I can understand the idea of trying out a different e3 format, with less content, no filler 3rd party multi-plats or bs timed-launch exclusive, but taking more time and going more in-depth in what you show. But unfortunately, that's not what sony did. They still dedicated more time tha I expected to games xbox will also get anyway, and their big blockbuster titles got the same kind of short "theatrical" gameplay demos they'd get on the regular shows.
I would understand dedicating an event mostly to 4 big AAAA (I'm calling them quadruple A) with only short trailers for the smaller stuff, but these big games ahould have gotten more love then. I wanted to see the devs step in and talk about the game mechanics live as they played and demonstrated. They should have given some 20 damn minutes for each game. So they could have the trailer, the live dev demo, the cinematic gameplay demo, and more. Instead we got a blatant repeat of the same live music act gimick to set the tone they had already used when they first demoed TLOU1 for ps3. Just very uncreative and boring. And yeah, I think some more light hearted casual-luke games in between the big ones would probably balance the pacing better. Give the audience some intermintant High and Low emotional intensity moments. Create that rollercoaster ride.
MS did the exact oposite. Their presentation was perfectly crafted, just the content was mostly non-exclusive or just not as earth-shattering as some of the incredible stuff sony's studios are doing. The actual important stuff: Gears and Halo, had no gamelay whatsoever.
Bethesda was the best one in my opinion. And I am not even that into most of their games, but I can recognise they had the most stuff worth setting up a full press event to show off than the rest.