they also have great level design that makes the illussion of big city = awesome.
for example, you spends 45 minutes in cramped areas. then you get 5 minutes in an area with very vast view (you cant go there), then the other 15 minutes you are funnelled in outdoor areas that feels vast (its just a corridor with invisible walls*) and feels like you are going to that very vast area.
*the implementation of invisible walls in TLOU is the best (or one of the best) i ever know. You wont know it is there except when you deliberately running backwards/backtracks and tries to explore weird edge areas.
the contrast of this is FF XIII, especially the 1st mission in "Hanged Edge" where invisible walls is clearly there and you clearly see + feel you are funnelled in small corridor (with invisible walls).
for example, you spends 45 minutes in cramped areas. then you get 5 minutes in an area with very vast view (you cant go there), then the other 15 minutes you are funnelled in outdoor areas that feels vast (its just a corridor with invisible walls*) and feels like you are going to that very vast area.
*the implementation of invisible walls in TLOU is the best (or one of the best) i ever know. You wont know it is there except when you deliberately running backwards/backtracks and tries to explore weird edge areas.
the contrast of this is FF XIII, especially the 1st mission in "Hanged Edge" where invisible walls is clearly there and you clearly see + feel you are funnelled in small corridor (with invisible walls).