News & Rumors: Xbox One (codename Durango)

Discussion in 'Console Industry' started by Acert93, Mar 8, 2012.

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  1. shiznit

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    never mind, misunderstood the color blind comments.
     
  2. expletive

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    The virtualization rumors we've heard about might make it easier for them to be more open with Indie and Small Devs. My thought is that using virtualization they can more easily protect the rest of the system from poor code and overall stability issues which may allow them to be more lenient/agile with the certification process for these types of titles. I'm not a dev but the negative themes i keep hearing about the Xbox certification cycle is that its time consuming and expensive, virtualization may be able to help alleviate that.

    EDIT:I would guess it can also can make code more portable from the surface RT/WP8 devices?
     
  3. 3dilettante

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    The VM implementation comparison will be interesting. Having a hypervisor-protected domain is part of current gen platforms, but this may be expanded to cover the whole system to avoid an OtherOS-type scenario.
    (edit: Well, it would try to.)
     
  4. Prophecy2k

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    But admit it Shifty, you know you won't be able to resist dipping into those threads every now and again :wink:

    Guilty pleasures and all that lol:lol:
     
  5. blakjedi

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    yeah.. unity has been made free for WP8 developers with under 100K in revenues last fiscal.
     
  6. blakjedi

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    I agree. here is what I envision:

    To go with the convergence idea, I think MS is going to try to keep developers away from the lowest levels of the hardware and push them at all costs to develop for a WinRT based api abstracted to a hypervisor.

    This gives MS two capabilities: 1) as long as the underlying hardware can support a hypervisor, the platform can run any xbox next game, and 2) VMMs can run in the cloud making devices that cannot support the hypervisor able to play THE SAME GAME as long as the connection is fast and stable…

    Have a surface RT? You can still play the Halo game you bought for xbox. Just plug in an xbox controller and connect to Live… Have a PC? Just connect to live and download the VMM that the xbox saved after the last time you played it…

    This capability is pretty much the ultimate megaton and the holy grail of game convergence. HW matters less and they will have pretty much destroyed the HW cycle which Nintendo and Sony have dominated for the last three decades.

    At least that’s what I imagine MS wants to do. We will see
     
  7. 3dilettante

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    Supporting a hypervisor is a very common feature. It would be a very thick API and intrusive virtualization scheme to insulate software entirely from an undefined hardware implementation.

    It would be simpler for forward and cross compatibility, where the hardware is designed with supporting the VM's defined feature set and performance guarantees in mind.

    Could you outline the differences with what currently happens? Remote gaming servers can already virtualize per client, at least with the latest hardware.
     
  8. blakjedi

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    Sorry. I was relating this entire capability to WinRT based platforms. So a Hyper-V implementation (which happens comes built in to Windows 8) - I'm not sure about the Windows RT variant would be the beneficiary.

    Bare metal hypervisors (if I remember my VMware studies) are very lightweight so I do not think the xbox next OS and api would be very "thick" at all. I also think this implementation is where 360s current catalogue is moving to also thus the ability to have and 360 SOC thin client device run games from that catalogue with no drive.

    The "save state" capability of VMMs is necessarily what they are aiming for on this platform imho. Which is radically different from say the PS3 where you cannot leave a game to do any system functions whatsoever without quitting the game.

    I look forward to a full expose of windows blue to see what hooks MS includes to enable a capability like this (or not).
     
  9. messyman

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    I'm already seeing some CoD Ghosts ads.
    Graphically, it doesn't look all that different from past CoDs tho.
     
  10. Rangers

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    hopefully current gen footage
     
  11. messyman

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    And if the ads are any indications, the next Xbox will be called
    XBOX
     
  12. COPS N RAPPERS

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    kinect 2.0 seems to be not built into the console. it's a separate attachment.
     
  13. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    Kinect 2.0 is included with every Xbox One console.

    BTW: I call dibs on the "XBone" name.
     
  14. oramay

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    Haha, nice. I prefer X-Bone though.
     
  15. 3dilettante

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    Crap.
    Well, I'll call dibs on the sequel consoles.
    XBox OneOne
    Xbox OneOneOne
     
  16. BRiT

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    Xbox Tu
    Xbox TuTu
     
  17. COPS N RAPPERS

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    the specs were kept on a tight leash, 8 cpu cores and 8 gbs of memory, no gpu was listed or the speeds of any of their tech. in relation to gaming, physics and AI were mentioned along with the announcement of 15 unannounced exclusives.
     
  18. Rangers

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    yeah, as long as no speeds were mentioned for all we know they were upped.

    maybe we'll get some of that details at various post shows.
     
  19. RenegadeRocks

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    MS has confirmed that used games , if played on a second system, will need to be reactivated by paying a fee. So, they ARE blocking used games. No wonder EA dropped online pass, they don't need it anymore. MS is doing it for them on all games.

    http://www.computerandvideogames.com/407912/microsoft-confirms-pre-owned-fee-for-xbox-one/

     
  20. RenegadeRocks

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    There's a website claiming BC is out ! No Backward compatibility either!

    Hmmm...paid online, TV stuff I can't use, blocked used games, no BC either. Why should I buy this? I really wanted to change after PS2 and 3 , but this is getting difficult. :(
     
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