You'd have to be a moron not to understand that JRPGs with tons of CGI movies like FF will take up enourmous amount of space in HD.
Is it true getting into battles takes a long time
Loadings are exactly the same as the Japanese version. The few videos showing loadings on youtube were done by someone with an obviously dying DVD drive.
And the tearing/slowdowns are also still there.
As far as I can tell the Asian and Japanese version are 100% identical except for the text and voices. Just like it was the case with N3 and BD.
I'm all over this game once it hits our shores, it looks top notch. I love the setting, the battle system looks good and if you've played Blue Dragon on Hard, you know Mistwalker knows how to make a nice deep battle system. It sounds like they've balanced the game much better than BD as well.
Anyone know when it's releasing in NA?
From what I've read they've optimised the game a lot since its initial release, where load times were quite long - it was initially something like 30 secs+ to get from world map to ground level playing. Check youtube for before-and-after comparisons to get a feel of exactly how much has changed.
As I've mentioned a few times, I'm hoping the execution of the story in this game lives up to my expectations more than anything. The concept of living forever is something I'd have expected to be tackled in more games/RPG's. The flashback-type parts are said to be the highlights of the game, so I'm pretty stoked there.
I have read though that the combat is quite tough and it they have level caps per area to prevent grinding. To me that's a good thing since it seems to discourage the poorest RPG-staple of requiring me to hunt out baddies (random or otherwise) aimlessly in order to progress. Basically that's cheap in my eyes, and I've only needed to do that in what I'd consider to be poorly balanced areas of games. I'd call out Eternal Sonata on this one, since one of the boss battles - Dolce on the pirate ship - was nigh-impossible without a little grinding. If you can't win with skill, you should be encouraged to learn to play the game better - not run around for a couple of hours levelling until you can brush past.
Sounds like the same guy who reviewed FFXII, too.If you know anything about JRPGs at all, then how can you not mention Final Fantasy XII? You must either really want to give a game a high score, or have missed it. But if you're even remotely serious as a reviewer of a game like this (let alone games in general), how can you have missed it?
I didn't hear all that many good examples of how well the story is played out, but they do seem to like it.
http://www.gametrailers.com/player/30354.html
My biggest gripe with this review is its mention of Final Fantasy and comments on JRPG's in general. The game is presented as if it is perfectly normal and just what you would expect in the line of Final Fantasy games, and that JRPGs haven't progressed much over the years in terms of gameplay.
If you know anything about JRPGs at all, then how can you not mention Final Fantasy XII? You must either really want to give a game a high score, or have missed it. But if you're even remotely serious as a reviewer of a game like this (let alone games in general), how can you have missed it?
Is the assumption here that 360 owners are a different market that have so little prior experience with JRPGs that all the complains about the lack of progress in the Final Fantasy series up to XII are completely irrelevant, and how well appreciated the complete overhaul of Final Fantasy XII was?
Instead, the reviewer chooses to compare the game with a game like Mass Effect, compared to which the gameplay in these 'traditional' JRPGs is very limited, but the story telling, graphics and sound stand out. I guess he does a good job targeting 360 owners that didn't have a console before or only had an Xbox1, but for previous owners of other platforms like the PS2 he's not doing a great job with this review.