Nintendo e3 thread 2

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Both Revolution and this micro-GB look simply awsome. The best design I've seen in years.

As I wrote in the other thread, I might get Revolution just for its looks, as a living room accessory. Beautiful. :)
 
Nintendo have said that Sony are the benchmark for console releases. Given that its pretty obvious that to them being late is releasing a long time after Sony (like they did with GC).
 
Hmm..I just realized something..Revolution will be stackable when laid horizontal. Wouldn't it be sweet if Nintendo released a companion module that you could stack on to the Revolution? I'm having all kinds of ideas of what they could do with addon modules kinda like the Mac Mini. 8)
 
I just finished watching the Nintendo Conf., I downloaded ealier.
Whoa... It seems that they're not even trying.

Well, I hope their Revolution founds its market.

PS: Yeah, I know, I'm late to the party.
 
Shifty Geezer said:
Networkable Revolutions, stacked in a tower :D

Heh distributed computing. Daisy chaining Revolutions to scale processing power. Wasn't this the vision behind the Broadband Engine? :)
 
PC-Engine said:
I've been thinking about their show too and I've finally come to the conclusion that they took the perfect route. It's just too early to release alot of information right now considering Revolution won't be available for a whole year and it's specs probably haven't even been locked down yet.

Yep, just like quest said, it's not the right time. Nintendo's hype would be drowned out by the big spenders. If it's Fall06, then there is always next E3.

PC-Engine said:
Also the thing I like about the stand is the fact it is at an incline, gives it much more personality. Anyway they're still missing one color though, well it's not really a color but more of a mirror finish. 8)

That's the other thing I like about the stand, the incline does give it more character. Not so sure I'd care for the mirror finish, too many reflections for my HT watching.

PC-Engine said:
And PS2's vertical stance copied PC-FX console, and PC-FX copied PC minitowers. ;)

Never heard of that. I'll go take a look. Whoa, that IS a mini tower. Oh well, at least Sony should be given credit for making the style mass market. ;)

PC-Engine said:
But you can't just argue about size without factoring in the huge heatsink the PS2 requires. The PS2's PCB could be the size of a postage stamp for all we know but if the cooling system requires a massive HSF, then PCB size is pretty much irrelevent.

Isn't part of the size difference the fact that the PS2 has an internal power supply and the GCN external? I can't remember what my GCN has for sure though and I don't have a PS2 so I can't verify this. And of course it has a full size DVD drive.

However, I can see that the heatsink should (as a component so closely tied into the PCB) be considered part of the PCB.

That said, what is the difference in time between PS2 & GCN first launch vs. PS3 and Rev first launch? Isn't the latter pair much less time? That means that the difference in process technology used may not be as great as it was in the former pair.

PC-Engine said:
Yes it will, but you'll probably still need to attach the wireless transceiver to the controller port as I don't think it'll be directly cross compatible with Revolution's wireless controller protocol. Personally I wish Revolution's wireless controller protocol works with Wavebirds out of the box. This way you can keep that lid closed.

They said this? That the wavebirds will be compatible? Cool. If you need to plug in the transceiver though, doesn't this mean that the Revolution will use the same controller port as the GCN? And then that maybe, older GCN joypads will work on Rev as well? Interesting.

PC-Engine said:
For small form factors like notebook computers and Revolution, there are already compact water cooling solutions in use.

That's a neat little water (or whatever is in there) cooling. If it has a pump, that's good enough for me to call it a Water Cooling system. The passive (i.e. non-pump) variety isn't though. I wonder which Revolution will use.
 
They said this? That the wavebirds will be compatible? Cool. If you need to plug in the transceiver though, doesn't this mean that the Revolution will use the same controller port as the GCN? And then that maybe, older GCN joypads will work on Rev as well? Interesting.

revo_7l.jpg


It would be great if Revolution worked with Wavebirds OOTB without needing to attach the receiver. They would have to have some kind of switch for selecting different transmit/receive channels though.

Oh and regarding the heatsink, you should see how big the heatsink is for the orginal PS2. It's friggen HUGE!!!
 
These look definitely as GameCube controller ports, looks like they're required for the backwards compatibility. I guess the Revolution controller is going to be different enough not to be able to work with GC games.
 
Kalin said:
These look definitely as GameCube controller ports, looks like they're required for the backwards compatibility. I guess the Revolution controller is going to be different enough not to be able to work with GC games.

That's a really good point. Even with a different button layout they could just remap what rev button is what gcn button. Hmm.

It still could be something simple, like the analog l/r buttons don't have digital clicks on revolution, or something.
 
PC-Engine said:
Ooh-videogames said:
How advance is water cooling technology in its present state of implementation?

For small form factors like notebook computers and Revolution, there are already compact water cooling solutions in use.

This system from NEC uses a micro piezoelectric fluid pump and the cooling solution is hermetically sealed so no leaks. It's designed for 4U racks and notebook computers. It's cooling performance is 80W and fairly quiet at 30dB. I believe Fujitsu also has a water cooled notebook computer on the market that doesn't use a fan.

1811_super.jpg

So how much of affect does the size of the console has on CPU capabilities. Adding water cooling or thermally conductive fluid, with the possibillity that Nintendo will be using IBM's SSDOI(Strained Silicone directly on Insulator) process that reduces power consumption without losing performance. I think the 2-3x more powerful comment will be a understatement. Also the 1T-SRAM going into the Revolution is low power consuming and I believe the console will be 299.99 at launch.
 
PC-Engine said:
It's funny that you gloss over the fact the console won't be available until at least a year. There's no point in releasing screens and specs now, there's plenty of time to do that next year.

Not to put words in Kolgar's mouth, but it seems to me his biggest problem is with exactly with the fact that it won't be available for over a year. GC is losing momentum big time (cue software sales cart) while Nintendo is taking is sweet time. For a company that missed its previous target by a mile and half, this lazy approach seems very strange.
 
Geeforcer said:
PC-Engine said:
It's funny that you gloss over the fact the console won't be available until at least a year. There's no point in releasing screens and specs now, there's plenty of time to do that next year.

Not to put words in Kolgar's mouth, but it seems to me his biggest problem is with exactly with the fact that it won't be available for over a year. GC is losing momentum big time (cue software sales cart) while Nintendo is taking is sweet time. For a company that missed its previous target by a mile and half, this lazy approach seems very strange.

First of all MS needs to bring the Xbox360 out before PS3, that's why they're launching this fall. Also MS is losing a lot of money from existing Xbox hardware so they need to launch their next console ASAP. Nintendo is not losing money on GCN hardware so it makes no sense to rush out Revolution before PS3 and battle Xbox360. There's nothing strange about this strategy.

So how much of affect does the size of the console has on CPU capabilities. Adding water cooling or thermally conductive fluid, with the possibillity that Nintendo will be using IBM's SSDOI(Strained Silicone directly on Insulator) process that reduces power consumption without losing performance. I think the 2-3x more powerful comment will be a understatement. Also the 1T-SRAM going into the Revolution is low power consuming and I believe the console will be 299.99 at launch.

If they launch at $300, they'll be able to pack a hell of a lot of silicon in there using water cooling. At least as much as what Xbox360 has right now. Maybe a quad core cpu at a lower 2.5GHz clock.
 
My bad, I guess. Somehow, I was under the impression that Nintendo had vowed to launch before PS3.

And thank you, Geeforcer. Regardless of when Nintendo said it would launch its next system, I would have expected it to show more of Rev given the Cube's swift decline.

If I were running things, you'd either see more support for the Cube or a faster move toward Rev - Nin fans wouldn't be left hanging in a weird sort of limbo like they are now. Supporting their handhelds is fine, but what the heck is happening with their home console business?

Consumers notice these things. They'll see Gamecube's shelf space shrink while Xbox 360 moves in and PS2 holds steady, and it sends a message: Nintendo's fading.

This is especially troubling for N, I would think, as its core audience is so faithful and so important to it - and they wanted Nintendo to deliver something this E3.

Perhaps the company's about to take a different tack with Revolution that distances itself from the competition and eliminates the need to launch in a competitive timeframe. Maybe they're moving closer to "toy company" after all. I don't know, but to me it just seems unwise to let GC languish without offering something more concrete on its successor.
 
gurgi said:
Kalin said:
These look definitely as GameCube controller ports, looks like they're required for the backwards compatibility. I guess the Revolution controller is going to be different enough not to be able to work with GC games.

That's a really good point. Even with a different button layout they could just remap what rev button is what gcn button. Hmm.

It still could be something simple, like the analog l/r buttons don't have digital clicks on revolution, or something.

Err, how are you going to play the older Nintendo games if the Revolution controller isn't like the older controllers? I really doub they'll include a seperate GameCube controller for that... Unless they are going to support GameCube for a long while. Added mystery: will Revolution's controllers be build to play games other than Revolution or not? ;)
 
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