I think AI on a game basis goes beyond checkboxes to encompass the experience as a whole; and in that respect, we'll just simply have to wait to play it to judge it. From a technical standpoint, there can be complexity (or lack thereof) a good bit removed from what ends up on screen... but for that there's the technical presentations these devs run.
I remember that Guerilla was very proud/focused on their AI for the first Killzone though, so I wouldn't doubt them to have spent as much effort as they purport this go around. But we'll see of course for ourselves the extent of both its gameplay value-add and technical level of achievement soon enough.
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On the AI/SPEs topic though, there are supports out there to indicate the SPEs might be well suited in fact for extremely complex AI, outside of the bounds of the branchy "if/then" stuff which is the norm in todays game code. When we talk about the actual field of AI, there is still a lot of developing theory across a number of architectural paradigms, and some of those do favor a parallelism/throughput model. Now I don't know if we'll ever see the effort put in to porting/developing anything like that for the PS3, but it is worth mentioning that there's more nuance than just the SPEs are bad at AI, because AI itself is so broad - and honestly young - a field.
I remember that Guerilla was very proud/focused on their AI for the first Killzone though, so I wouldn't doubt them to have spent as much effort as they purport this go around. But we'll see of course for ourselves the extent of both its gameplay value-add and technical level of achievement soon enough.
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On the AI/SPEs topic though, there are supports out there to indicate the SPEs might be well suited in fact for extremely complex AI, outside of the bounds of the branchy "if/then" stuff which is the norm in todays game code. When we talk about the actual field of AI, there is still a lot of developing theory across a number of architectural paradigms, and some of those do favor a parallelism/throughput model. Now I don't know if we'll ever see the effort put in to porting/developing anything like that for the PS3, but it is worth mentioning that there's more nuance than just the SPEs are bad at AI, because AI itself is so broad - and honestly young - a field.
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