Bagel seed
Veteran
Sounds like basically stuff you have MMORPG servers do.
Right, but now every game can be an MMO basically.
I'd like to see a real cloud powered SimCity, not the bs version we got.
Sounds like basically stuff you have MMORPG servers do.
How does adding more eSRAM make more bandwidth?
. If anything it would complicate updates, if everything sits encrypted inside a VM as if the title was actually running on a system even when stored on disc. MS hasn't made an OS yet that can be updated without constant restarts and shit.
Yeah, but still, why would those updates be obsoleted just because games are loaded as an encrypted, ready-made VM? If there's an update to the game code, you have to update the VM. So you'd have to update your game before you can play it, regardless of how it is stored on disc. Elementary.I meant updates to the system software on 360 that are required before you can play newer games.
Right, but now every game can be an MMO basically.
I'd like to see a real cloud powered SimCity, not the bs version we got.
....And the practical difference is...No the kind of title updates that ship with the game and not post launch title updates
Dobwal,
You have figures of average internet speed for eastern europe, middle east, africa, south america and all of asia not including taiwan, south korea or japan...?
The US is just ~5% of planet earth's population.
Ok, just as an example. Imagine a multiplayer FPS today with an AI sniper laying in wait for a number of folks all around the map. Today, each instance has to host it's own AI for the sniper, and it has to be completely synced and completely predictable. In a future game of this type, the sniper can be hosted in the cloud, with hugely superior AI, randomness, learning, etc. and the only things you need to keep synced are player positions, and who the sniper fires on. Low bandwidth, latency tolerant, and it allows you to have unlimited AI actors in a multiplayer game without the nightmares this used to be, and with almost zero processing cost for the console.OK, can you give some examples of a job that would be done on the cloud that would meaningfully impact the gameplay simulation without impacting performance and can be accomplished on a 80KB up/1200KB down connection?
Bluray 4k movie content?
....And the practical difference is...
Dobwal,
You have figures of average internet speed for eastern europe, middle east, africa, south america and all of asia not including taiwan, south korea or japan...?
The US is just ~5% of planet earth's population. MS should design its systems for the way the world works NOW, not for some pie-in-the-sky future.
Pfft.
MS's Cloud strategy isn't built for today, its built with an eye toward the future no different than Live was when it was first launched.
The Internet isn't static, its getting faster everyday. If don't believe me go read Akamai's State of the Internet Q42012.
19% of the US broadband users have an average connection speed greater than 10 Mps, which is a YOY change of 90%. 64% have an average connection speed greater than 4 Mps with a YOY change 16%. The average connection speed for broadband across the US is 7.4 Mps with a peak average of 31 Mps.
MS probably won't be able to fully realize their vision for years, but it doesn't have too. Console aren't replaced on a yearly basis. The 360 has been around 8 years already. MS will basically expand the functionality of the cloud computing component of the XB1 as internet speeds scale up.
Yeah, but still, why would those updates be obsoleted just because games are loaded as an encrypted, ready-made VM? If there's an update to the game code, you have to update the VM. So you'd have to update your game before you can play it, regardless of how it is stored on disc. Elementary.
...And instead you have to wait for the console to first load the OS before it can start loading the game so you can start playing said game, every time, instead of simply updating the OS once, and that's only if you don't have an internet connection and have performed that update (once!) already...You don't have to wait for the on disc title update to be applied like you currently do on 360 and can just straight up load the game and play.
Yes, I think I will.Though that is a pretty insignificant benefit, ignore it, I was speculating on possible benefits of shipping the game as a VM.