Microsoft Xbox Reveal Event - May 21, 2013

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I'm trying to figure out the reason for the negativity: Weren't the specs good enough? Didn't you like the exclusives? Or is it because on the release event TV was the main thing and most of the gaming stuff was saved to E3?

Or something else entirely?

100W SOC is underpowered. Kinect is apparently a mandatory function and the whole focus on passive info entertainment instead of its core function "games" turned me off. I don't feel targeted by that philosophy at all.
 
100W SOC is underpowered. Kinect is apparently a mandatory function and the whole focus on passive info entertainment instead of its core function "games" turned me off. I don't feel targeted by that philosophy at all.

do we know it's 100w for the whole system? because theres more than just the soc ya know?

anyways 1.2tf 7770=80 watt tdp so sounds about right with the light power bobcats maybe. 7770 is clocked at 1ghz so ms can get lower tdp than that out of their 1.2 tf presumed. then again they've got esram/custom gpu stuff/whatever.
 
That video is lacking some emphasis on the dog though...

It felt like copying Fable's dog was a huge achievement or something...
 
prolliy of more interest to me than the ps4 (im not a gamer)
but ive gotta say its one Fugly machine, as ive always said here on b3d i found the 360 better looking than the ps3
 
i hate to sound like ms cheerleader guy but i honestly think the ability to say a network and have it switch to that channel is great. it's a honest problem me remembering channels, especially with them being so screwed up nowdays (eg, espn=channel 751, blocks of hundreds of unused channels, and so forth). i printed out a big channel list and keep it in the drawer in the coffee table, and have to pull it out and refer to it.

that said there's usually an sd and an hd for each channel on my cable provider (eg espn in sd=channel 30, espn in hd=channel 751), so i wonder how it handles that. and i wonder how smoothly it will work altogether as i dont trust voice recognition stuff too much yet,
 
Oh, that is awful. Ask your cable provider to give you an option for your own favourite lists at least (should be just a trivial software update), if not the option to arrange channels as you like
 
Questions questions...
1, How the hell are 5 billion transistors used and only come up with a mediocre 1.2 tf?.
2, How do those mahussive 5 billion transistors only add up to 100 watts?
3,Why if the soc only adds up to 100w does the box need to be so huge, contain no psu, and use a massive fan?
4,what is the customisation to the gpu? the custom system bus? The cpu... is it standard jaguar?
5,what is the cpu reserve cores?
6,How much computing power is the xbox one able to utilise from the cloud AT LAUNCH?
7,Will every developer get a slice of the cloud pie in equal parts? if so what is going to be the estimated advantage of it over just the standard components?
8,What is fundamentally different about the xbox one that it can use cloud computing that the ps4 can't?
9,What happens when your Internet connection dives and you are playing a cloud optimised game?
10, What's the proper deal with used games?
11,What is the total deal with the bandwidth.? which amounts come from which components?
12,What type of sram is used? if it is the holy grail of 6t sram, what are the latency advantages of it over gddr5? what discernable difference can we expect to see in games?

Sorry alot of questions there, but I think I speak for many and those are the real questions people would like to hear from a Microsoft engineer.
 
Questions questions...
1, How the hell are 5 billion transistors used and only come up with a mediocre 1.2 tf?.
2, How do those mahussive 5 billion transistors only add up to 100 watts?
3,Why if the soc only adds up to 100w does the box need to be so huge, contain no psu, and use a massive fan?
4,what is the customisation to the gpu? the custom system bus? The cpu... is it standard jaguar?
5,what is the cpu reserve cores?
6,How much computing power is the xbox one able to utilise from the cloud AT LAUNCH?
7,Will every developer get a slice of the cloud pie in equal parts? if so what is going to be the estimated advantage of it over just the standard components?
8,What is fundamentally different about the xbox one that it can use cloud computing that the ps4 can't?
9,What happens when your Internet connection dives and you are playing a cloud optimised game?
10, What's the proper deal with used games?
11,What is the total deal with the bandwidth.? which amounts come from which components?
12,What type of sram is used? if it is the holy grail of 6t sram, what are the latency advantages of it over gddr5? what discernable difference can we expect to see in games?

Sorry alot of questions there, but I think I speak for many and those are the real questions people would like to hear from a Microsoft engineer.

2 cpu cores reserved by rumor.

reason it could cloud compute more than ps4 is just that ms likely has the servers infrastructure sony dont (in before gakai)

answer to the first 2 could be esram

3 is intriguing, dunno exactly.

i'd like to see these questions asked also.
 
Well, after thinking about this for some time, I can safely say that the Kinect / Xbox TV stuff is completely lost on me.

The single most interesting bit about the Xbox for me, is the cloud computing aspect. I don't however think that the cloud will be utilized in a big way to make graphics better - as I think there are far too many complications going that way - and graphics, in the end is something very subjective to measure since every game has different trade-offs to effectively compare them level sided.

No, I see the cloud computing aspect to interact much more with gaming. Have persistent worlds. Turn off your Xbox, but the world you connect to, still lives on. I'm thinking especially about mass multiplayer games here, where you connect to a world you all share and that the world keeps changing, depending on what the player inside that world do. Perhaps like a giant adventure game where you might have different clans on a huge scale and that if you destroy something in it - like a castle or buidling, that it remains destroyed (until being built up again). Of course, stuff like this sounds incredibly tricky if you want to offer a game and not just an interactive online sandbox environment, but these are one of many points where I think a dedicated cloud could offer impressive new gameplay options.

Or think of a GTA type game in a huge city where hundreds of players share their single-player experience in a shared city. You may be able to interact with other players, but it wouldn't be necessary. Of course, that too - offers a lot of great potential, but also potential drawbacks as well (what if you want to complete a mission and you always get shot down by fellow players who want to give others a hard time etc). To some degree, these things would be for a large part uncontrolled, but at the same time, the possibilities would be quite intruiging.

But cloud computing to help enhance graphics? Not really sure about that one. Of course, some of the above is possible without dedicated cloud servers - I'm especially thinking about Burnout Paradise here - but I think where a Cloud could substantially offer more, is the part that the world you connect to has the ability to evolve. In a GTA game scenario i.e. missions could be handled server side, new city blocks could be created (as time goes by), city parts destroyed (either by natural forces dictated by some online script or by players blowing up something) etc. Sounds exciting.
 
2 cpu cores reserved by rumor.

reason it could cloud compute more than ps4 is just that ms likely has the servers infrastructure sony dont (in before gakai)

answer to the first 2 could be esram

3 is intriguing, dunno exactly.

i'd like to see these questions asked also.

I feared 2 cores, if so along with xbox ones large 3 gb reserved ram, half the rops, half the tmus? 50% less compute, likely 2 aces over the ps4s 8, likely although not confirmed substantially lower main system bandwidth... How can the xbox one hope to compete on a level playing field compared to its main competitor on games?

Boy that cloud computing stuff really must deliver the goods.
 
But cloud computing to help enhance graphics? Not really sure about that one

I think in the future we will have only receiver type of displays, and through internet connection we will have access to allocated computing power in the cloud. That said- you will not buy hardware stuff like processors but services...

Turn off your Xbox, but the world you connect to, still lives on

This sounds like our Life itself- may you imagine that we are put by someone in such a world?
 
This sounds like our Life itself- may you imagine that we are put by someone in such a world?

Exactly. And that IMO is the one thing that sounds even more exciting than offering better graphics in games that are of the more tradiotional kind.

I think there is a clear indication that Microsoft wanted to force their console to be "always online". I think offering enhanced visuals through cloud computing is far fetched because of latency and general user connectivity issues. Persistant worlds sounds like a much easier idea. It mandates of course that players are online during their session, because it would be essentially an online game. If you play it offline, perhaps you have the non-interactive city - but connect to the persistant world, you allow for more possibilities. As I said, share the world with others - and see how it changes.

I could imagine that in a GTA type game, this could be quite exciting stuff. Even Burnout demonstrated that the possibilities are there in a city-esque racer. In a sim like Forza, you could have races / trackdays held online, or car markets to sell/buy. Even fighting games could tie into a sort of persistant world thing, where you play gamess that would be much closer to virtual reality.

Of course, you already have this and that through online multiplayer modes in this generation too. The exciting part about the cloud computing aspect is that these worlds you connect to become more interactive on a bigger scale - not only the players you meet online. Todays online multiplayer is more like having multiple gamers worldwide join you for a game in a static sandbox like a multiplayer map in Call of Duty. A cloud computing service could make that statitic sandbox map a 'living interactive area'.

Sure, if this is actually on the horizon is left to be seen. I just think there is a lot of potential in this area.
 
Questions questions...
1, How the hell are 5 billion transistors used and only come up with a mediocre 1.2 tf?.
2, How do those mahussive 5 billion transistors only add up to 100 watts?
3,Why if the soc only adds up to 100w does the box need to be so huge, contain no psu, and use a massive fan?

100W and a large fan means that the system will be quiet and less picky on where you place it. They wanted this to be a sophisticated living room unit and decided that around 100W is what they can deal. Just because it's around 5 billion transistors doesn't mean that it has to consume a lot of power. The GPU is still the one that consumes the most, the rest not that much.

Is the box really that huge? and has it been confirmed that PSU is external?
for 100W this was probably the best that can be done and imo it was the wattage, noise and thermal characteristics that dictated the design quite a bit. Even though there are lot's of transistors, the design looks quite cost effective and should reduce nicely.
 
Sure, if this is actually on the horizon is left to be seen. I just think there is a lot of potential in this area.

I'm also thinking of the cost of something like that. :smile:
One could argue, that the infrastructure can change things to this direction, but the development cost would skyrocket for something as interactive as described.

The assets alone, would be a huge undertaking. Balancing a game like that, would be even more so...
 
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