The videos? They're good xD Not much ghosting and minimal aliasing.Check my last post in console Crysis topic.
It's not standard TAA. While it introduces ghosting, everything looks pretty good and clean.trade off is pretty big for TAA atleast for me. Ghosting and some loss in texture detail due to frame jittering especially for games with high frequency texture. Barely even works in a 60 fps like DMC4 30 fps games is going to be worse. I rather have 0 AA than TAA.
Wait what? Check this gif i made from bonus video.The videos? They're good xD Not much ghosting and minimal aliasing.
Wait what? Check this gif i made from bonus video.
http://i.imgur.com/QIbIH.gif
In any case, all I wanted to point out is that MLAA is hardly the best solution ever. It's efficient but it has its drawbacks as pointed out earlier in the thread.
That's a silly point, because EVERYTHING has drawbacks. Crytech's TAA has a hell of a lot more drawbacks than Sony's MLAA. That's for sure, as the videos show. Plus, it achieved an IQ that most wouldn't have thought possible on a console this gen. Denial of this doesn't change a thing.It's not standard TAA. While it introduces ghosting, everything looks pretty good and clean.
In any case, all I wanted to point out is that MLAA is hardly the best solution ever. It's efficient but it has its drawbacks as pointed out earlier in the thread.
You think MLAA would do better for those sub-pixel lines?
In any case, all I wanted to point out is that MLAA is hardly the best solution ever. It's efficient but it has its drawbacks as pointed out earlier in the thread.
It's not standard TAA. While it introduces ghosting, everything looks pretty good and clean.
In any case, all I wanted to point out is that MLAA is hardly the best solution ever. It's efficient but it has its drawbacks as pointed out earlier in the thread.
You mean worse than 4xMSAA?Plus, it achieved an IQ that most wouldn't have thought possible on a console this gen.
Hey, that second picture isn't full of jaggies. That's Crytech's special bandsaw saw-tooth implementation! Doesn't it improve the IQ?! It definitely doesn't take away from the IQ, right?I think this is a clear example of why pretty much everyone here would prefer MLAA + HD 720p res over TAA+sub HD res. The huge gains of MLAA simple far outweighs its cons.
http://i54.tinypic.com/2hzgnr.jpg
over
http://i52.tinypic.com/mh7ry1.jpg
Hey, that second picture isn't full of jaggies. That's Crytech's special bandsaw saw-tooth implementation! Doesn't it improve the IQ?! It definitely doesn't take away from the IQ, right?
Which console shooters have 720p with 4xMSAA? If there are any, I can guarantee that they'll look far worse than the likes of KZ3, C2 and Halo Reach, due to the massive compromises they'll have to make in other areas. MLAA has much better quality than 4xMSAA on non-thin geometry by the way.You mean worse than 4xMSAA?
How is this Killzone 3 vs Crysis 2 crap still going on? Yes, 1280x720 plus MLAA looks better than 1152x720 with edge detect and temporal AA, but how does that negate that MLAA still has some issues, or drawbacks?
I don't see how MLAA can ever deliver better IQ than 4xMSAA. In certain frames it may have less aliasing, but the overall image quality is always worse, especially in motion.If the devs designed the game around the tech, they can deliver better than 4xMSAA image quality, and minimize the conditions where the math breaks down.