News & Rumors: Xbox One (codename Durango)

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Great news if true, especially if I can use my console for development if I decide I want to tinker.

Even if you convert your XB1 to a debug unit, that isn't going to do much. I assume you have to be a registered developer with MS to get their SDK and of course there is the fee. Also will the debug unit be able to play regular games and earn achievements? You may need a second XB1 if not.
 
Now to see what kind of view indies get of the hardware. Will the games run on the system side? Also be interesting to see if indies get access to ESRAM and Tech docs.
I wonder how they are going to handle it, it sounds like it is going to be a very controlled environment. I mean, most of the hardware details could be transparent to the self publish developers.

The big news is that the standard console itself can act as a development kit, and this could enthuse many indie developers. There would be a significant reduction in costs to develop on the Xbox One given the lack of a need to buy the development kit.
 
I have to ask if this is even new?

http://xbox.create.msdn.com/en-US/home/membership

what do i get?

With an annual subscription of $99 USD, you’ll get:

Xbox 360

Submit up to 10 games on Xbox LIVE Indie Games
Develop and debug on your retail Xbox 360 console with XNA Game Studio Connect
Customize your games for individual regions and languages
Peer review new Indie Games before they're released

doubtful...
 
I have to ask if this is even new?

http://xbox.create.msdn.com/en-US/home/membership

what do i get?

With an annual subscription of $99 USD, you’ll get:

Xbox 360

Submit up to 10 games on Xbox LIVE Indie Games
Develop and debug on your retail Xbox 360 console with XNA Game Studio Connect
Customize your games for individual regions and languages
Peer review new Indie Games before they're released

doubtful...
The differences: No more and not limited to XNA, and streamlined self publishing.



Indie Kinect games should introduce a new world of weirdness.
 
Good to hear about the changes coming for Indies. I wasn't a big fan of the original plans. I've spent a lot of time with Indies on 360. It's been a bit hit or miss over the years. Never was a fan of the peer review system. Sounds like we'll get a proper self-publishing mechanism now. I also hated that XBLIG were considered bastard children where you didn't have access to Achievements, leaderboards & Kinect. Sounds like those things will be supported now. It's getting me a lot more excited now. Thank God for competition. I guess that's one of the good things about XB1 & PS4 shipping at the same time & with basically the same features.

BTW, found another interview with Marc Whitten @ GiantBomb...

http://www.giantbomb.com/articles/microsoft-confirms-self-publishing-on-xbox-one/1100-4696/

Tommy McClain
 
Good to hear about the changes coming for Indies. I wasn't a big fan of the original plans. I've spent a lot of time with Indies on 360. It's been a bit hit or miss over the years. Never was a fan of the peer review system. Sounds like we'll get a proper self-publishing mechanism now. I also hated that XBLIG were considered bastard children where you didn't have access to Achievements, leaderboards & Kinect. Sounds like those things will be supported now. It's getting me a lot more excited now. Thank God for competition. I guess that's one of the good things about XB1 & PS4 shipping at the same time & with basically the same features.

BTW, found another interview with Marc Whitten @ GiantBomb...

http://www.giantbomb.com/articles/microsoft-confirms-self-publishing-on-xbox-one/1100-4696/

Tommy McClain
I am going to read the interview you linked to before running off to bed, gotta work tomorrow. I would love to read or watch an interview with Julie Larson soon though.

Kb_Smoker, a Kinect-less Xbox 360....is understandable but I could not use the console without it now -I remember things like a group chat with one of my siblings (impossible with a typical headset), or a random friend joining a party I had created but I had forgot to close, :smile: and this friend had bought Kinect recently and he was in a drinking session with his friends chatting with me and I could hear boys and girls talking and laughing and stuff, that was an awesome experience for me-.

Now with Xbox One I don't see the point of removing Kinect. It would lack soul. It's not a peripheral anymore.

Not removing Kinect by not giving in to some of us core gamers pressure means that Microsoft are being mature, professional, intelligent, and have their act together -something they certainly need now-.
 
I am going to read the interview you linked to before running off to bed, gotta work tomorrow. I would love to read or watch an interview with Julie Larson soon though.

Kb_Smoker, a Kinect-less Xbox 360....is understandable but I could not use the console without it now -I remember things like a group chat with one of my siblings (impossible with a typical headset), or a random friend joining a party I had created but I had forgot to close, :smile: and this friend had bought Kinect recently and he was in a drinking session with his friends chatting with me and I could hear boys and girls talking and laughing and stuff, that was an awesome experience for me-.

Now with Xbox One I don't see the point of removing Kinect. It would lack soul. It's not a peripheral anymore.

Not removing Kinect by not giving in to some of us core gamers pressure means that Microsoft are being mature, professional, intelligent, and have their act together -something they certainly need now-.
What you mostly talk about is why kinect is terrible for in game chat because it pick up all the background noise. There is so many devices that do facetime and do it better. People are not buying a console @ $499 to skype with friends.

No reason the console need kinect to function. They need to make people want it and not feel like they are being force into buying it and using it.
 
I really hope they remove kinect. I do not see a single thing i would miss with any of the AAA launch games.
Why? I have a feeling that your impression of Kinect is jumping in front of it which is far, far away from what it is and what it allows.
It is pretty much a paper weight already. If you like the fast switching using voice you could just use any mic for that to work.
Fast switching doesn't require voice, it only requires you to pass the controller to someone else.
If kinect is that important they should show us why we need it. Most gamer do not want it at all because it useless and doesnt work right.
There's plenty of examples what you could do with it, which wasn't doable last gen, one should wait for 1st party / 3rd party XB1 only games to see what it can be used for
 
What you mostly talk about is why kinect is terrible for in game chat because it pick up all the background noise. There is so many devices that do facetime and do it better. People are not buying a console @ $499 to skype with friends.

No reason the console need kinect to function. They need to make people want it and not feel like they are being force into buying it and using it.

If you calibrate it's great for voice chat. 360 Kinect cuts out game and background noise, only responding to voice. The new one should be better still.

You've got FaceTime that doesn't require you hold anything or press any buttons, and can track speakers about a room with its huge FOV.
 
I also hated that XBLIG were considered bastard children where you didn't have access to Achievements, leaderboards & Kinect. Sounds like those things will be supported now.

Yeah I've been waiting to hear about that, if indie games can get access to friends lists, achievements, etc then that is pretty cool. Achievements especially are nice because achievement whores are more likely to spring for a 99 cent indie game just for the achievements :) Friends lists and leaderboards would be cool to show your friends best score on the game if they are also playing it. Might be worthwhile to port my win8 games to xb1 after all...although they still haven't gotten into detail on the dev environment options. I presume the basic c# win8 toolset will work along with Unity and roll your own c++ options, but would be nice to get that all confirmed.
 
Yeah I've been waiting to hear about that, if indie games can get access to friends lists, achievements, etc then that is pretty cool. Achievements especially are nice because achievement whores are more likely to spring for a 99 cent indie game just for the achievements :) Friends lists and leaderboards would be cool to show your friends best score on the game if they are also playing it. Might be worthwhile to port my win8 games to xb1 after all...although they still haven't gotten into detail on the dev environment options. I presume the basic c# win8 toolset will work along with Unity and roll your own c++ options, but would be nice to get that all confirmed.

Agreed. Sounds like Gamescom will be the time they make some official announcements. That could turn out to be a great opportunity to redeem themselves after the mess a E3. BTW, on XBLIG you did have access to Friends List & avatars. but you didn't have access to the Internet(except for basic networking & peer-to-peer multiplayer). Personally I hope they're not putting Indies in the Windows 8 Store with the apps. I want them to be treated as games & have access to what standard games will have. Put them over in the Windows 8 Store & it just feels like they're getting segregated again.

Tommy McClain
 
Even if you convert your XB1 to a debug unit, that isn't going to do much. I assume you have to be a registered developer with MS to get their SDK and of course there is the fee. Also will the debug unit be able to play regular games and earn achievements? You may need a second XB1 if not.

Converting my XB1 to a dev kit would allow me to make games. Seems pretty significant to me. I would actually do this if I'm still able to play games and connect to Xbox Live as normal. Otherwise I'd just buy a second one when I had the money for it and could find one. I imagine there will be some fee to register as a developer, or at least a fee once you make your first submission. Probably the same as the windows phone developer, however that works.
 
I have to ask if this is even new?

http://xbox.create.msdn.com/en-US/home/membership

what do i get?

With an annual subscription of $99 USD, you’ll get:

Xbox 360

Submit up to 10 games on Xbox LIVE Indie Games
Develop and debug on your retail Xbox 360 console with XNA Game Studio Connect
Customize your games for individual regions and languages
Peer review new Indie Games before they're released

doubtful...

It's only news because initially the news was there would not be self-publishing on Xbox One.
 
Joystiq has some feedback from indie devs. Looks like most are still very cautious. Don't blame them. Microsoft pissed a lot of them off. Time for them build their cred back. I don't think indies will be fully onboard until after they have launched a few games. It can be fixed, just will take time.

http://www.joystiq.com/2013/07/24/indie-developers-cautiously-optimistic-about-self-publishing-on

Tommy McClain

The only thing indie devs are upset about is the fact that they aren't Tripple A developers and thus don't get briefed on things months before.

I'm scared that this is going to end up being like the play store on android. Full of crap
 
The only thing indie devs are upset about is the fact that they aren't Tripple A developers and thus don't get briefed on things months before.

I'm scared that this is going to end up being like the play store on android. Full of crap

It's so strange how no one seems to want to remember or even acknowledge how much garbage there is out there. I don't have the patience or the time to sort through all of it anymore. Just to find that one gem.

I hope I don't draw too much fire for saying this, because lately everyone treats indie games like it's the holy grail, but I think that some hurdles in the process might actually reduce the flood of worthless games that are surely to come. Aren't there any reviewers out there who could critique the trash before we get to it? And why do indie devs get a pass just because they are indie devs? Shouldn't they be held to some kind of standard as well?
 
Your right man. For every Braid or mine craft or what have you there are hundreds if not thousands of clones and quick cash ins that are horrendous out there.

The only time I download something from the play store is if I hear good things about it on a forum or through a review website.
 
The only thing indie devs are upset about is the fact that they aren't Tripple A developers and thus don't get briefed on things months before.

It's not just that, but Microsoft's handling of XNA & XBLIG programs was less than nice. They basically killed the programs & got rid of their XNA MVPs. And not having a Community Manager for years led to emails taking weeks to respond if at all. And they still have problems with sales stats not being updated for days to weeks, which directly effects the dashboard's "New Releases" & "Most Popular" sales never being updated. If you released new titles during that time you were screwed since once it was fixed you were no longer on the "New Releases" section. There went all your effort down the tube hoping to get exposure on the "New Releases" section. Anyway, all that crap has led to even the XNA/XBLIG MVPs not even trusting MS anymore. It will be hard to win those guys back.

I'm scared that this is going to end up being like the play store on android. Full of crap

I'm not worried about it. I think MS was due to their original idea of no self-publishing. I'm confident they will have some way to combat it now that they changed their minds. Maybe it will be more expensive dev subscription? More stringent requirements? Either way I think the good stuff will bubble up to the top. I'm optimistic. Let's wait & see what they have in store.

Tommy McClain
 
I really hope they remove kinect. I do not see a single thing i would miss with any of the AAA launch games.

It is pretty much a paper weight already. If you like the fast switching using voice you could just use any mic for that to work.

If kinect is that important they should show us why we need it. Most gamer do not want it at all because it useless and doesnt work right.

So?

Why, Why, Why are any of us looking at the big publishers to spearhead an effort to explore and exploit the potential of Kinect? Big pubs are never going to dive head first into a peripheral or a standard feature with a limited history and a handful of hits.

Kinect should be the motivation for MS to not only accommodate but embrace indie developers and the market they've created. Indies are the most likely to fully explore the utility of Kinect. That belief motivated by the reality that indies devs are the least likely to conform. Unlike big pubs that make their biggest and riskiest investment while indulging in some of the most conservative practices in terms of IP creation and genre focus. XB1 and PS4 will be inundated with big budget sandbox or FPS games with sequel after sequel for a reason.

But indies aren't going to keep up with the eye candy coming out high end wares. Limited resources encourages creativity and exploration because why bother trying to directly compete against big pubs. Whats the chance of success with a indie game in a common genre, with common mechanics and offering average graphics. Nor are they going to be able to put their adverts in front of millions of eyeballs. When devs cant readily indulge in some pretty effective revenue generation tools like advertising and marketing, something new, novel and fun is the next best thing. Word of mouth is an effective marketing tool and can be generated by simply offering a great game with broad appeal.

Kinect is an area of opportunity which indies can explore and exploit because big pubs aren't readily doing it themselves. Kinect's success probably lies with a more creative approach. One reason is because the basic functionality has already been offered and many gamers have been left wanting. Two, because for the most part young, outside, independent and/or small operators are the drivers of innovation not huge, established and wealthy companies.

I want to invest in Kinect and to see it as a standard feature. I see no benefit of offering a new, novel and relatively unexplored feature to a group of indie developers in such an unaccommodating fashion. Kinect as a peripheral means forcing indie devs to target a limited market. Basically a sub market (Kinect userbase) of a sub market (Xbox One userbase) that offers a limitation on profitability. I am guessing Angry Bird and Words with Friends might not have been as readily developed if touch was a feature delivered by a separate accessory.

(Side note: I find it funny that a common theme running amongst most forums is the belief that pubs in their desire have become too hits driven and has led to a less diverse market. "Greedy" is a common adjective thrown at pubs. Heavy doses of sequels in limited genres is usually given as proof. Yet a common theme amongst a lot of gaming forums is gamers engaging in the same practice. Where pubs are motivated by profit, we as gamers are motivated by performance. Where we demand increases in a narrow set of proven metrics. We demand manufacturers to be conservative in their approach by simply throwing more ALUs, RAM and hz at a next gen console, no different than pubs demand more of the same from developers in terms of software. No we don't COD 15 but XBox 360 2.0 is quite alright.)
 
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