But simulation are fun! (and boring, depending on the game.. err.. simulation)
Well yeah, personally I think for such games its better they dont overdo it with ammo otherwise you will see the other side of the coin complaining that the game killed the survival element by offering too much ammunition.
Not necessarily. With the mechanics above you don't need to limit ammo, you can increase the number and AI of enemies. Just because you have a lot of ammo doesn't mean you'll be opening up Uncharted-style - it'd still be suicide in a lot of places.The game would start transforming into a shoot em up which is something we get way too much these days. Its one of the things that started killing the survival element in RE too (which started from RE3)
More enemies dont necessarilly solve the ammo issue. Not all enemies in the game are weilding weapons to drop ammo. This is why you get the impression that ammo is scarce. Otherwise ammo to enemy ratio should have been satisfying as it is.
The game is not a shooter at its core. You want it to be a shooter. Its not.
I still want to shoot things in the head - it's so satisfying Leave the ammo but reduce food meaning that the choice between alcohol for molotovs or bandages is the kind of decision that isn't. You need more than just bullets to survive, you need health too.Why would you want more ammo everywhere on harder difficulties? To make the game easier? But you wanted a hard mode !
no other games i ever played reached the level of TLOU. it is AWESOME.
He sounds like he has completely disinterested in game story, and just views the game as murder simulator.
And those screenshots are really not that good IMO.
I posted it because I thought it was interesting, not that I agree with him. He would have a unique perspective in playing this kind of game. He's a guy that's seen horror in real life, while it was happening and seen how people react. His comments are interesting. It's also interesting to see what a professional thinks of essentially doing their job but inside a virtual environment. He has insight, especially given the subject matter.
Does the Last of Us use any special techniques to give us the illusion of a big city? Are there low poly, low res textured objects in the background or just pictures?