Sure, but they also want to keep their job.Why is PS5's reserve such a secret? Shouldn't ever dev making a PS5 game know this?
Why is PS5's reserve such a secret? Shouldn't ever dev making a PS5 game know this?
Sure, but they also want to keep their job.
Surprised we don't even have a rumored amount? Only thing I can think of is Sony feels the amount looks bad compared to Series X? What other reason could there be to NDA such a innocuous detail?This time around it seems that information is under NDA and Sony hasn't talked about it.
Surprised we don't even have a rumored amount? Only thing I can think of is Sony feels the amount looks bad compared to Series X? What other reason could there be to NDA such a innocuous detail?
Sony does not share as many details as MS does, thats basically it. Did Sony ever confirm Ps4 allocations? I think it was leaks that did that, like most things on PS, or do I remember it wrong?
They actually weren't upfront about PS4 memory allocation. I remember all the hoopla about xb1 reserving 3GB and the assumption was that PS4 was reserving around 1GB only. That is until DF published an article detailing the PS4 memory allocation; 4.5GB for games, 3GB reserve, and .5GB system managed Flexible memory. Sony then contacted DF to clarify the function of the flexible memory.They were pretty upfront about the PS4 and Pros memory allocations.
If they didn't talk about PS5's, it means it looks bad to do so and no one really cares about it.
In practice I doubt one or two gigs difference either way makes much difference due to the SSDs and the existence of the S.
Yes but an extra 1 or 2 gigs would help the XSX's slower SSD by having space for a larger buffer in RAM no?They were pretty upfront about the PS4 and Pros memory allocations.
If they didn't talk about PS5's, it means it looks bad to do so and no one really cares about it.
In practice I doubt one or two gigs difference either way makes much difference due to the SSDs and the existence of the S.
Yes but an extra 1 or 2 gigs would help the XSX's slower SSD by having space for a larger buffer in RAM no?
Sony does not share as many details as MS does, thats basically it. Did Sony ever confirm Ps4 allocations? I think it was leaks that did that, like most things on PS, or do I remember it wrong?
This was made pubic in SIGGRAPH 2014 even though the initial presentation was made in 2013. As I stated above, the first to make the PS4 memory allocation public is DF in an article from July 2013: https://www.eurogamer.net/articles/digitalfoundry-ps3-system-software-memoryKZ Shadow Fall Digital Dragons presentarion dig include a pretty detailed memory budget breakdown pretty early after PS4 release. I guess that was the first official source.
Well, unless PS5 is used as the least common denominator, we dont actually see much in disparity between the two consoles in multiplatform games.Surprised we don't even have a rumored amount? Only thing I can think of is Sony feels the amount looks bad compared to Series X? What other reason could there be to NDA such a innocuous detail?
Yeah I think the PS5 is the lead platform the majority of the time. So most optimizations will go toward playstation. What could an extra 1GB of RAM be easily used for anyway? Higher res textures? More effects on screen? Devs will probably just use it as a larger buffer space if the SSD is being used heavily.Well, unless PS5 is used as the least common denominator, we dont actually see much in disparity between the two consoles in multiplatform games.
There is a chance the reserved memory has to do with certain functions, either in terms of development or in terms of user experience (current or future) that Sony doesnt want fully revealed. Then again I am sure that isnt something that competition wouldnt be able to know behind closed doors.
Or they just noticed that they suck in comparison to MS's optimisations. But we dont see this manifested in performance in any meaningful way so probably there is some difference (or none) but not big enough to affect games much.
Yeah I think the PS5 is the lead platform the majority of the time. So most optimizations will go toward playstation. What could an extra 1GB of RAM be easily used for anyway? Higher res textures? More effects on screen? Devs will probably just use it as a larger buffer space if the SSD is being used heavily.
Why are developers being told that it's 'hundreds of megabytes' more memory and not a more concrete figure? Since recording the Direct, I've discovered that the amount of memory is somewhat fluid. There's a block of new memory available to all developers, but this can be augmented by disabling system level features the game may not be using, freeing up extra memory that otherwise wouldn't be used anyway.
As a counterpoint, I suggest that with 12.5GB of RAM available to developers on PS5 (at least at launch - and it's 13.5GB on Xbox)
Some public statements from DigitalFoundry on the various system usage and reservations related to Series S and PS5 @ https://www.eurogamer.net/digitalfo...-memory-boost-and-the-massively-fast-rtx-4090
Xbox Series S:
PlayStation 5:
A year and a half on, nothing obvious is standing out. The PS5 reservation may have been reduced, or something else in PS5 is providing a counter-balance like the faster I/O meaning even less buffer space is required.another gig of memory on the xbox series x is a pretty big deal. Wonder how much it will show up in actual game play.