It's so strange how no one seems to want to remember or even acknowledge how much garbage there is out there.
That can be said for every kind of product in existence.
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It's so strange how no one seems to want to remember or even acknowledge how much garbage there is out there.
Xbox pioneered digital distribution of console games with Xbox LIVE Arcade opening up the console to entirely new classes of independent developers. Later, we introduced Xbox LIVE Indie Games to provide an outlet for the hobbyist creator. Xbox One is a platform that allows all creators, including those who work on games and apps, regardless of team size, funding, business model, etc. to take advantage of unique capabilities to build amazing experiences that push the limits of technology. We are committed to ensuring all Xbox platforms are the best platforms to help developers realize their visions and we look forward to sharing more details later.
For one thing, Matt Booty did no such thing. He said they were going to court developers in ways that they currently did. One of the ways they currently do is self publishing on XBLIG. The reporters and news outlets specifically misinterpreted the statements in order to get a better headline.Did some digging on the self-publishing news. Check these page results of all the articles they got after Matt Booty led people to believe that Microsoft would require all developers to have a publisher...
"Xbox One indie publisher" Google Search Results before June 15, 2013
NBC News was one such site that reported on it, but they received the following response from Microsoft...
Microsoft had a lot negative publicity about no self-publishing & that's all they could say?
Again, I don't buy that self-publishing was planned & they just chose not to say anything until Gamescom. Why choose to take on that much negative publicity?
Tommy McClain
Your post adresses 2 different topics:
1. The indy-scene, as it is currently talked about, includes ALL the categories I posted above.
Just look at other forums, there are the "Professional Indies"-poeople and the "I want to make Zombiefart 2.0. What are the costs of a Dev-Kit"-people. And all are adressed as Indies. And both do not want to end in a "indie-Ghetto". Ok I can understand that.
At the moment there are tools and (soon) policies for my categories 2 and 3 (last post). The top-dogs are not currently adressed.
But everyone says "Indies are not supported". That is in this context false!
2. The debug-console
The console is not available till november. So MS said: start with your project on windows. Create yout first prototype there, create assets etc. and later a conversion to our platform ist easy.
I am a programmer, but I have absolutely no knowledge in game-development or the processes needed to build a game. During my programming I use my local machine (or a VM) to create and test my routines, later I promote them to a test-environment and again later to production.
Perherps you can help me:
In the last generation (PS3 360) was it so that EVERY person involved in the gamecreation had his own dedicated dev-kit-hardware?
For one thing, Matt Booty did no such thing. He said they were going to court developers in ways that they currently did. One of the ways they currently do is self publishing on XBLIG. The reporters and news outlets specifically misinterpreted the statements in order to get a better headline.
The plan they just revealed has been the plan of record since at least February 2012. Unlike the DRM thing, this is not a case of MS reversing course.
I'll take your word for it, but it's hard to swallow considering their official comments even after all the "lies" that were reported. Whoever is responsible at MS for squashing FUD needs to be fired.
Tommy McClain
I imagine the difference is in how games are labelled. Seems all games will be shown in the same view, but you can probably filter by Arcade, Indie etc. If you want to be in the Arcade category, you can't self-publish. I think that's where the conflict comes from. Jonathan Blow doesn't want his game in the "Indie" section. He wants it in the Arcade section for better exposure, but to be there you can't self-publish. Maybe this gen the distinction between the two will not be as pronounced, but I'd expect all games in the Arcade category to still be publisher backed.
...there shouldn't be any Arcade or Indie catergory/labels again in the store. That should be helpful for those that hated the segregation
Unless MS is being misrepresented again there shouldn't be any Arcade or Indie catergory/labels again in the store. That should be helpful for those that hated the segregation, but I think most devs hated the peer review, lack of achievements & lack of Kinect support probably more. Sounds like those issue will be resolved too.
Tommy McClain
I think they do need some way to filter the games though so I could look at only the indie games made by one person in their spare time for fun, or the indie games made by larger teams of people with some financial backing. Sometimes I like to see what one person can do so I kinda liked being able to focus on that on the Xbox 360 indie area. Yeah you get games like "GET TO THA CHOPPA!!1" and "No Luca No" in there but there were some cool games in there as well. I dunno, I found it interesting to see what people would conjure up on their own, I used to check the XBLive Indie area regularly if not more so than the XBLive Arcade area.
I think they do need some way to filter the games though so I could look at only the indie games made by one person in their spare time for fun, or the indie games made by larger teams of people with some financial backing. Sometimes I like to see what one person can do so I kinda liked being able to focus on that on the Xbox 360 indie area. Yeah you get games like "GET TO THA CHOPPA!!1" and "No Luca No" in there but there were some cool games in there as well. I dunno, I found it interesting to see what people would conjure up on their own, I used to check the XBLive Indie area regularly if not more so than the XBLive Arcade area.
I guess I'm the only one who actually liked the distinction and thought it immediately gave you a certain level of quality assurance when buying these smaller, digitally downloaded games.
They either went through a strict review process, met certain requirements, cost more and could provide you with achievements, or they were just essentially shareware games that you had to purchase before playing.
Having a label I agree is helpful in determining AAA from hobbyist
They'll need more than a label.
They don't want their marketplace filled with 3rd rate shovelware, dragging down average quality, damaging platform perception.
MS could implement a multi-tiered quality system, with 1st tier being MS quality approved titles (together with traditional publishers), a second tier based on best user-recommendations not in the 1st tier, and then a garbage tier with everything else.
Nobody, I mean nobody, is interested in having the world+dog self publishing into the XB marketplace.
Cheer
As I said in another thread, there is really no such thing as self publishing on a console. The business model of consoles don't really allow it.
MS and Sony will have to play the role of publisher for indie titles. There is a cost to that function so it should be readily understandable that console manufacturers want to ensure that the indie market on their consoles are viable and profitable.