Last of Us [PS4]

I played the demo now three times, with three different approaches for the fight: stealth, melee, gun...all worked rather well, but stealth is the best as you don't use any of your scarce resources. Also watched a playthrough from another guy...totally different, felt crazy!

Impressive for me: fights are very dynamic and tense, you include the surrounding stuff naturally in the brawl. Also, you don't feel like a superhero, even your melee weapon (if you have one) breaks apart after some hefty hits. You cannot jump. You can climb.

What I liked most: the ingame character models, the faces, look unbelievable good. Not only Joel, but also Ellie and the woman.

Some more stuff:

- the girls and you are chatting a lot and commenting the scene, helps a lot for the atmosphere. The AI seems rather smart.

- crazy amount of detail, e.g. When I point the flashlight towards the woman, she guards her eyes with her hand...although, she does it sometimes and not every time?! Another example: when I use my gun and stand right beside Ellie...she jerks and is scared...when I shoot: not only the body jerks, but her face clearly shows that she feels uncomfortable...crazy!

- the animations look top notch, similar to the ones in Uncharted but this time everything feels a lot smoother and hence more natural.

- the flashlight is very well done. Everything casts nice shadows. I am currently playing Dead Space 3 on my PC with highest settings...but your coop buddy does not cast a shadow when I use my gun flashlight.

- the pace of the game is slow: taking a medic kit takes several seconds, even changing your gun takes a while as Joel has to get it from his backpack.

- sound design is top notch, rather perfect so far.

- as Gitarro said, environment is non-interactive.

- I think that the muted colors in this scene help to hide jaggies. When I am looking for high contrast stuff using the flashlight, you can clearly see the aliasing issues this game has...I guess at daylight, we have to expect some prominent aliasing artifacts.

- the start screen shows a window at daylight...the lighting looks freaking amazing!!

Cannot wait for the full game to arrive, I hope it is not too scarry...Metro Last Light was already at the limit for me :)
 
Yeah, I watched firefight part of the demo, played by derfsonic, he failed three times before finally succeeding. Fantastic. You can see him scared from the way he played. Avoided all story parts.

Getting this for sure !
 
Pre oredered from PSN :p !!! Btw, the survival edition gave me a

'Joel character skin for Single Player'

'Ellie character skin for Single player'

Along with MP bonus packs !!! What does that mean ? Is there some co-op mode or something ? Why would I need a Joel Skin for Sp when we play as Joel in the campaign???

:???:
 
Haven't played the demo yet but will be today. I don't know about you guys but I thought this shot looked flipping amazing! The subtle OMB and lighting just makes this so CG like.
4ut7bp.jpg
 
Don't have the demo but I preordered last night.

You guys making fun of cloud gaming will be owned a few years down the road. :runaway:

I also downloaded Dust514 but no time to try out yet.
 
Saw a wee bit of the demo footage, Hooraaay ! The flashlight is casting realtime GI :p ! Yippeee ! Can't wait for the game now !

I noticed Joel's flashlight does, but Tes' does not.


That's not nearly as delicious and scandalous, thanks for ruining the fun Shiffty. :cry:

Seriously though, nice find. That's not the most detailed case study but it has some interesting tidbits all the same. Looks like they're using 3 different AMZ cloud services and keeping their backups there as well. .
 
replayed the demo, seems like the environments is a little more interactive than I think, larger objects like garbage cans and boxes move when you walk on them, little objects like bottles and random trash on the ground are not interactive; but at the beginning of the demo where there is water, those floating garbage move away as you touch them. I guess this is what they mean by U3 pushing the system to its limit and LOU being as efficient as possible. Since the camera isnt pan out as far like uncharted and you only see the upper part of your body, making only larger objects and floating garbage (higher level) where they are more noticeable interactive makes more sense. No one play the whole game with the camera facing the ground. Joel flash light is higher quality than every other character ya, you can tell when Tess and Joel try to break open the door together.
 
Haven't played the demo yet but will be today. I don't know about you guys but I thought this shot looked flipping amazing! The subtle OMB and lighting just makes this so CG like.
4ut7bp.jpg

Wow, so much awesome detail for the characters and horses... and so little for foliage. TLOU 2 for PS4 will be glorious. Just look at Joel's hand on the saddle, that looks freaking real. :)
 
Just finished my first run though the demo. Got my throat torn out once, not pretty! It's instantly familiar to Uncharted in the way that Joel moves and interacts with the scenery.

Combat is stealth orientated, gunplay is too expensive on bullets (with the infected), and face to face is just brutal. Shiv in the throat, shiv in the eye!! Oops! There goes my face...

I like the the weapon upgrading and crafting mechanism, feels very like Dead Island's and the delay in wrapping up your wounds is a nice touch.

Looking forward to the full game, if this is a swan song then this swan is a full choir!!
 
If a review ever compares a game to Citizen Kane, then you know it's complete malarkey and just hit-seeking.

As far as I know, that review is like six or seven paragraphs of extremely vague content.
 
Don't have the demo but I preordered last night.

You guys making fun of cloud gaming will be owned a few years down the road. :runaway:

I also downloaded Dust514 but no time to try out yet.

Did u preorder from the PSN? Did u get any mail regarding when the pre load will start ? Sony usually sends details in the purchase mail regarding the preload time and date, but this one didn't have any.
 
Wow, so much awesome detail for the characters and horses... and so little for foliage. TLOU 2 for PS4 will be glorious. Just look at Joel's hand on the saddle, that looks freaking real. :)

And a good example why motion blur is pretty idiotic to have in games.
 
Did u preorder from the PSN? Did u get any mail regarding when the pre load will start ? Sony usually sends details in the purchase mail regarding the preload time and date, but this one didn't have any.

You can download and install the client from sony store immediately, Email says that download apparently starts June 14th, 12AM...it seems no preload.
 
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