Killzone 2 pre-release discussion thread

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Has anyone else experienced freezing issues in the demo? It's frozen on me in a few play throughs...

Great game though. Love the cinematic presentation.

Nope, hasn't frozen at all. Only a slight hitch when loading a new area otherwise a very solid frame rate on my end.
 
Nope, hasn't frozen at all. Only a slight hitch when loading a new area otherwise a very solid frame rate on my end.


Hmmm...thanks for the response. Yeah, I get those loading hitches too, but its frozen my ps3 at least 4 times requiring me to reboot the system. And each time it froze at a different place in the demo...perhaps its an issue with my ps3 (hopefully not).
 
Might want to backup your game saves in case your HDD is corrupted somehow (or your system is unstable).

I have played the demo many times. No freezes at all.

EDIT: Oh yeah, I like this animated GIF quite a bit...

ja9qns.gif


It shows Sev's animation via his shadow. :)
 
During the dropship landing sequence there's a ship that blows up, then a bunch of bodies from the ensuing explosion collide with Alpha Squads landing craft.
I dont know whether its a delay in animation or dropped frames, but something just doesnt seem right with that sequence, particularly the moment just before the debris expands from the blown ship.
Anyone else notice that?
 
Try circle-strafing and keeping your sights on a fixed point or object. It's impossible, and it's due to the laggy input. In other games, it would be a dealbreaker, but the pacing of KZ2 seems to make it not such a big deal, because you'll be doing most of your shooting while stationary or behind cover. If it were more run'n'gun like CoD or Halo, the control lag would completely ruin it. Still, I hope they'll issue a patch to fix it, because I don't know if I'll be able to enjoy MP if I can't aim quickly and precisely.
 
game designers... how much does rendering a scene dictate how fast your player (screen aiming reticule etc) can move?

Is it possible that some of the slow responding controls I'm reading about be a factor of the incredible amount of post processing or rendering the graphical beauty?

Games like CoD WaW (less effects) allow you to spin around in circles on a whim and never tear or lose FPS. Is it possible KZ2 is pushing the limits so far with graphics that the devs had to make the aiming slower in order to allow it to render without slow down or screen tear?

KZ1 on the PS2 had a very similar heavy feel.

If it was a delay caused by the rendering/processing then you should be able to look up into a low detail area like the sky and spin around a lot quicker!
 
You have the retail version? :oops:

The demo is the review build and the game went gold on the 22nd of January. I'm expecting there is probably no change from the demo to the retail.

I have a retail version. Yes. There is no input lag - I have tested it. I will compare with the demo later.
 
Try circle-strafing and keeping your sights on a fixed point or object. It's impossible, and it's due to the laggy input. In other games, it would be a dealbreaker, but the pacing of KZ2 seems to make it not such a big deal, because you'll be doing most of your shooting while stationary or behind cover. If it were more run'n'gun like CoD or Halo, the control lag would completely ruin it. Still, I hope they'll issue a patch to fix it, because I don't know if I'll be able to enjoy MP if I can't aim quickly and precisely.

Done it - and I can do it. So once again - it's a non-issue in retail.

You know, I like KZ2 a lot. I want to love this game. but the aiming model sucks. If I point my weapon at something I expect an immediate response, not a brief lag then movement. That's not how aiming a weapon in real life works. So in a sense, yes, COD4 aiming is more realistic because it when I move my stick the weapon onscreen responds instaneously.
Which is exactly what you get.

I think people complained most when they turned the sensitivity to the max. You might want to test with that setting.

EDIT: Wait a minute... where did you get the retail game ?

EDIT 2:
Reasons why a response lag may occur: http://www.gamasutra.com/view/feature/1942/programming_responsiveness.php

Games measured with lag: http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php?page=3

Sony.

I have zero response lag. I will try with upped sensitivity (which is how I play the game anyway.)

But you must remember this - there is NO connection between this response lag issue and the "weight" of the controls. None. In the build I have, it's both responsive AND weighty.

Of course I will test the demo to see if there is a difference, if not, then it's simply a bug that occurs for some and not for others.
 
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I asked this before, but exactly how can you tell there's huge amounts of autoaim in COD4 multi? Is there something you can see that would indicate the autoaim is kicking in?

I've been playing Counter Strike since 2001. and i've played every major FPS game that was released since than. I know when my bullets should miss the target and you can clearly see the auto aim in CoD4. It's not like in Resistance 2, where your gun actually follows the target, but it's still there and it's extremely noticable.
It isn't really a lock on, but it's a subtle movement when your aiming close to target, but not actually on the target.

This has nothing to do with auto aim, if you turn off CoD auto aim you can still aim and hit whatever the hell you want (if your good enough). In KZ2 you cannot (well maybe if you practice alooooot) because the game has acceleration on the right stick movement.

accelerated movement really ruins the day for alot of gamers, because it has to be completely relearned for each induvidual game.

If you want to have a good aim in KZ2 you gotta learn how much the game accelerates your aim when you use [x] angle on the right stick. Unless you learn this, you will overcompensate every time you aim. It can be learned, sure, but it requires a whole more time than having not accelerated movement (or atleast having this acceleration on a smaller scale). There are many many good console FPS games where i can go from either one of them and have "perfect" aim. (as good as i can aim - not actually perfect) I can instantly aim for peoples heads and lead them and kill them. And then there is KZ2, Far Cry 2 and PD:Z. In which my aim for some reason is waaaaaaay off what it usually is. Now, FC2 may be because of bad framerate, but KZ2 and PD:Z is because they both use accelerated aiming.

That depends on your skill. I've been playing through the campaign and i have no problems whatsoever with killing enemies on hardest available difficulty on the 1st playthrough (Hard, just below the Elite, which you unlock when you complete the game). For me, it was really easy to adapt, although i played a lot of Call of Duty 4 and Resistance 2. It took me maybe 2 hours to start shooting like i'm supposed to.
 
Although I've played quite a few console shooters, I consider myself to be an average player in multiplayer.

I have not found a good sensitivity that works for me yet. Partly because of my unfamiliarity with the PS3 controller and partly because of the games implementation. I also had a hard time with Resistance 1 because I just do not have the fine motor skills I guess.

For those that are having a problem, what is your console experience with FPS? I ask because I'm wondering if the problem is because of my noobish nature or is the problem actually the games implementation.

I usually win 90+% of all FFA matches i play in CoD4, my killratio is 2+ stoned, not stoned its allmost double that. I ve played all the biggest console fps games this generation.

Out of all of the fps games ive played, PDZ shows the exact same aiming characteristica.
 
I've been playing Counter Strike since 2001. and i've played every major FPS game that was released since than. I know when my bullets should miss the target and you can clearly see the auto aim in CoD4.

There is slight sticky aim in CoD4 when your close to a target.

It isn't really a lock on, but it's a subtle movement when your aiming close to target, but not actually on the target.

Indeed.

Still, you tried to portray COD4 as a game where people headshot you all the time because of autoaim, this is hardly the case, seeing how bad 90% of the people that play CoD4 is, the autoaim has nothing to do with people dying so much and aim on CoD4 players in general is terrible.
 

1. lol the guy in the youtube video is not that accurate, i can do that in KZ2, and i would call that being unaccurate.

2. Its apparent that he is clearly overcompensating when aiming on many occasions, most often when in ironsights mode, which is my experience aswell. This seems more like KZ2 aiming system that is causing this overcompensation (because of the acceleration thingy) and not him being bad. He is also playing on default settings, and everybody keeps saying its most noticable on max.

3. Ridiculous to try to disprove the amounts of people that are complaining about the controls by showing this video. This video just shows some average guy playing a game, its compeltely impossible to determine if there is "lag" in the controlls or anything else based on this video alone.
 
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I have played through several times now and have noticed no lag at all... The only drops in the frame rate I encountered were during loading and on the bit where you get a boost up from your mate.
 
1. lol the guy in the youtube video is not that accurate, i can do that in KZ2, and i would call that being unaccurate.

2. Its apparent that he is clearly overcompensating when aiming on many occasions, most often when in ironsights mode, which is my experience aswell. This seems more like KZ2 aiming system that is causing this overcompensation (because of the acceleration thingy) and not him being bad. He is also playing on default settings, and everybody keeps saying its most noticable on max.

3. Ridiculous to try to disprove the amounts of people that are complaining about the controls by showing this video. This video just shows some average guy playing a game, its compeltely impossible to determine if there is "lag" in the controlls or anything else based on this video alone.

O.K. Oste. That's fine.

But how about this: there is no lag in the retail game.

And what you're talking about is NOT lag, but the weight of the controls. They are two different things.
 
http://www.consolegaming.eu/review.php?id=49

Killzone 2 review 9,5. It also has a few videos of the menu's, showing all your options custom games, and statistics. You can seperately turn off any weapon, badge, class, maps, and gamemodes. And for ranked you can choose servers.

All and all it seems to have everything you need for a decent clanwar.
 
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