scooby_dooby
Legend
1up's review of the battle system sounds quite good:
Lost Odyssey's battles, while conventional turn-based affairs, are more engaging than you'd think. Rather than simply hitting a single button and breezing through enemies, you've got to enter each encounter -- yes, even the regular ones -- with a well-thought-out battle plan. Your attacks are based on timed button presses, not by simply hitting the X button and waiting for the battle to end, so you've got to keep on your toes at all times. Furthermore, each dungeon caps experience after a certain point, so grinding is refreshingly unnecessary -- especially welcome, given the load times. And since you acquire an "auto-escape" ability early on, you rarely find yourself in a battle you have to fight. The level caps also mean that bosses are real threats; you can't just power-level and hope to overpower them. Each boss encounter is like a puzzle, and there's definitely a "right way" and a "wrong way" to engage the enemy.
Lost Odyssey's ability system also requires more than the usual cursory attention. The immortal characters -- Kaim, Sarah, Seth, and Ming -- require "linking" with mortals to learn new skills and abilities. Unfortunately, this also means that you might have to keep certain characters (such as the aforementioned annoying brats) in your party a little more often than you'd like. But this means that you also have to use each character; nobody ever stands on the sidelines for too long, so you end up with a well-rounded party.