ChryZ said:Was it any fun?maskrider said:I have the trial version of Katamari Damashii (on Dengeki PS2), I have only played the first mission.
It is hilarous. Pretty funny.
ChryZ said:Was it any fun?maskrider said:I have the trial version of Katamari Damashii (on Dengeki PS2), I have only played the first mission.
Great, I love those quirky games ... hopefully Namco will release it outside Japan too.maskrider said:ChryZ said:Was it any fun?maskrider said:I have the trial version of Katamari Damashii (on Dengeki PS2), I have only played the first mission.
It is hilarous. Pretty funny.
Sony and Level 5 are planning to reveal the 3rd installment of Dark Cloud for PS2 sometimes next week, entitled Dark Odyssey in Japan.
Deepak said:From the-magicbox.com
RUMOR: Square Enix is developing a new PS2 action adventure game featuring Cloud from Final Fantasy VII as the lead character, and gameplay similar to Devil May Cry.
False. Dark Odyssey was the codename for SCEA's new game 'God of War', which btw. looks bone chillingly awesomeSony and Level 5 are planning to reveal the 3rd installment of Dark Cloud for PS2 sometimes next week, entitled Dark Odyssey in Japan.
cthellis42 said:He was already in a fighting game. <shrugs> Why would it matter?
Deepak said:From the-magicbox.com
Namco announced they have canceled the GameCube version of Street Racing Syndicate, the game will only be heading to PS2 and Xbox.
IGN.com said:I was checking the Release Dates schedule looking to see if any games were announced,delayed or worst yet cancelled.I scroll and see Street Racing Syndicate fro Gamecube.Well the thing is I get newsletters from Namco and when they mentioned SRS they listed it as a PS2 and Xbox game but not Gamecube.Could you clear this up please?
Matt responds: It's still coming for GameCube. Someone on the IGN Boards asked this very same question and a Namco representative replied. This is the official response:
Thanks for the email. We just wanted to let you know that SRS has not been cancelled for Nintendo GameCube. It will be available for all three platforms, and I think you will be impressed with all of the improvements that Namco has made to the game by giving it extra development time. We will be updating the product information page on the Namco web site to reflect this, and we will be releasing more exciting information about the game over the next few months.
passerby said:Been playing some more of Siren lately. I know, I got this since last year, but I'm a busy man. I'm making a personal resolve to purchase no more than 4 titles per year.
passerby said:Back to Siren.
It's a stealth game as much as a horror game. In fact, in certain aspects it may well be a better stealth game than either MGS or SC.
Surprise.
It acheived this by implementing a design that was lacking in the other 2 - enemies have true line-of-sight, not a restricted view that extends only a few feet in front of them. This is what a stealth game really is. If you can see the enemy, they can see you. Many times they can see you even when you haven't seen them - the shibito seems to have better vision than the player characters in the fog and the dark. Siren has definitely raised the bar for stealth games.
Remarkable. Siren isn't just a game for horror fans. Stealth-gaming fans definitely need to pick this up as well.
Always a matter of taste and preference(Don't we hate this kind of answer?). It is a very good entry in the horror and stealth genre. But there are points that may not appeal to everyone.Siren a must buy?
SH has become very combat-oriented. You can say that FF is also combat-oriented - just that it takes a different form of expression. Siren is quite, or may I say very combat-unfriendly. The point being that players are not supposed to be able to beat nasties about, but are supposed to be fightened and running and hiding from them. Will gamers have issues with no londer being a gung-ho monster killer in a horror-filled scenario?How does it compare to SH/FF
Preferably with control as intuitive and flying as fluid as NiGHTS.Big question: How to do a proper "Superman game"?
People mostly come over from UGA, with advisement and consultation from the Home Team of Sonic Team Japan.Anyone know who are the people working on this?