Delsin is always real-time though I believe, that shot is not. Done with the engine of course, but the cutscenes in LoU are pre-rendered, so they have a bit more to work with.Wow just wow....
http://i.imgur.com/bTlGOB9.jpg
Thought we' ve seen the best facial details with infamous Second son Delsin model but....
Delsin is always real-time though I believe, that shot is not. Done with the engine of course, but the cutscenes in LoU are pre-rendered, so they have a bit more to work with.
Still spectacular though.
Hard +Listen mode off is how it's meant to be played. That's how I played for my first play through. Normal is too easy,not a survival game at all. Normal is for ppl who want a shooter, which this is totally not.. Listen mode is a cheat for newer players who can't do anything unless the game points it out to them. The post COD4 generation.I just downloaded the remaster last night and had a quick play.
What immediately becomes apparent to me at least, is how selective our memory tends to be. Playing this last night, I couldn't imagine how much better it looks compared to the PS3 version that I played a couple of months ago. Sure, side by side - the difference is striking, but comparing from memory, I can't really put my finger on anything apart from the obvious factors like resolution, texture detail and overal much better IQ and smoother framerate.
Perhaps it's also a testament to how good the game already looked on the PS3. Even so, it's easily visible that this is a last generation game. Not that it bothers me much though. The framerate is nice and smooth (playing at 60fps - will not bother with the 30fps lock).
I never completed the PS3 version (kind of stopped playing half way through), so I have a long way to go before I'll progress on the PS4 version.
Any advice on difficulty? I think I played it on "normal" on the PS3 and started my game last night on normal as well. While playing the PS3 game, I felt that ammo and health are quite low at all times, so in order to give a bit more enjoyment, I figured I might stick to that difficulty. What do the harder difficulties do? Just less ammo/health or are there more enemies too? Do they play different - perhps increased levels of hearing/seight?
Any advice?
Delsin is always real-time though I believe, that shot is not. Done with the engine of course, but the cutscenes in LoU are pre-rendered, so they have a bit more to work with.
Hard +Listen mode off is how it's meant to be played. That's how I played for my first play through. Normal is too easy,not a survival game at all. Normal is for ppl who want a shooter, which this is totally not..
I think you're confusing "survival'" with "stealth". I don't mind a little bit of stealth in games but the harder modes in The Last of Us, by virtue of limiting your resources, turn the game into a 95% stealth, 5% shooter. Cool if you like stealth, bad if you don't
I'm all for harder games, but do it by adding enemies, making then genuinely more challenging with better AI or more realistic damage. Unfortunately, as much as I like this game, I can't ever see myself playing through the higher difficulty levels because they transform the game into a genre I struggle to maintain enthusiasm for.
Fallout is an example is how you can ramp the difficulty without hugely changing the game.
Well lighting can have a huge impact - they look substantially better in cutscenes for me as a result, which is why I assumed that was the case in this example.Also it has been already confirmed by ND or analysed by gamers that real-time characters are roughly the same as characters during cutscenes, the only notable difference is the lighting, better on cutscenes.
My mistake - I do in fact have the game, but haven't played with photomode that much. That's fantastic.If you had the game and played just a bit with the photomode, you would have known that in-game main characters are that good!
When there are more enemies then there is ammo, that's no longer player choice. I don't get any sense that the AI is better, but the resources become really scarce.But the reason why the game gets more stealthy in harder difficulties is the higher sense of danger. Its a natural progress. You dont want to encounter in the open face to face enemies that are more likely to kill you. Stealth is a player driven choice and not a change in the game's mechanics. Better AI and more enemies enforce the need to hide
When there are more enemies then there is ammo, that's no longer player choice. I don't get any sense that the AI is better, but the resources become really scarce.
I think you're confusing "survival'" with "stealth". I don't mind a little bit of stealth in games but the harder modes in The Last of Us, by virtue of limiting your resources, turn the game into a 95% stealth, 5% shooter. Cool if you like stealth, bad if you don't
I'm all for harder games, but do it by adding enemies, making then genuinely more challenging with better AI or more realistic damage. Unfortunately, as much as I like this game, I can't ever see myself playing through the higher difficulty levels because they transform the game into a genre I struggle to maintain enthusiasm for.
Fallout is an example is how you can ramp the difficulty without hugely changing the game.
Do you think in a more realistic scenario there would be more ammo lying around, or less?
If we go that way then there is no point in anything . That's why I wrote 'with creative liberties'.
You call them creative liberties but to me they are unimaginative, cheap and dated design choices/solutions.