Based on Proelite commentWhy only 20.72 for IO and not 37.72 ?
You can remove ~17mm2 from the IO as the console one won't have some stuff.
A 20% area reduction is X*0.8And I found 1.25 for density gains of EUV on your 66CUs APU. 435.85 / 348.68 = 1.25
Because i think maintaining efficiency is important, so that way it will punch above its weight like the 5700Why 3 Shader Engines?
Why not? can you elaborateI think 3 SE won't be possible with RDNA because of the butterfly structure. It's either 2 or 4.
It's 20% higher density, not 20% area reduction. It's not the same. It's actually about 17% area reduction.Based on Proelite comment
A 20% area reduction is X*0.8
435*0.8 = 348
The butterfly structure of RDNA needs (I think) a symmetrical layout (one SE for each sides). How do you do that with 3SE ?Why not? can you elaborate
You mean 60 activated CU ? 64 - 4 ?
I think 3 SE won't be possible with RDNA because of the butterfly structure. It's either 2 or 4.
Thanks for pointing it out, that went right over my headIt's 20% higher density, not 20% area reduction. It's not the same. It's actually about 17% area reduction.
Where did you read RDNA needs a symmetrical layout? what do you assume is the benefit of such layout?The butterfly structure of RDNA needs (I think) a symmetrical layout (one SE for each sides). How do you do that with 3SE ?
5700XT has 20CU per SE (or 10DCU)Active CU per SE must be odd, right?
Just watched vid and he says 4x processing power than 1X.
So I think it is as I said before, overall processing power. Last time I'm sure they said gpu power.
This time they are purposely, and for good reason being vague about it.
4x more powerful than XBX is a combination of SSD + CPU + GPU + ram. Immediacy of gaming (shorter loadings) is now their top priority.
https://www.eurogamer.net/articles/...cross-gen-halo-infinite-and-the-lack-of-fable
Nah overall system performance can't be 4x, since the GPU represents the overwhelming majority of computational performance any gaming system nowdays. Ryzen2 will probably do somewhere around hundred of billion OPS in peak theoretical situations, GPU in Anaconda will likely be in the range of ten of trillion operations per second. You are talking about an order of magnitude difference of 1/100.
Of course it could be conflated oh this could mean CPU limited scenarios on XOX where the XOX cpu cores are at 100% utilization and the XOX gpu is only at ~50% utilization, then you'd get 4x the performance on Anaconda (assuming the double GPU performance ballpark is correct(I think it is) since they are moving onto Ryzen 2 which ceratainly could fall under the 4x the cpu performance of XOX's 2.1ghz mildly customized Jaguar cores.
PS5 APU could look like this ?
In seriousness; what are we looking at? What is the source of this ?PS5 APU could look like this ?
In seriousness; what are we looking at? What is the source of this ?
It is easy unfortunately we both know this is the marketing game.You'd think it'd be easy to communicate that in the first place.
How is 4x even quantified?
Sebbbi said:8x Zen2 cores is roughly 4x faster than 8x Jaguar. Roughly 2x IPC and roughly 2x clocks (conservative 3.2 GHz estimate). Also 8x faster for AVX workloads (Jag was 0.5 rate AVX, Zen2 is 2.0 rate) such as ISPC and Unity Burst
Sebbbi said:That might be true. But then again Zen 1 was already over 2x IPC of Jaguar, and Zen 2 got noticeable IPC uplift. So should be 4x+ in total with any reasonable clock rate in general purpose code. And of course higher in AVX/AVX2 code. So get that ISPC or Burst compiler ready.
Yes exactly. But 4x cpu perf isn't 4x overall. I referenced those Sebbbi's tweets earlier. I'm saying 4x represents cpu perf not overall perf. Others were saying 4x was "overall" system performance, but how is 4x "overall" even quantified? Particularly when Scarlett won't be capable of running most XO games 4x the resolution/4x the fps*/or a mixture of the two (Since we know the Scarlett GPU won't be 4x (obviously) and will bottleneck games from running at 4x in whatever metric (res/fps), then how can a 4x overall perf be claimed.
PS5 APU could look like this ?
What do you make of a 3 SE config? RDNA2 possibly could be rearranged to accommodate it or just beef up the current 2SEs config with extra cache, rops etc. needed to add 33DCUs (30 enabled)Zen cores would be on the left side, not the display engine side. Also needs to have some paths from the GDDR6 controllers to the Zen cores.
The chances engineering/quality sample silicon was ready and available for dev kits is very slim. We know historically that dev kits with actual production silicon don't show up until the last year before release.Speculation from me based on the reddit 22.4mm by 14.1mm PS5 APU leak.