mckmas8808 said:Look plain and simple I'm happy to see a game in hi-def that looks like it could have at least 4x AA in it on the PS3. A lot of doubter here and across the web said that this game could possibly look like it did at E3.
Well they were wrong. It seems like the PS3 is a lot more powerful than a lot of people want to believe. And to think that the betakit will be way stronger than want Bandai had is amazing to think about.
And Bandai didn't even start using the SPE's yet, so can you imagine? And with the RSX connection with the CELL which they also can't do now. Please guys I beg you don't flame me but it has to be said. I don't see 1 reason why the KZ video can't become real-life.
At first it was the volumetic smoke, but the Call of Duty Demo has erased that thought. Then it was the geometry of the chartacters, but now we see this mech game by Bandai. Give me one reason why KZ and the other videos that Sony should can't be done in realtime?
Please no flames Im actually really trying to learn something here.
Thanks.
Pozer said:Theres a big difference between the Gundam demo and the KZ video. I'm sure there will be games this coming generation that blow our minds. But alot of the little things in that KZ video will not be possible. Like the quality and fluidity of animation in which the NPCs interacted with the enviroment. That alone would take north of 512MB of ram.
Not trying to dash your dreams cause I hope Im wrong.
mckmas8808 said:On Topic: I can't wait to see what Gundam will be like when they actually use some middleware like Aegia's physics, with a 3.2 GHz cell, RSX, use of the SPE's (the meat and potatoes of the CELL), and the increase in bandwidth. Can you imagine?
Vysez said:BTW, Tap In let's not try to do X360/PS3 comparison when there's none to do. Nothing good would come out the thread, you know it.
Seems like its going to have online play based on what i'm hearing about the xbox 360 version
seismologist said:The xbox 360 Gundam seems to be a different game altogether.