shock) options" and left it at that. In fact, if they got that out right alongside the first reviews, it would have at least TEMPERED others and gotten a quick comment by the original ones; people like to know when they've made an impact.
Honestly, they have to give away a lot of free handjobs to clean out the PR sewer they've created for themselves among gamers.
I find a you have to give a lot of reviews wide score birth, as I get "panned" games (which some people seem to think are "rated 7 or below") which I think should have been rated higher, and "universally beloved" games (in the 9's, for the most part) that I would rate much lower. Personally, I tend to ignore score and read ONLY the text. (But I will react to score discrepancies when they turn up since I know a lot MORE people eyeball the score to being with, and either go by that alone, or let it color their impression of everything else.)I am stunned that people are finding it easier to dismiss the ability of an entire industry of professionals to do their job rather than accept the faults of one game. This is especially ironic when they are accusing game reviewers of clinging to their preconceptions.
In this case, what I'm seeing are quite simply scores that don't reflect their comments; or, rather, comments that take up 80% of the column complaining about something they, IMHO, are probably weighing too heavily. Now I'm certainly willing to be shown wrong (and I'm already blaming Sony/F5 for trying to FORCE immature controls or mechanics that would take 10 seconds to program in a workaround for those not as thrilled), but I get the feeling from reading review that some things are being overemphasized for the sake of overemphasizing it, and that they actually have free reign to right now. Sony's been rather a punching bag this gen (well, ever since announcing the PS3's price), and even though I see completely mediocre games score in the 7's all the time, and completely infuriating things (like a game's camera controls) knock off perhaps a point from the total score, it just doesn't seem to be the case here.
Personally, I think this might mark something ELSE that's up instead... what reviewers might want to really give some games, but in the end don't feel they can. (Due to customer pressure, boss pressure, advertiser pressure, or what have you; conscious or unconscious.) I'd just like to point out again that IGN, for instance, essentially gave Drakengard an 8. I'll let that sink in for anyone who's played more than a few levels of Drakengard.
...and on that topic, I will now shut up. I swear. (I hope...)
At any rate, I don't think their (Sony + F5's) reactions TO all this has been handled remotely well, and the review guide--if they were going to do anything with it--indeed needed to be bundled early, as opposed to being used by damage control. Essentially, F5 should have sucked it up and said "there are still some issues with X/Y/Z and we're taking care of that in an upcoming patch" and "we really DO think you'll like our controls best, but since we understand not all gamers' tastes are the same as our own, we've added analog control (which they already frickin' HAVE if you route it through the PSP or plug in a Dual Shock) options" and left it at that. In fact, if they got that out right alongside the first reviews, it would have at least TEMPERED others and gotten a quick comment by the original ones; people like to know when they've made an impact.
Honestly, they have to give away a lot of free handjobs to clean out the PR sewer they've created for themselves among gamers.