Microsoft Xbox Reveal Event - May 21, 2013

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You could widen the bus without adding more SRAM. PS2 Graphics Synth has on-die bus width of 2.5kbit for a 4MB chunk of RAM.
 
. If anything it would complicate updates, if everything sits encrypted inside a VM as if the title was actually running on a system even when stored on disc. MS hasn't made an OS yet that can be updated without constant restarts and shit. ;)

I meant updates to the system software on 360 that are required before you can play newer games. But that's a insignificant amount of time saving anyway in the grand scheme of things so you can probably ignore that.
 
Pfft.

MS's Cloud strategy isn't built for today, its built with an eye toward the future no different than Live was when it was first launched.

The Internet isn't static, its getting faster everyday. If don't believe me go read Akamai's State of the Internet Q42012.

19% of the US broadband users have an average connection speed greater than 10 Mps, which is a YOY change of 90%. 64% have an average connection speed greater than 4 Mps with a YOY change 16%. The average connection speed for broadband across the US is 7.4 Mps with a peak average of 31 Mps.

MS probably won't be able to fully realize their vision for years, but it doesn't have too. Console aren't replaced on a yearly basis. The 360 has been around 8 years already. MS will basically expand the functionality of the cloud computing component of the XB1 as internet speeds scale up.
 
I meant updates to the system software on 360 that are required before you can play newer games.
Yeah, but still, why would those updates be obsoleted just because games are loaded as an encrypted, ready-made VM? If there's an update to the game code, you have to update the VM. So you'd have to update your game before you can play it, regardless of how it is stored on disc. Elementary.
 
Dobwal,
You have figures of average internet speed for eastern europe, middle east, africa, south america and all of asia not including taiwan, south korea or japan...?

The US is just ~5% of planet earth's population. MS should design its systems for the way the world works NOW, not for some pie-in-the-sky future.
 
Right, but now every game can be an MMO basically.

I'd like to see a real cloud powered SimCity, not the bs version we got.

I want games that have interactions with cloud data without necessarily needing lots of people in the same game world. Can you imagine a GTA game where 3 people are in the same game world outside of a mission and you have tons of traffic because one of the other two guys had a 5-star wanted rating? That would be awesome.
 
Dobwal,
You have figures of average internet speed for eastern europe, middle east, africa, south america and all of asia not including taiwan, south korea or japan...?

The US is just ~5% of planet earth's population.

Yeah. Hold let me pull it up.
 
OK, can you give some examples of a job that would be done on the cloud that would meaningfully impact the gameplay simulation without impacting performance and can be accomplished on a 80KB up/1200KB down connection?
Ok, just as an example. Imagine a multiplayer FPS today with an AI sniper laying in wait for a number of folks all around the map. Today, each instance has to host it's own AI for the sniper, and it has to be completely synced and completely predictable. In a future game of this type, the sniper can be hosted in the cloud, with hugely superior AI, randomness, learning, etc. and the only things you need to keep synced are player positions, and who the sniper fires on. Low bandwidth, latency tolerant, and it allows you to have unlimited AI actors in a multiplayer game without the nightmares this used to be, and with almost zero processing cost for the console.
 
Bluray 4k movie content?

Yea that's what I thought, the baffling thing is, why didn't they crow about it? Ps4 never mentioned it?

Also if we really have super low latency 6t sram, and that is the magic unicorn feature, why didn't they crow about that? They could have said - '' in certain scenarios, Xbox one memory can make the gpu perform X times as fast as gddr5 '' -

They didn't, neither did they make a big deal over the '' over 200gb/s bandwidth.. All three things if such a big deal and true would have been some good bragging rights?

Kinect looks very innovative, custom built optics in house, able to read your heart beat, tell different people from each other, this seems like the real investment.
 
Sure, that makes sense. It's something you could do on EC2 as well, though I understand that MS requires that 360 server code run on Win32 boxes.
 
....And the practical difference is...:?:

You don't have to wait for the on disc title update to be applied like you currently do on 360 and can just straight up load the game and play.

Though that is a pretty insignificant benefit, ignore it, I was speculating on possible benefits of shipping the game as a VM.
 
%attack traffic/ unique ip addresses/ avg. connection Speed (mbps)/ peak connection Speed (mbps)/ % above 10 mbps*/ % above 4 mbps*

region
europe
Austria 0.1% 2,507,304 6.6 25.9 12% 55%
Belgium 0.1% 4,561,434 6.7 33.4 16% 71%
Czech Republic 0.3% 2,129,425 8.1 30.4 17% 72%
Denmark <0.1% 2,799,796 7.0 26.1 15% 69%
Finland <0.1% 2,748,803 7.1 26.5 18% 62%
France 0.7% 26,073,000 4.8 21.0 4.3% 47%
Germany 1.3% 37,047,360 6.0 27.0 8.8% 62%
Greece 0.1% 3,021,716 4.0 22.2 1.8% 30%
Hungary 1.4% 2,810,081 5.9 31.0 9.1% 62%
Iceland <0.1% 154,656 5.4 25.2 6.5% 38%
Ireland <0.1% 1,690,911 6.6 27.0 11% 50%
Italy 1.6% 18,750,460 4.0 19.4 2.8% 28%
Luxembourg <0.1% 172,032 4.7 18.9 3.6% 43%
Netherlands 0.3% 8,866,233 8.6 31.9 21% 82%
Norway <0.1% 3,588,904 6.6 24.8 17% 47%
Poland 0.9% 8,712,238 5.6 26.8 10% 50%
Portugal 0.2% 3,224,526 5.0 31.5 5.1% 56%
Romania 2.8% 2,819,286 7.0 42.6 16% 66%
Russia 4.3% 16,875,757 5.1 24.7 7.2% 52%
Slovakia <0.1% 996,175 5.8 27.0 8.0% 46%
Spain 0.7% 13,458,196 4.9 27.8 5.4% 48%
Sweden 0.2% 6,962,118 7.3 28.4 19% 51%
Switzerland 0.1% 3,319,498 8.7 34.2 23% 82%
Turkey 4.7% 9,184,417 2.8 19.2 0.5% 8.5%
United Kingdom 0.9% 27,139,729 6.5 30.5 11% 64%
asia/pacific
Australia 0.2% 9,229,638 4.2 23.4 3.9% 36%
China 41% 101,661,860 1.8 8.1 0.2% 5.4%
Hong Kong 1.2% 2,922,058 9.3 57.5 28% 74%
India 2.3% 14,278,593 1.2 9.2 0.2% 2.8%
Indonesia 0.7% 3,667,474 1.4 16.8 0.2% 2.5%
Japan 1.3% 40,726,690 10.8 44.8 40% 76%
Malaysia 0.2% 2,202,604 2.3 19.5 0.9% 13%
New Zealand 0.1% 1,985,858 4.0 19.2 2.4% 37%
Singapore 0.2% 1,406,851 5.5 34.5 8.1% 52%
South Korea 1.4% 20,242,185 14.0 49.3 49% 86%
Taiwan, Province of China 3.7% 12,042,415 3.9 28.0 3.9% 31%
Vietnam 0.8% 4,968,024 1.5 9.6 <0.1% 1.8%
middle east & africa
Egypt 0.7% 2,581,037 1.3 8.1 <0.1% 1.6%
Israel 0.4% 2,338,836 5.8 32.2 7.5% 57%
Kuwait 0.1% 990,909 1.9 14.1 0.6% 4.0%
Saudi Arabia 0.2% 3,905,262 1.6 9.5 <0.1% 0.9%
South Africa 0.1% 6,361,326 2.1 7.1 1.6% 8.0%
Sudan <0.1% 160,282 0.9 7.0 <0.1% 0.3%
Syria <0.1% 580,956 1.8 6.9 <0.1% 2.9%
United Arab Emirates (UAE) 0.2% 1,278,961 5.7 – 9.5% 57%
latin & South america
Argentina 0.9% 7,291,771 2.1 14.9 0.4% 9.0%
Brazil 3.3% 23,503,804 2.3 17.1 0.5% 13%
Chile 0.3% 3,694,319 2.9 20.1 0.8% 13%
Colombia 0.5% 5,116,172 2.7 14.7 0.3% 11%
Mexico 0.6% 11,755,327 2.9 15.1 0.6% 13%
Peru 0.4% 1,089,227 2.0 13.5 <0.1% 1.6%
Venezuela 0.8% 2,697,362 1.0 8.0 <0.1% 1.0%
north america
Canada 0.5% 13,969,842 6.8 28.7 12% 72%
Costa Rica <0.1% 389,987 2.1 11.7 0.5% 2.9%
United States 10% 146,874,246 7.4 31.5 19% 64%
 
Dobwal,
You have figures of average internet speed for eastern europe, middle east, africa, south america and all of asia not including taiwan, south korea or japan...?

The US is just ~5% of planet earth's population. MS should design its systems for the way the world works NOW, not for some pie-in-the-sky future.

Does it matter?

They clearly only care about the US market at present. 50% of the reveal was dedicated to something that only works in America.

On a side note, good to see my 120mbit connection is better than average lol. Still wouldn't fancy it's chances getting the "cloud" from America in time to make my game better.
 
Pfft.

MS's Cloud strategy isn't built for today, its built with an eye toward the future no different than Live was when it was first launched.

The Internet isn't static, its getting faster everyday. If don't believe me go read Akamai's State of the Internet Q42012.

19% of the US broadband users have an average connection speed greater than 10 Mps, which is a YOY change of 90%. 64% have an average connection speed greater than 4 Mps with a YOY change 16%. The average connection speed for broadband across the US is 7.4 Mps with a peak average of 31 Mps.

MS probably won't be able to fully realize their vision for years, but it doesn't have too. Console aren't replaced on a yearly basis. The 360 has been around 8 years already. MS will basically expand the functionality of the cloud computing component of the XB1 as internet speeds scale up.

100Mbps is where internet speeds will hit a very hard roadblock, namely the 100Mbps switch/routers that are still being sold today.

I think it's unlikely that my own 100Mbps connection will get a breakthrough anytime within like 5 years, let alone dsl/cable that are still around 10~20Mbps.

The main issue I see with cloud computing is that they must be very robust, work within a very strict set of limitations, in other words, it's probably very limited in what it can and should do. It just doesn't feel like a game changer, especially when there's absolutely nothing stopping anybody else from doing the same thing.

So what if they have 300K servers lying around close to your house and reduce latency to like 5ms? time-critical computation still wouldn't be offloaded to them thus most jobs probably can be done quite fine with 100ms latency servers.
 
Yeah, but still, why would those updates be obsoleted just because games are loaded as an encrypted, ready-made VM? If there's an update to the game code, you have to update the VM. So you'd have to update your game before you can play it, regardless of how it is stored on disc. Elementary.

I don't think he's talking about downloadable updates to game code. He's referring to the fact that right now games made for certain "firmware" versions currently require that firmware version to be installed in order to run. Each game ships with that version so that it can be installed in case the user hasn't already. With the Game OS already self contained within the game package, that's not necessarily the case anymore. Of course if the game relies on a specific App OS version, then that would need to be separately updated. But the Game OS shipping version would now be independent of that.
 
You don't have to wait for the on disc title update to be applied like you currently do on 360 and can just straight up load the game and play.
...And instead you have to wait for the console to first load the OS before it can start loading the game so you can start playing said game, every time, instead of simply updating the OS once, and that's only if you don't have an internet connection and have performed that update (once!) already...

Yeah, that sounds like a total "win" to me! ;)

Though that is a pretty insignificant benefit, ignore it, I was speculating on possible benefits of shipping the game as a VM.
Yes, I think I will. :)

Btw, not meaning to slag you off or anything, if anything I'm slagging MS and their bizarre decisions off. No disrespect towards you intended!
 
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