Billy Idol
Legend
There's no motion blur applied to the foliage as its stationary.
Does camera based motion blur works also that way?
There's no motion blur applied to the foliage as its stationary.
Camera based blur blurs everything depending on camera movement. Object blur blurs moving objects. Natch. Tuna's complaint makes no sense here because the foliage is pin-sharp. It's lacking detail due to lack of power in PS3 to render better in this game.Does camera based motion blur works also that way?
And a good example why motion blur is pretty idiotic to have in games.
You can download and install the client from sony store immediately, Email says that download apparently starts June 14th, 12AM...it seems no preload.
Downloaded that. The email just says the release date is 14th , 12 am, but nothing about preload. MY last preorder for FC3 had separate info about when the preload will start.
Looks like since its a custom installer, there might not be an option to preload ! That sucks , man ! That means I can't play on Day 1 even though I have preordered.
Gotta ask ND on twitter !
Downloaded that. The email just says the release date is 14th , 12 am, but nothing about preload. MY last preorder for FC3 had separate info about when the preload will start.
Looks like since its a custom installer, there might not be an option to preload ! That sucks , man ! That means I can't play on Day 1 even though I have preordered.
Gotta ask ND on twitter !
Welcome to DD reality.
Camera based blur blurs everything depending on camera movement. Object blur blurs moving objects. Natch. Tuna's complaint makes no sense here because the foliage is pin-sharp. It's lacking detail due to lack of power in PS3 to render better in this game.
totally offtopic, but have their been latency-measures when using crossplay?
Oh, okay. Seeing as you didn't actaully qualify your subject, you left us guessing from the context of the post you replied to, who's only complaint was lack of foliage detail.I wasn't complaining about the foliage, I was complaining about the blurred character in the middle. First you spend shitloads of resources rendering him and then you just blur everything.
I wasn't complaining about the foliage, I was complaining about the blurred character in the middle. First you spend shitloads of resources rendering him and then you just blur everything.
Yeah, you are right, I somehow was expecting a full streaming setup ala OnLive and I also tend to forget that the PS3 pads themself are limited by bluetooth.depends, if ND actually write an app for vita that everything actually runs on vita, instead of streaming over a video like remote play, there should be little to no lag. Like guacamelee cross controller play on Vita where it runs the vita version and sync to the PS3 version. The app only need the hud and some ui graphic data or map, so should be small to download. Its not like it needs the full game, it only need to transfer the controller input back to ps3 like a dual shock and receive hud data back from the PS3 to update your stats on vita screen. Think LBP2 already did this with their cross controller play too. The control scheme would work wonderfully on the vita, just replace L2 with analog + hold X to sprint, R2 can be L1 + triangle switch shoulder camera. L3 and R3 can be on screen button. Swapping weapons on the weapon slot should be a lot easier with a touch screen control same with inventory. I think this might sell a few vita
You have detail when you stand still and look?? Do you get detail in real life when moving fast? Maybe I don't understand your issue?? But motion blur in the demo is object and camera based and very well done imo...