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"we just didn't design the drive for vertical. Because it's a slot loading drive, we just didn't design it for both"http://www.engadget.com/2013/09/20/xbox-one-horizontal-only/
Cue the "who would ever put their console vertical anyway??" comments. But to me, the Xbox One was never going to be set up vertical at my home anyway, I thought it might topple over.
Having said that, many people did quite enjoy the option of using their 360 in a vertical position, it took up less space that way.
What are your thoughts?
http://www.engadget.com/2013/09/20/xbox-one-horizontal-only/
Cue the "who would ever put their console vertical anyway??" comments. But to me, the Xbox One was never going to be set up vertical at my home anyway, I thought it might topple over.
Having said that, many people did quite enjoy the option of using their 360 in a vertical position, it took up less space that way.
What are your thoughts?
I never put any of my consoles vertically in my whole life. It always seemed fundamentally unstable, and knowing how fast those discs spin even more so if it got tipped over or something.
Just seems like a bad idea.
Also my current entertainment center doesn't have enough height between shelves anyway.
Maybe something related to heat pipes? Can the heat pipes have some liquid?
Albert Penello said:I'll get back with a more detailed story, but long story short it won't be a great experience, and I indicated as much in the interview which wasn't included. HDMI latency is fine for video feeds, but not great interactive.
"Me: As someone who is working on systems for both the PS4 and X1 there will be little to no difference on multiplatform titles. Both systems have similar features and work phenomenally well performance wise. Everyone should be super happy."
wait are you a dev?
TheSmack said:I'm a software test engineer for SDKs. I don't technically make games, but test and fix the tools used to create them. I get to see in-production titles, to help fix errors or programming glitches in software toolsets.
I don't work for Microsoft, however. I am a contracted worker hired by multiple developers/publishers.
Sorry no intent to tease. I promised we'd let our architects speak about our system, and we should have something to share soon. Don't expect a bomb, but it should explain in depth our architecture and how the paper specs don't tell the full story. Again, I just spent time at TGS looking at both platforms - after E3, Gamescom, and PAX and I still insist our games look awesome.
TheSmack said:The APUs are not the same. Microsoft has worked with AMD to customize the performance and shader optimization for features of DirectX 11.2. This is custom kit that isn't available in any other box.
Just because they are both made by AMD doesn't mean they haven't been drastically customized for specific usage scenarios, by engineers at both Sony and Microsoft.
Judging by the words of Albert Penello I wouldn't expect a megaton. I have a feeling though that they have an ace up the sleeve and they haven't shown all their cards to disorientate Sony and Nintendo, so they lose their bearings.Found this thread a bit interesting - Xbox sub reddit
Also this from Albert - link in regards to the twitter post already posted in this thread.
One of my theories is now that we know the console has 8GB of flash memory, now they can free up more resources for games, exactly the amount of memory the OS needs to run, since it is stored in the flash memory and not within the main RAM.
If not for the write issues, flash would be ideal for tiled resources. You don't need high BW, just low latency, and flash is an order of magnitude (or two?) better than HDDs, far more so than an HDD's who's head is also skipping about saving video and loading webpages and whatever.Flash is a "storage" resource, it cannot help with memory needs. It's about 2,000 times slower than memory, and latency is 10,000 times worse.
Judging by the words of Albert Penello I wouldn't expect a megaton. I have a feeling though that they have an ace up the sleeve and they haven't shown all their cards to disorientate Sony and Nintendo, so they lose their bearings.
One of my theories is now that we know the console has 8GB of flash memory, now they can free up more resources for games, exactly the amount of memory the OS needs to run, since it is stored in the flash memory and not within the main RAM.
Either that or they explain some of the allegedly missing parts of the architecture, although Gipsel's theory on where the rest of the cache resides -5MB from those 47MB aren't listed in the official documents and presentations- seems very plausible.