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This is going into semantics, but what is shown in the conference (E3) isn't only what is shown on stage.So ToTTenTranz wasn't being accurate. This discussion is about the message Sony presented in their conference that contributors sat and watched.
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I'm confused. In the conference, was there just one VR game shown or were there lots?
On stage only Trove was shown. The conference proceeded with a roundtable where they showed and discussed From Software's Déraciné and later on a demo reel with all the PSVR games of 2018 and onwards, of which 8 games are yet to be released.
25% of PS4's current player base is 20 Million people.Which is why my back-of-the-envelope stats allowed for 25% of the market to be interested in these AAA titles - it's still a small niche.
How is a TAM of 20 Million a small niche?
What do you call the target audience of any exclusive game being developed for the Switch (which has close to but less than 20 Million console sales)?
Your sentence was "These AAA blockbuster titles are a small niche."I don't know what this means.
This is all about semantics again, but the definition of a blockbuster is a work of entertainment that is highly popular and financially successful. If it's highly popular then it's the opposite of something that ends up in a small niche.
IMO you can call HZD, GoW, Ghost of Tsushima, TLoU2, Kingdom Hearts 3, etc. as a product for a niche (i.e. it has a targeted and focused audience) but in no terms could you call it small when their sales usually go well beyond 5 Million units.
Which leads to another subject you brought up earlier, which is:
This may very well be the case.Nothing wrong with 4 big exclusives. What's wrong IMO is not showing a compelling library that has a decent chunk of something for everyone. But again, maybe it was a very specific message for the audience Sony thinks they have at E3?
The winners of E3 have traditionally been the ones who show more and better looking/sounding games to their core audiences. The only exception I can remember was E3 2006 when the Wii became a pop culture phenomenon.
So why show off e.g. sports games, racing simulations, side-scrolling platformers, etc. if your success will be measured on the amount of cool core games you show?
If we want to evaluate presentations with "something for everyone", look no further that this year's Electronic Arts presentation. They had Battlefield V (multiplayer FPS), FIFA & NBA & Madden 19 (sports), Unravel 2 (sidescroller), Sea of Solitude (third person platformer with unconventional art style), Anthem (FPS Destiny-like MOBA), and even an Android/iOS game with Plants v. Zombies gameplay.
They couldn't get much more diverse than this and their presentation was critically panned.
Bethesda OTOH has been critically acclaimed this year and what did they show?
Rage 2 (Action FPS), Doom Eternal (Action FPS), Quake Champions (Multiplayer FPS), Prey Mooncrash (Action FPS), Wolfenstein Youngblood (Action FPS), Fallout 76 (Multiplayer FPS w/ RPG elements) and Elder Scrolls Blades (First-Person Adventure for mobile and VR). A couple of short teasers for their next First-Person Adventure games and it's a wrap.