Geeforcer said:What does the lack of software sales have to do with how console is doing? Gee, I don't know....
PC-Engine said:Geeforcer said:What does the lack of software sales have to do with how console is doing? Gee, I don't know....
How about posting the top 20 after Zelda is released? Yeah thought so.
Geeforcer said:PC-Engine said:Geeforcer said:What does the lack of software sales have to do with how console is doing? Gee, I don't know....
How about posting the top 20 after Zelda is released? Yeah thought so.
Hey, I was not aware that "GC is doing well" translated into "GC was doing well that one time a Zelda game was released" in PC-Engine speak. My bad.
Geeforcer said:Top-20 analogy? LOL. More like statement of fact.
1) If a platform fails to place a single game in the top-20 chart, it takes some rather creative thinking to construed that as "platform X doing well".
2) What kind of excuse is "there are no games"? Who’s fault is it? That's just another indication of how deep in the rut the platform is.
2) Nintendo expected to ship 50 million GCs by now. Is missing your hardware sales target by more then factor of two another aspect of "doing well", along with dismal software sales?
Geeforcer said:Clearly, my interpretation of dismal software sales and failure to hit even 50% of the unit shipment target set less then 3 years ago are just delusional "doom and gloom" antics. It's now obvious to me that using such flaky and strange criteria as "hardware sales" and "software sales" will just not cut it in this would of cold facts and figures. I should have used more concrete matrices to back up my ludicrous opinion then "Top 20 analogy", such as simple repetition of "it's doing well" phrase.
IGN said:Jungle Beating
Nintendo's Bongo-based platformer bombs hard as GCN performs poorly overall in March.
April 15, 2005 - March is undoubtedly a month that execs at Nintendo of America would like to forget. Although the publisher launched an innovative new platformer to complement such early-year releases as Resident Evil 4 and Star Fox Assault, its GameCube console was pummeled by efforts from the competition, according to data from software sales tracker NPD Group.
The first game from Nintendo's Tokyo studio, Donkey Kong Jungle Beat, debuted in March to abysmal sales figures. The bongo-based platformer sold through a paltry 39,000 units for the month, well below expectations.
Both Resident Evil 4 and Star Fox Assault, debuting exclusively for GameCube in January and February respectively, outperformed Jungle Beat, although neither ranked among the month's Top 10 sellers. Resident Evil 4 sold through another 50,000 units, raising its total to almost 500,000 in North American sales since its release. Meanwhile, some 80,000 gamers picked up Star Fox Assault in March, pushing total sales of the game to more than 180,000 since its debut.
<snip>
Overall GameCube hardware sales for the month were a reflection of software sales: down. Approximately 90,000 GameCubes were sold for the month.
<snip>
If software sells hardware, Nintendo is sure to be in even bigger trouble in April. There are no new games coming out for GameCube in April.
jvd said:Nintendo is making millions off the unit each year . When zelda comes out it will sell close to halo 2 numbers . Not to mention that ww , metriods , mario sunshine , mario kart , super smash all sold close to halo 2 numbers .
metriod is close to 3 million world wide actually .Geeforcer said:jvd said:Nintendo is making millions off the unit each year . When zelda comes out it will sell close to halo 2 numbers . Not to mention that ww , metriods , mario sunshine , mario kart , super smash all sold close to halo 2 numbers .
JVD, you are either joking (I hope) or horribly, terribly mislead. Most of the games on that list are nowhere close to Halo 2 numbers. Metroid Prime, for example, sold 1.2 million in the US. Halo 2 sold 3.6 million by December of last year alone. To reiterate, Halo 2 sold THREE TIMES more in a couple of months then Metroid sold in three years. “Close to Halo 2 numbers†my rear end.
Ty said:Well it all comes back to a post I made a long time ago asking what exactly how we determine success.
Financially? Then surely Nintendo is doing A+++ there. .
Reuters is reporting that Nintendo's profits have sunk by as much as 43-percent due to the decline in GameCube sales.
While this is bad news for Nintendo, they still managed to announce an increased sales forcast for the new DS handheld, up by 20 percent to 6 million units sold by March.
"DS software is not selling because users are playing the pre-installed PictoChat game. Even if they buy a game, multiple players can use it to play against each other, eliminating the need for each to buy their own game," said Nintendo Senior Managing Director Yoshihiro Mori.
That seems to only be part of the reason we think. Many new game releases were pushed back into the next business year which certainly does not help things.
Nintendo also cut their Gamecube sales forecast by 12.5 percent.
jvd said:If you go outside of the usa the halo 2 numbers don't get much bigger than the 3.6 million number .
01-20-2005
Halo 2 sales reach 6.4 million units
Microsoft on Thursday revealed that global sales have reached 6.4 million units for the action video game, Halo 2, according to Reuters.
Geeforcer said:JVD, you are either joking (I hope) or horribly, terribly mislead. Most of the games on that list are nowhere close to Halo 2 numbers. Metroid Prime, for example, sold 1.2 million in the US. Halo 2 sold 3.6 million by December of last year alone. To reiterate, Halo 2 sold THREE TIMES more in a couple of months then Metroid sold in three years. “Close to Halo 2 numbers†my rear end.