Microsoft Xbox Reveal Event - May 21, 2013

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Anyone have an ultra-hires pic of the console with the hard drive in it? I want to see if the drive is SATA 2 or 3. The VGleaks documents indicate SATA 2.
 
Ok, just as an example. Imagine a multiplayer FPS today with an AI sniper laying in wait for a number of folks all around the map. Today, each instance has to host it's own AI for the sniper, and it has to be completely synced and completely predictable. In a future game of this type, the sniper can be hosted in the cloud, with hugely superior AI, randomness, learning, etc. and the only things you need to keep synced are player positions, and who the sniper fires on. Low bandwidth, latency tolerant, and it allows you to have unlimited AI actors in a multiplayer game without the nightmares this used to be, and with almost zero processing cost for the console.

So a cloud-based bot that will still be less interesting than just having another human player, and still subject to lagging artifacts like any multiplayer match? And by "unlimited number of actors", you mean the smaller number of actors whose movements and interactions can realistically be transmitted to connected players, right? And that still doesn't come close to rising to the "petaflops > teraflops" and "cloud computing makes your console even more powerful" messaging they are using.
 
Doesn't Microsoft have servers all over the developed world?

I still don't understand why tv doesn't work in Europe. Are there not tv boxes with HDMI out from cable, satellite or IPTV? Is everyone on OTA?
They said 30000 servers iirc, more than the number of servers in the whole world in 1999. So I don't expect free Xbox Live, at least to play games.

How could I miss this thread... I am trying to keep up with it now.

Some questions I will be wanting the answers:

- What confirmed CPU and GPU are being used?

- What resolution will games be rendered at?

- What are the actual dimensions and weight?

- Is it easy to repair?
 
- What confirmed CPU and GPU are being used?
8-core Jaguar processor.
Some folks are pinning hopes on a custom core because it was said it can issue 6 instructions per cycle.
However, the issue width of Jaguar is 6 wide, 2 INT, 2 MEM, 2 FP. It's just that it can only decode two x86 instructions per clock.

The GPU is a DX11.1 device. The exact hardware generation is not stated, but some numbers are consistent with a 12CU GCN relative.

- Is it easy to repair?
A number of parts are proprietary or custom, so I don't think we'll be seeing off-the-shelf replacement for a lot of things.
 
I have to admit to being perplexed and underwhelmed by the whole affair today. It looks as though MS has completely given up on the Japanese market, there is no way a box this large and fugly is going to sell over there and, at the same time, are turning their backs on the European market with regards the 'must have' features they were getting excited about on stage. Meanwhile the core gamer market that supports them in the states is getting nothing but a token gesture. Meh.

It's like MS have developed a solution to a problem that doesn't exist and then got confused over which decade they are launching the thing in. The 70's retro look really isn't very becoming.

Hopefully they'll actually have something of more substance to show at E3.
 
Why would that matter?

Data transfer speed (3 Gbps vs 6 Gbps, peak). Which has now become even more important with mandatory installs and games running only from HDD (no video stream from optical to help hide loading, but maybe video from the cloud, eh?). Add onto the fact that there's no user replaceable hard drive (only external over USB 3), so, whatever is in there needs to be fast for a better user experience. Max throughput isn't the only factor for drive performance, but it is (or can be) a big factor depending on the workload in question.
 
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Data transfer speed (3 Gbps vs 6 Gbps, peak). Which has now become even more important with mandatory installs and games running only from HDD (no video stream from optical to help hide loading, but maybe video from the cloud, eh?). And onto the fact that there's no user replaceable hard drive (only external over USB 3), so, whatever is in there needs to be fast for a better user experience.

And most single platter Harddrives manage PEAK speeds in the 100MB/s range which is much slower than even the SATA 2 numbers.
 
Data transfer speed (3 Gbps vs 6 Gbps, peak). Which has now become even more important with mandatory installs and games running only from HDD.

Do you realize that 3Gbps is easily enough to even handle the fastest and loudest 10000rpm 2.5 HDs? And why should it be more important with mandatory installs? If they wouldn't be mandatory it would take even longer to load from bluray.
 
Do you realize that 3Gbps is easily enough to even handle the fastest and loudest 10000rpm 2.5 HDs?

That's a fair point, but you seem to be implying that somehow, at this point, that peak throughput is independent of the drive's interface. There's plenty of data to contradict that in benchmark tests. Although said tests are not always apples to apples. Meaning, Drive A with a SATA 2 interface tested with various workloads, and then Drive A again (same platter, firmware and updated controller) with SATA 3 on the same workloads. So regardless of whether SATA 2 would be "enough" or not, there are undoubtedly faster single platter SATA 3 drives out there. That may or may not be down to the interface, they obviously don't reach the interface's peak, but burst and sustained are higher (for whatever reason). Take that line or reasoning too far and suddenly SATA 1's 192 peak MBps becomes "good enough." Surely no one is suggesting that, right?

And why should it be more important with mandatory installs? If they wouldn't be mandatory it would take even longer to load from bluray.

I indicated why its more important with mandatory installs.

Which has now become even more important with mandatory installs and games running only from HDD (no video stream from optical to help hide loading, but maybe video from the cloud, eh?)
 
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Great job by Carl Ledbetter and his industrial design team. Wonderful old school design language...much more mature and refined than previous generations...makes the 360S look like a toy. This thing is all business! The asymmetrical half/half design is pretty wicked.:devilish:

Looks like the design is stackable but only if you put the console at the top of your A/V rack.

I like the new controller too....looks more modern. Launch day purchase for me.

As for the reveal, I like the fact MS talked about their vision for next gen as well as provide evidence of what they've done so far. They've announced a bunch of exclusives and new IPs...just have to wait for E3 so no worries.

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Not enough ventilation...
 
It doesn't record TV. All that appears to be accomplished using the HDMI passthrough, so any recording capabilities would be dependent on the TV box you have. When you tell Xbox to change the channel the Xbox just passes the command along to your DVR or tuner.

Before today I was pretty much certain that DVR functionality was going to be standard on Xbox One. Otherwise it seems like MS bet the farm on features that will probably be built into future TVs where they make more sense IMO.
 
That's a fair point, but you seem to be implying that somehow, at this point, that peak throughput is independent of the drive's interface. There's plenty of data to contradict that in benchmark tests. Although said tests are not always apples to apples. Meaning, Drive A with a SATA 2 interface tested with various workloads, and then Drive A again (same platter, firmware and controller) with SATA 3 on the same workloads. So regardless of whether SATA 2 would be "enough" or not, there are undoubtedly faster single platter SATA 3 drives out there. That may or may not be down to the interface, they obviously don't reach the interface's peak, but burst and sustained are higher (for whatever reason). Take that line or reasoning to far and suddenly SATA 1's 195 MBps becomes good enough. Surely no one is suggesting that, right?

Burst is higher due to the limited memory cache HDDs feature. For performance drives it is anywhere from 32 to 64 MB. Which means the burst is short lived. And even then burst rates still don't come close to maximizing the throughput available on SATA 2, only SSDs can currently do that.

The variability you sometimes see between SATA drives generally comes down to how good the SATA controller is. Intel, for example, is excellent in this area. Their mature SATA 2 implementation was at times faster than add in parties SATA 3 implementations. In some cases it was so bad that you were better off running an SSD on Intel's SATA 2 port than a SATA 3 port on the motherboard serviced by another vendors solution. That was early in the SATA 3 generation though, it's likely not so bad now.

Anyway, considering Microsoft can choose to have SATA 2 or SATA 3 (both are part of AMD's Jaguar solutions) or neither. I'd be surprised if they went SATA 2 instead of SATA 3. Even if it is of no benefit, they'd still want to have it for potential future changes to hardware.

But in this case, with a custom HDD, I'd say SATA 3 is a safe bet. And I say that because it's quite likely that their custom HDD is a hybrid HDD with a significant quantity of NAND flash memory. In such a case, it's possible that they may be able to saturate the SATA 2 bus.

Regards,
SB
 
Burst is higher due to the limited memory cache HDDs feature. For performance drives it is anywhere from 32 to 64 MB. Which means the burst is short lived. And even then burst rates still don't come close to maximizing the throughput available on SATA 2, only SSDs can currently do that.

The variability you sometimes see between SATA drives generally comes down to how good the SATA controller is. Intel, for example, is excellent in this area. Their mature SATA 2 implementation was at times faster than add in parties SATA 3 implementations. In some cases it was so bad that you were better off running an SSD on Intel's SATA 2 port than a SATA 3 port on the motherboard serviced by another vendors solution. That was early in the SATA 3 generation though, it's likely not so bad now.

Ah, I see. Very interesting, thanks for clarifying that. So if you're correct the increased throughput is not due at all to the improved interface, but just simply a better controller. Ultimately, however, you end up with the same problem. Mature SATA 3 drives perform better than mature SATA 2 drives (due to the controller) despite neither of them reaching SATA 1's peak.

Anyway, considering Microsoft can choose to have SATA 2 or SATA 3 (both are part of AMD's Jaguar solutions) or neither. I'd be surprised if they went SATA 2 instead of SATA 3. Even if it is of no benefit, they'd still want to have it for potential future changes to hardware.

But in this case, with a custom HDD, I'd say SATA 3 is a safe bet. And I say that because it's quite likely that their custom HDD is a hybrid HDD with a significant quantity of NAND flash memory. In such a case, it's possible that they may be able to saturate the SATA 2 bus.

Regards,
SB

I would be very pleased to see a custom (or even bog standard) hybrid drive in the One. With the right caching algorithm the performance increase, in my experience, can be quite substantial for your every day activities that normally hit the platter. By the way, the reason I ask about SATA 2 is this:

durango_arq.jpg


(the bottom right corner)

The VGLeaks' data has been quite consistent so far, but something like a drive controller bump seems within the realm of reason.
 
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