I don't see how MLAA can ever deliver better IQ than 4xMSAA. In certain frames it may have less aliasing, but the overall image quality is always worse, especially in motion.
GOW3 says hi, the game pretty much moves at 45 bullshots per frame.
I don't see how MLAA can ever deliver better IQ than 4xMSAA. In certain frames it may have less aliasing, but the overall image quality is always worse, especially in motion.
I don't see how MLAA can ever deliver better IQ than 4xMSAA. In certain frames it may have less aliasing, but the overall image quality is always worse, especially in motion.
GOW3 says hi, the game pretty much moves at 45 bullshots per frame.
There is tons of aliasing in the background and smaller geometry, and all textures get blurred because the algorithm can't properly differentiate between gemoetry edges and high frequency texture detail.
?
Great IQ, but not bullshot (supersampled) level, really.
I haven't played the game, but according to numerous sources it's 35GB and around 8 hours long. Unless it's littered with 4K textures, it must feature a considerable amount of in-engine pre-rendered FMV to consume this much space.
How many games this generation are 720p & 4xMSAA?
There is tons of aliasing in the background and smaller geometry, and all textures get blurred because the algorithm can't properly differentiate between gemoetry edges and high frequency texture detail.
The developer stated that part of the cutscenes are in-engine pre-rendered (i.e. no external CG). But you can render with higher detail base geometry, add effects on top and supersample to kill aliasing.Likely sound, PAL version with extra languages is 5GB more. And if it did feature in-engine pre-rendered cinematics their IQ wouldn't be terribly far from the actual game
Look at those tile joints. See how erratic the shading is? They will flicker like crazy when the camera moves.Wat? Did you have seen at least the picture? There isn't a single aliasing edge even in the long distance...
This again? Did You even play any PS3 game with MLAA support? LBP 2, GoW 3, KZ 3 are nothing like blurred and have really sharp textures.and all textures get blurred because the algorithm can't properly differentiate between gemoetry edges and high frequency texture detail.
Some of the love GOW3 is getting may stem from the cutscenes. But they are pre-rendered and not indicative of the actual gameplay IQ.
I'm sorry for not realizing that the game has flawless IQ beyond every 4x MSAA game. How silly of me. Please accept my apology as I move elsewhere. Probably to the tech forums, where I have never seen you post.And about thin geometry problem in GoW 3, did You even played it? There are maybe 2-3! scenes where MLAA breaks down, the rest game IQ is flawless and really beyond every 4x MSAA game.
Look at those tile joints. See how erratic the shading is? They will flicker like crazy when the camera moves.
The developer stated that part of the cutscenes are in-engine pre-rendered (i.e. no external CG). But you can render with higher detail base geometry, add effects on top and supersample to kill aliasing.
Of course, even realtime cutscenes are generally forgiving when it comes to anti aliasing. They often contain closeups and shallow depth of field (i.e. little background detail), so aliasing is less of a problem than during gameplay.
Here are direct feeds - http://forum.beyond3d.com/showpost.php?p=1486645&postcount=707
Look at those tile joints. See how erratic the shading is? They will flicker like crazy when the camera moves.
You are working off of misinformation. GoW3's cutscenes are mostly real time, which you didn't seem to know. GoW3's AA is not flawless, but it's the best AA IQ example on consoles. And, as N_B said, MSAA isn't flawless either. It breaks down as well. In other words, you should keep that in mind, while in the tech forums.I'm sorry for not realizing that the game has flawless IQ beyond every 4x MSAA game. How silly of me. Please accept my apology as I move elsewhere. Probably to the tech forums, where I have never seen you post.
Some people got really defensive the moment I mentioned the drawbacks and brought it into the mix. Stop derailing the thread peopleHow is this Killzone 3 vs Crysis 2 crap still going on? Yes, 1280x720 plus MLAA looks better than 1152x720 with edge detect and temporal AA, but how does that negate that MLAA still has some issues, or drawbacks?
It is.Awesome thing about MLAA is that it works well with HDR, that's why it should be used in Uncharted 3