Mobile Suit Gundam realtime demo

It's fairly shocking that Bandai have got so close to the E3 prerendered demo. The (very high) geometry on the mechs seems intact. A pleasant surprise :)
 
I have a crazy notion I'd like to throw out that I'm already doubtfu aboutl...but I just want to test the waters with...

In one of the vids off Ign there is a very noticeable amount of flickering going on everywhere in this Gundam game.

It could be artifacting in the vid from a bad encode...de-interlacing filter error perhaps...

It could be the flicker you see when TAA breaks down because the FPS isn't high enough. (and you've set a low limit...but who's to say just what the rules are...if this is Nvidia's spin on TAA in a closed box environment)

I know the latter is less likely because:

1. AA may be the last thing on these devs minds this early in development

2. TAA may be something that it totally proprietary to ATI

3. I think I only see the flickering in one of the vids which may be the most telling thing...

4. TAA just won't work too well if the FPS dips below 60FPS so only games that can...

I'm curious as to just how likely or unlikely it is TAA being used. Is TAA ATI's sole property or can Nvidia use it or something similar to it.

The reason I'd like to know if TAA could be used at all on the PS3 is because it may be the means by which the console can handle 4X AA in high def...I should say it may be the way 4X AA can be used pretty freely although not as freely as what the Xenos's daughter die allows. 2x TAA = 4X AA and this seems to be the upper limit of what next gen consoles are expected to do. 2X AA or TAA on the RSX which looks to be a fair bit more powerful than the 7800 GTX should be cake no? (at least as compared to 4X AA at 720p...1080p)

If TAA is something the RSX can do (it's more of a legal issue as to whether it 'could' or not) I would expect the legacy method of AA to be there as well so this could explain why one vid flickers and one does not...but probably doesn't.

I more interested in TAA usage being a possibility than whether it was actually used. As a secondary issue I am also curious as to whether TAA found a home within Xenos. If TAA is something Xenos can do how does this affect that little tiling chart I've seen around here somewhere...the one where it shows the relation to the number of tiles needed per combination of AA and outputted resolution.

Don't hurt me :?

edit:

Is it too much to think Nvidia would implement programmable sample patterns for AA on the RSX?

I don't see how ATI could stop them from doing so...
 
Look plain and simple I'm happy to see a game in hi-def that looks like it could have at least 4x AA in it on the PS3. A lot of doubter here and across the web said that this game could possibly look like it did at E3.

Well they were wrong. It seems like the PS3 is a lot more powerful than a lot of people want to believe. And to think that the betakit will be way stronger than want Bandai had is amazing to think about.

And Bandai didn't even start using the SPE's yet, so can you imagine? And with the RSX connection with the CELL which they also can't do now. Please guys I beg you don't flame me but it has to be said. I don't see 1 reason why the KZ video can't become real-life.

At first it was the volumetic smoke, but the Call of Duty Demo has erased that thought. Then it was the geometry of the chartacters, but now we see this mech game by Bandai. Give me one reason why KZ and the other videos that Sony should can't be done in realtime?

Please no flames Im actually really trying to learn something here. :)

Thanks.
 
mckmas8808 said:
Look plain and simple I'm happy to see a game in hi-def that looks like it could have at least 4x AA in it on the PS3. A lot of doubter here and across the web said that this game could possibly look like it did at E3.

Well they were wrong. It seems like the PS3 is a lot more powerful than a lot of people want to believe. And to think that the betakit will be way stronger than want Bandai had is amazing to think about.

And Bandai didn't even start using the SPE's yet, so can you imagine? And with the RSX connection with the CELL which they also can't do now. Please guys I beg you don't flame me but it has to be said. I don't see 1 reason why the KZ video can't become real-life.

At first it was the volumetic smoke, but the Call of Duty Demo has erased that thought. Then it was the geometry of the chartacters, but now we see this mech game by Bandai. Give me one reason why KZ and the other videos that Sony should can't be done in realtime?

Please no flames Im actually really trying to learn something here. :)

Thanks.

Theres a big difference between the Gundam demo and the KZ video. I'm sure there will be games this coming generation that blow our minds. But alot of the little things in that KZ video will not be possible. Like the quality and fluidity of animation in which the NPCs interacted with the enviroment. That alone would take north of 512MB of ram.

Not trying to dash your dreams cause I hope Im wrong.
 
Pozer said:
Theres a big difference between the Gundam demo and the KZ video. I'm sure there will be games this coming generation that blow our minds. But alot of the little things in that KZ video will not be possible. Like the quality and fluidity of animation in which the NPCs interacted with the enviroment. That alone would take north of 512MB of ram.

Not trying to dash your dreams cause I hope Im wrong.

I'm asking out of total respect. What is it that the NPCs are doing as far as animation goes that not possible? Is it the way that they shoot their guns, run around the battlefield, etc? Kojima stated in an EGM article that they are looking to change the way Snake moves in MGS4, rather than just giving him a pretty face.

A lot of devs are saying that the animation has to be believable this gen more than ever because the graphics will be so good.

On Topic: I can't wait to see what Gundam will be like when they actually use some middleware like Aegia's physics, with a 3.2 GHz cell, RSX, use of the SPE's (the meat and potatoes of the CELL), and the increase in bandwidth. Can you imagine?

P.S. people said the same thing about the graphics in KZ months ago.
 
mckmas8808 said:
On Topic: I can't wait to see what Gundam will be like when they actually use some middleware like Aegia's physics, with a 3.2 GHz cell, RSX, use of the SPE's (the meat and potatoes of the CELL), and the increase in bandwidth. Can you imagine?

amazing I hope....
 
mckmas8808

This technical thread is about the Gundam real-time demo shown by Bandai, not about the Killzone CGi being in real time or not. Keep on topic.

BTW, Tap In let's not try to do X360/PS3 comparison when there's none to do. Nothing good would come out the thread, you know it.
 
Vysez said:
BTW, Tap In let's not try to do X360/PS3 comparison when there's none to do. Nothing good would come out the thread, you know it.

gotcha :oops:

At first glance I thought this was an appropriate place for the news but upon reflection I see it is a technical discussion that can do without this info.

sorry
 
mckmas : The difference isn't image quality but what's happening and amount of detail. Laa-Yosh for one went into the excessive detail of KZ - not apparent in this Gundam demo, and we talked about animation. But all the arguments were said back then, so there's no need to revisit them, every time a new next-gen demo comes out. The reasons why people were skeptical then haven't changed.

How's about we leave KZ on the back burner until it appears? Even if something else matches the E3 showing, discuss that and not the long-worn KZ debate.
 
The game looks good esp at an early buld of it .


Seems like its going to have online play based on what i'm hearing about the xbox 360 version
 
Seems like its going to have online play based on what i'm hearing about the xbox 360 version

This is a PS3 tech demo. There is no Xbox 360 "version"

Though online play in this game would be pretty cool. Especially if the mechs are destructable as in the original E3 video.
 
seismologist said:
The xbox 360 Gundam seems to be a different game altogether.

It is. Two different teams are devving the games. The developers of the Gundam MMORPG (I believe) are producing the X360 version.
 
Back
Top