General posts talking about benefits of Backwards Compatibility were moved into this thread talking about general use of it (seemed a little bit more appropriate and related): https://forum.beyond3d.com/threads/utility-of-backwards-compatibility.60158
A lot of posts have been moved into the Xbox One Backwards compatability thread: https://forum.beyond3d.com/threads/xbox-one-backwards-compatibility-bc-e3-2015-xo.56984/
Theres also been a few additional news bits talked about in the Original Xbox Backwards Compatibility thread: https://forum.beyond3d.com/threads/microsoft-original-xbox-backwards-compatibility-spawn.60178/
yea it may make sense to merge them, OG XB BC titles are few and far between, at least compared to the number of 360 BC titles.I don't see why there needs to be two separate threads for Xbox One backwards compatibility...just get rid of the Original Xbox BC thread imo...
heh, while they can technically do it. I see a lot of issues with licensing when titles are that old.For now. :3
heh, while they can technically do it. I see a lot of issues with licensing when titles are that old.
Would love to be wrong, but 15+ years ago is going to be tough thing to dig up.
I see on the box:Digital Foundry has a retail unboxing article and video for the Xbox One X -- http://www.eurogamer.net/articles/digitalfoundry-2017-unboxing-xbox-one-x
man, thats...French uses o for octet.
*giggle, snort* They're doing the missionary position in the lower image...Photos taken from DigitalFoundry unboxing video:
About that I think it's going to be more interesting (and fair) to compare XBX power consumption, heat and noise with the new iteration of Pro, the CUH-7100 that is the Monster Hunter LE model and the black models currently sold in Japan.Nice, those shots are so much more representative. It's quite obvious from the teardowns that the power supply was eating up a lot of depth space in the pro. Everything else is more or less equivalent. More heat sink area on the X, should handle more watts.
Too bad DF were not yet allowed talk about wattage. Time for a last minute wild guessing with questionable percentages...
Starting with 155 watts from the launch PS4P as a reference (chaining percentages, not added):
-7% From very high efficiency PSU (they need it for that type of compact psu)
-2% Higher efficiency VRMs (like 92 to 94)
-5% general process/yield improvements for 2017 versus 2016
-5% whatever they did for power delivery but didn't describe.
-3% from not having DR FP16
+40% for gpu clocking, additional ram
The fox says... 173 watts peak